If you think thats bad wait til u get into Advanced Calculus. Implicit functions, Anti-differentiation, Change of Variables, Partial Differentiation,Power Series, Infinite Limits. List goes on..
Regardless of whether your lecturer is english or speaking fucking wongtongchi language, you'll still walk out of the lecture theatre wondering what the fuck just happened.
I still remember the feeling, its as if some1 has done a big droopy piss all over your back and you have no idea where it came from
This post has been edited by Val`: Oct 9 2007, 13:15 PM
@Fabled: You know the meaning of the words "unit" and "mixing", and the meaning of both combined?
@DragonDisciple: Yeah, continue flaming me as you did before, this only proves your incompetence as a Staff Member which I mentioned before. And the knockback thing... well, this wasn't proven by anyone, so don't bore me with that bullshit.
I'm doing logic, quadratic equations, sets, quantificators and bs like that right now. Kinda sucks but is rather easy.
QUOTE(Val` @ Oct 9 2007, 14:59 PM)
If you think thats bad wait til u get into Advanced Calculus. Implicit functions, Anti-differentiation, Change of Variables, Partial Differentiation,Power Series, Infinite Limits. List goes on..
Regardless of whether your lecturer is english or speaking fucking wongtongchi language, you'll still walk out of the lecture theatre wondering what the fuck just happened.
I still remember the feeling, its as if some1 has done a big droopy piss all over your back and you have no idea where it came from
Made me laugh
This post has been edited by Drizzt Do'Urden: Oct 9 2007, 15:58 PM
I appreciate it if everyone reading this thread to look in the upper-left hand corner. See the capitalized, silver text? It's on a blue backround, inside a silver tab. It's right next to a shield with a gold star, you can't miss it. Alright, read each letter aloud with me. G-A-M-E-R-E-P-L-A-Y-S
Breathe.
I would like to see a sound replay showing Boromir's OP-ness.
Deadshot: The replay shows me nothing. That Nazgul was micro'ed into swords, and poorly so. If I had run a group of Wargs into a sword battalion, then slowed down enough to let the pikes kill me, it would have the same effect. You should have never engaged those swords, counter or no. When you pull that kind of move with counters or overwhelming forces nearby, you make a risk. As the Nazgul ran into Boromir, you didn't charge in with the 15% in mind, you went with your own experience on how Boromir knockback. If it is so high, then you wouldn't have risked it. But you did, and now Nazgul got knocked-back. Now you didn't put him in defensive, which would have saved him with a 50% armor net-change. He kinda stalled there anyway, it seemed.
I learned nothing from this replay. You gave Boromir the oppurtunity to shine, and of course the enemy took it.
Who gives a shit if Boro's OP or not if we have maths problems?
^^ too true too true I'm so glad that I'm done with Calc in college
and everyone chill with the flames seriously it accomplishes nothing but make people pissed and less inclined to see your points
Back on topic: I think that Boro is fine by himself but once you add in Ara then things start to get tricky b/c you have to have 2 different units to counter them
Lorien Warriors are 400 and *can't* protect your Lorien Archers, unlike Mithlonds, who you'll be able to continually use in multiple purposes. Mithlonds are far more useful than LW in this MU, and therefore you'll have more of them out on the field. Now using the logic you need Lorien Swords to counter heroes, you're forced to build a completely separate unit to counter the now put out hero with Hero Armor.
To not apply practical situations and be idiotic and have a 1v1 situation is retarded. As I've pointed out with Mordor countering heroes, I would *not* build corsairs if Boromir had HeroArmor. Why? Because then I could spam out more easterlings if he was countered by specialist, which I *already* would be doing because they are used in various, various uses, where swordsmen aren't as much. So now I have to force a tradeoff of one unit to use another. So what does it do? It promotes unit mixing, yes, but does it limit my army at the same time? Yes. I'm not saying that this entire concept of promoting unit mixing is bad, I'm merely saying it nonetheless remains the best armorclass vs *almost* all factions, as I've STILL managed to point out that ToughHeroArmor is *slightly* better than HeroArmor in ONE MU. So Conch before you go on telling me how I'm blatantly wrong, why don't you go apply it to practical concepts and then throw out an argument before going out with a 1v1 scenario.
As I already said, I know it promotes unit mixing. However you missed my entire point. Unit mixing, although good, does indeed limit your army. Why did people only spam the same unit in 1.04? Because unit mixing had adverse effects on your army. Orcs beat out corsairs and typically easterlings in most situations.
So now what I'm saying is that when Boromir enters the field you need swords. If Boromir didn't enter the field you wouldn't need them as much and therefore could spend your money in other areas. You'd still build swords, simply not as much. However in almost all situations you already have pikemen. And you're consistently in demand of them as they are more versatile and can defend other aspects of your army at the same time. Am I saying it's bad we have this system? No. I'm saying it requires you to unit mix (good thing) however that in itself makes it hte best armorclass. The entire argument stemmed from me debating who had a better armorclass. I'm not even saying Boromir is OP or HeroArmor is OP, I'm saying Hero armor, overall, is the best. And note that I said ToughHeroArmor is indeed better vs Elves but *not* significantly, and all other factions hero armor is superior to ToughHeroArmor.
Oh really catspaw? Too bad I ran my nazgul into a 250 cost sword unit, a unit that cavalry is supposed to run into if left open and unguarded by a proper counter, PIKES. There were NO PIKES anywhere NEAR his units, and you say that I shouldn't be able to run my CAVALRY TYPE unit into it?
QUOTE
DEADSHOT, grow up a little. Take a deep breath, go back and look at the replay and what you originally posted. Accept the responsibility for making a mistake, learn from it and go on. You are defending an untenable position and losing credibility every time you do. This latest point is absurd; you fix upon the presence of the gondor soldier ignoring all else and somehow seem to feel, or maybe just think you can convince the sycophants among us, that you are making a valid argument. Boro was there. Knights were there. 2 units of inn elfs were there as well as the SOG. That IS a valid counter to a lone, already damaged hero. Knockback exists, and is not unique to Boro. Deal with it. Boro's knockback is not even particularly good; which is why you felt it safe to attack with the nazgul in fact, isnt it? Some units (like many of Mordors')have knockback 100% of the time; other people deal with it. Further along these lines, pikes are not the only unit that is a viable or "proper" counter to either cav or a mounted hero. Another hero is a proper counter. A mix of forces is a valid counter. An overwhelming number of units is a valid counter. The naz is not alone in this. All the motw mounted heroes have the same counters.
Yes, clearly that's balance. And just so you know, it's irritating to you because your arguments are poorly backed and when I show that with my posts it gets you all up in fits. It helps if you open your mind instead of having it be so biased, trust me. Then you won't make foolish posts and have sarcasm thrown your way.
You have shown nothing of substance in any posts in this topic tbh. You are in fact describing your own behavior, not mine or anybody elses.
QUOTE(Deadshot7 @ Oct 8 2007, 13:13 PM)
wrong, ran past the hero, clearly shown on the video, into the soldiers, was knocked back by boromir and slain thereafter. Hence, the only reason the nazgul died was because boromir was in essence a counter to cavalry. Yup, that seems like something totally brilliant to have in a game. This has been discussed forever and isn't going anywhere, it won't be changed because of one reason or another, or maybe it will be, who knows. This discussion isn't going anywhere and flaming from staff members is just plain stupid and degrading to this site. Topic will be locked if it continues
There is substance all right. Im going to take my ball and go home. lol
QUOTE(Deadshot7 @ Oct 8 2007, 14:08 PM)
Yeah all these melee infantry counter cavalry so well that they protect the infantry running around with them from getting trampled
retarded tbh
and Peace, ffs stop spamming that 15% bullshit as it has been discussed for several pages in this topic. The fact that it happens AT ALL is stupid, and 15%, the "chances" in the game are very very sketchy and hardly ever work out as intended. ONCE he gets knocked down, unless told to attack something else, boromir will CONTINUE knocking him down.
That is simply not true. ITs what you want to believe for the purpose of your argument but it is not true. Any motw player can tell you this. Many times Boro will go off target after the knockback. If another unit attacks him he will switch targets; if there is lag he will switch targets, if ANY power is emploed he will switch targets. Knockback on first swing does NOT mean continuous string of knockbacks. ITs not like he is a troll with guarandgoddamnteed 100% knockback is it?
QUOTE(Conch @ Oct 8 2007, 17:31 PM)
Personally, I am able to counter a bat of regular cavalry effectively with a leveled up SoG bat + 2 bat of Inn Elves. It is all about abusing the trample slowdown. You know that cav slows down when trampling? If not, I will be so nice and sexy and send you a link to a vidcast I made showing how this works. This is complete bullshit. Boromir continually knocking down a hero virtually never happens. Knocking down a hero 2 times in a row is nothing more than good luck. Try to do this without units and you will see that I'm right.
Even when it was Fabled who said this, it is completely wrong, like other things Fabled said in this thread. Tough hero armor being "slightly" better vs. Elves is another example. Fabled, did you see how fast Boromir dies to a single LW bat and how long MS do need to kill any hero with tough hero armor? Try and test it with Eowyn, she is one of the weakest tough hero armored heroes in the game (unmounted of course).
This whole topic is ridiculous. Everytime this so called Senior Replay Reviewer loses a game due to his own lack of skill he wants anything and everything being nerfed, and if he is proven wrong he simply closes the topic.
QFT
QUOTE(FabledIntegral @ Oct 8 2007, 20:09 PM)
And so you tell me I'm completely wrong as if it's fact. Ok enlighten me on how often you'll have cavalry vs Elves when playing with MOTW. How often? Hmmm? Usually it's your first priority.
Lorien Warriors are 400 and *can't* protect your Lorien Archers, unlike Mithlonds, who you'll be able to continually use in multiple purposes. Mithlonds are far more useful than LW in this MU, and therefore you'll have more of them out on the field. Now using the logic you need Lorien Swords to counter heroes, you're forced to build a completely separate unit to counter the now put out hero with Hero Armor.
Yes Boromir is countered fairly significantly with slash damage. However Knights can easily ride in and protect Boromir, especially with his horn power. Not only this, something you all fail to realize, is that the melee range with pikes is significantly longer than melee range with swords.
Multiple pikemen can attack a hero at the same time, such is not the case with swordsmen (and what I mean is significantly less units). I don't know the exact values, but anyone can tell such, pikemen range is significantly longer thus getting more hits on the enemy.
The only reason tough hero armor seems so viable is simply because ... here it comes ... all the fricken with Tough Hero armor have insane HP values. Concerning the armor values in itself, Aragorn would be semi-invincible if he had HeroArmor. What makes the "Boro/Ara" combo the most significant however is that they have *different* armor values. One is countered by swords, one by pikes, you need both to effectively counter them thus having a significantly mixed army.
For example, Elves would wtfpwn Isen very hard with Haldir early game if he didn't have ToughHeroArmor. It's what keeps him dying easily early game vs pretty much every faction (Dwarves - Phalanx are faster, Isen - best pikes, Mordor - Doesn't use corsairs but does have easterlings out, Goblins - Poison is significantly better vs ToughHeroArmor. The only faction that ToughHeroArmor benefits from is MOTW, and even touching a TG however will virtually kill it because of the insanely high damage output, unlike a hero with HeroArmor running through a Guardian, it wouldn't die near as fast). HeroArmor.
The entire concept that ToughHeroArmor is countered by specialist (which includes the fact that Haradrim lancers own it for Mordor and not heroarmor, as well as Haldir's Golden Arrow, Wormtongue's Backstab or Glorkil/Shelob's poison stringer, and some more as well insignificant factors I'd throw out which don't matter too much), the fact that pikemen are so much more prevaIent on the field than that of swordsmen, makes HeroArmor so much superior. The fact that multiple pikemen can attack where swordsmen can not, the fact that as Elves you'll want multiple Pikes to not only counter Aragorn (which is *just* as effective as LW in this current situation except the fact that LW forces him to fight, [which is EXACTLY why I pointed out why Elrond is arguably the best current 3k hero although everyone else in my honest opinion who posted that speed didn't matter made me feel that they were perhaps some of the most idiotic posters in these entire forums, although I'm not going to bring it up anymore than that] and can flank a retreating hero), but to counter other units as well. Use those LW to counter pikes which you should already have sufficient LA to counter in this situation? So with these multiple pikes on the field, what happens? You have an effective counter to cavalry that are going to swamp your LA if you don't have them, as well as the mounted heroes that roam around. So what happens now with HeroArmor? You are forced to build multiple LW on the field simply because of HeroArmor, which in turn LIMITS Elves. They would have mithlonds *anyways.* They wouldn't have *as many* LW as they would if there wasn't hero armor. Yes the would still have some, but what else are those LW good for midgame? And you'll need multiple as Boromir can use his horn to stun the opponents, target the LW (which yes I do in this situation) and then fight the battle. Now what's going to kill Boromir? He's near immune to the pikes and the archers aren't exactly any more special than ToughHeroArmor would be.
To not apply practical situations and be idiotic and have a 1v1 situation is retarded. As I've pointed out with Mordor countering heroes, I would *not* build corsairs if Boromir had HeroArmor. Why? Because then I could spam out more easterlings if he was countered by specialist, which I *already* would be doing because they are used in various, various uses, where swordsmen aren't as much. So now I have to force a tradeoff of one unit to use another. So what does it do? It promotes unit mixing, yes, but does it limit my army at the same time? Yes. I'm not saying that this entire concept of promoting unit mixing is bad, I'm merely saying it nonetheless remains the best armorclass vs *almost* all factions, as I've STILL managed to point out that ToughHeroArmor is *slightly* better than HeroArmor in ONE MU. So Conch before you go on telling me how I'm blatantly wrong, why don't you go apply it to practical concepts and then throw out an argument before going out with a 1v1 scenario.
This means maddox got it right, basically. Mixing is now required; it WAS the goal of the bt team initially, was it not? edit; saw your later post. Agree.
QUOTE(Mad-eye21 @ Oct 9 2007, 10:12 AM)
^^ too true too true I'm so glad that I'm done with Calc in college and everyone chill with the flames seriously it accomplishes nothing but make people pissed and less inclined to see your points Back on topic: I think that Boro is fine by himself but once you add in Ara then things start to get tricky b/c you have to have 2 different units to counter them
Again, this is the whole point
This post has been edited by Catspaw: Oct 9 2007, 19:24 PM
[color=#FFCC00]Yes, clearly that's balance. And just so you know, it's irritating to you because your arguments are poorly backed and when I show that with my posts it gets you all up in fits. It helps if you open your mind instead of having it be so biased, trust me. Then you won't make foolish posts and have sarcasm thrown your way. You have shown nothing of substance in any posts in this topic tbh. You are in fact describing your own behavior, not mine or anybody elses. There is substance all right. Im going to take my ball and go home. lol That is simply not true. ITs what you want to believe for the purpose of your argument but it is not true. Any motw player can tell you this. Many times Boro will go off target after the knockback. If another unit attacks him he will switch targets; if there is lag he will switch targets, if ANY power is emploed he will switch targets. Knockback on first swing does NOT mean continuous string of knockbacks. ITs not like he is a troll with guarandgoddamnteed 100% knockback is it? QFT This means maddox got it right, basically. Mixing is now required; it WAS the goal of the bt team initially, was it not? edit; saw your later post. Agree. Again, this is the whole point
This means maddox got it right, basically. Mixing is now required; it WAS the goal of the bt team initially, was it not?
Yes, yet you still miss the point that I've made. Everyone looks beyond the fact that the mere necessity of unit mixing limits a faction.
Let me use an example. Goblin faction. Let's say Goblin strategies consisted of spamming only Goblin warriors, because they were effective enough to counter every other unit very well, including cavalry, however they were very OP as a result. Now, a patch is made, and cavalry suddenly becomes a very very good counter to Goblin warriors, but GW can still counter every other unit in the game.
Now what happens? You need to build halftrolls, and therefore spam another type of unit that previously the Goblin warrior could have countered. However, halftrolls in this situation are far more susceptible to the archer spam as a result of archers countering Halftroll pikes efficiently yet not GW efficiently. Therefore, Goblins have to halt their production of the OP GW and build a few halftroll as well, which cost significantly more money and are far far less versatile than what the Goblin warrior can accomplish, only countering cavalry, while the Goblin warrior can still efficiently counter all heroes, all archers, all other swordsmen, and all other buildings better than Halftrolls. Yet you STILL need to build halftrolls otherwise your Goblin Warrior spam is literally crushed.
So now, we are getting closer to what MaDDoX wanted to accomplish, yes, unit mixing. However, did this still in turn WEAKEN the Goblin army? Did this not in turn divert Goblin resources from what they normally would have produced because htey needed to counter the enemy?
In turn that's my point concerning hero armor. Of course, an incredibly less intense less extreme circumstance, with swordsmen being more versatile than "just" countering the HeroArmor set and pikes not owning every other unit/building in the game. Yet the point in itself remains, it forces you to unit mix thus limiting your army.
Is forcing you to unit mix bad? NO. For the millionth time no. I'm not saying that this is a bad thing, I'm saying that this is what causes HeroArmor to be the best armorset with no contest in the general sense. All factions already have a pike spam on the field to counter tough heroes, they typically have little-to-no swordsmen on the field, and Isengard in itself gets fucked with Uruk damage so HeroArmor is EASILY superior in that sense. MOTW is the only faction that generally could benefit from facing HeroArmor and Elves are the only faction that generally benefit from having ToughHeroArmor. And both those are general as they barely hold, while in general in other scenarios it's not close, it's fairly significant.
2) I haven't seen anyone who can really prove him wrong.
3) The people that have tried to prove him wrong simply suck at arguing.
Anyway, I'm ok for the most part with Boromir and with HeroArmor. I don't think that HeroArmor is better for every hero in the game because it depends on the faction that the hero is in, the faction they are playing, and the hero itself. Also, the simple fact that Pike units are used more in order to stop that player's units from being killed by cavalry is important to take into account. Either way, there is no one DEFINITE best armor-set, but it's probably true that Hero Armor is the overall best armor in the majority of scenarios. Sometimes, I'd rather LightHeroArmor against factions like Goblins and Dwarves, while other times I'd rather ToughHeroArmor vs factions like MotW.
I chose to keep the next steps to myself as they would have violated site rules. See I just did what I usually do when you are involved in a discussion about Men of the West in a game you are months behind on in balance discussions, and that is, look at it, have a good laugh, and then shake my head and move on to important things in life. So, so you know, when you see that lmfao, that's what I'm doing.
I chose to keep the next steps to myself as they would have violated site rules. See I just did what I usually do when you are involved in a discussion about Men of the West in a game you are months behind on in balance discussions, and that is, look at it, have a good laugh, and then shake my head and move on to important things in life. So, so you know, when you see that lmfao, that's what I'm doing.
Now there are 2 things in 1 topic: The diss fight between Catspaw and Deadshot and people really thinking about Boromir, tbh I don't think his armor set is the problem cause when you concentrate fire on him he dies anyway, but the freaking problem is his horn getting stronger when you have rangers and/or other hero's, moving it to a higher level will not work, and maybe an option should be that the range turns back to 1.06, but only swordsmen are effected or something (stunned Cav is just suck age)
As I already said, I know it promotes unit mixing. However you missed my entire point. Unit mixing, although good, does indeed limit your army. Why did people only spam the same unit in 1.04? Because unit mixing had adverse effects on your army. Orcs beat out corsairs and typically easterlings in most situations.
So now what I'm saying is that when Boromir enters the field you need swords. If Boromir didn't enter the field you wouldn't need them as much and therefore could spend your money in other areas. You'd still build swords, simply not as much. However in almost all situations you already have pikemen. And you're consistently in demand of them as they are more versatile and can defend other aspects of your army at the same time. Am I saying it's bad we have this system? No. I'm saying it requires you to unit mix (good thing) however that in itself makes it hte best armorclass. The entire argument stemmed from me debating who had a better armorclass. I'm not even saying Boromir is OP or HeroArmor is OP, I'm saying Hero armor, overall, is the best. And note that I said ToughHeroArmor is indeed better vs Elves but *not* significantly, and all other factions hero armor is superior to ToughHeroArmor.
I generally agree with you, but...
I don't see the need to get more swords when Boromir enters the field. If you decide that you need, let's say, 2 bats of LW, 1 bat of Lancers, 3 MS, 4 LA (all numbers are just for an example) and you see an enemy unit or a hero you didn't expect to see, you have several ways to react on that:
----------------------------- 1. Don't react. Everything's fine, I have enough troops/the right troops to handle it
2. Set new priorities for my unit mix. I have to make more Swords/Pikes/Archers/horses or whatever
3. Set new priorities for my attacks. I don't get more Swords (for example), I only reset the priorities of their targets. So I don't have harassing their farms as main priority but killing that recently bought hero, then going on harassing.
4. WTF! I can't handle it, gg ------------------------------
In most situations you have more than just one possible way to adapt. Boromir and LW is just one example, but you could get several more of them. When you play as MotW vs. Mordor and Mordor brings out a Fellbeast you have to decide if you get more Rangers and/or Eowyn and/or Faramir and/or Inn Elves and/or FA upgrade and/or Theoden for LD.
Idk what to say more on that, I think you got my point.
Ah, one thing I have forgotten ^^
When there should be a problem with one faction having a huge problem of countering a specific hero armor class, the faction itself should be changed, not the heroes. For example, corsairs with blades are a superior counter to heroes with HeroArmor, but rarely seen in CW matches even if Boromir or any other hero with this armor class is bought. Same with Isengard. Gobs... I don't really know if they have such a huge problem against HeroArmored heroes.
Regardless of whether your lecturer is english or speaking fucking wongtongchi language, you'll still walk out of the lecture theatre wondering what the fuck just happened.
I still remember the feeling, its as if some1 has done a big droopy piss all over your back and you have no idea where it came from
This post has been edited by Val`: Oct 9 2007, 13:15 PM
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