Command and Conquer 3

The Statistics

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# 1Devastatin' Dave Dec 28 2007, 06:50 AM
I present to you the almighty statistics guide. It looks neither hot nor easy to navigate here, so I've attached the word document. It is much prettier and easy to read.

==================================================================
The Statistics Guide
==================================================================
Index

Structure and Unit Stats
[1] GDI
- [1E] GDI Structures
- [1R] GDI Defense Structures
- [1T] GDI Infantry
- [1Y] GDI Vehicles
- [1U] GDI Aircraft

[2] Brotherhood of Nod
- [2E] Nod Structures
- [2R] Nod Defense Structures
- [2T] Nod Infantry
- [2Y] Nod Vehicles
- [2U] Nod Aircraft

[3] Scrin
- [3E] Scrin Structures
- [3R] Scrin Defense Structures
- [3T] Scrin Infantry
- [3Y] Scrin Vehicles
- [3U] Scrin Aircraft

General Information
[4] General Armour Values

[5] Patch 1.09 Updates
- [5E] Unit Upgrades
- [5R] Support Powers
- [5T] General Updates

==================================================================
Structure and Unit Stats
==================================================================

[1] GDI:

[1E] Structures

Power Plant
Build time: 8
Cost: 800
Health: 4000
Energy Production: 20
Energy Bonus from Turbines: 10

Refinery
Build time: 20
Cost: 2000
Health: 10000
Energy consumption: 6
Ground control radius: 250

Rax
Build time: 5
Cost: 500
Health: 3000
Energy consumption: 5

War Factory
Build time: 20
Cost: 2000
Health: 10000
Energy consumption: 7
Ground control radius: 250

Command Post
Build time: 15
Cost: 1500
Health: 5000
Energy consumption: 9
Ground control radius: 175

Air Tower
Build time: 10
Cost: 1000
Health: 4000
Energy consumption: 8
Ground control radius: 250

Armoury
Build time: 10
Cost: 1000
Health: 10000
Energy consumption: 7
Ground control radius: 250

Tech Centre
Build time: 40
Cost: 4000
Health: 10000
Energy consumption: 12
Ground control radius: 250

Space Command Uplink
Build time: 30
Cost: 3000
Health: 3000
Energy consumption: 15
Ground control radius: 175

Crane
Build time: 15
Cost: 1500
Health: 3000
Energy consumption: 10
Ground control radius: 150

Battle Base
Health: 5000

Outpost
Health: 2300
Ground control radius: 360

Construction Yard
Health: 20000
Ground control radius: 360


[1R] Defense Structures

Watchtower
Build time: 6
Cost: 600
Energy consumption: 5
Health: 2400
Damage: 15 gun
Refirerate: 0.1
DPS: 150

Guardian Turret
Build time: 12
Cost: 1200
Energy consumption: 8
Health: 4000 structure
Range: 350
damage: 350 Cannon
Refirerate: 2.5
DPS: 140

AA Battery
Build time: 8
Cost: 800
Energy consumption: 5
Health: 7000
Range: 450
Damage: 25 gun
Refirerate: 0.1
DPS: 250

Tiberium Silo
Build time: 5
Cost: 500
Resell value: 250 & Riflemen squad

Sonic Emitter
Build time: 20
Cost: 2000
Energy consumption: 15
Health: 7000
Range: 375
Damage: 1875
Refirerate: 4
DPS: 625
In patch 1.09:
Attack power reduced by 25%

Ion Cannon Control Centre
Build time: 50
Cost: 5000
Energy Consumption: 20
Health: 20000
Ground control radius: 175
Ion cannon effect length: 7.7
Ion cannon effect radius: 500

[1T] Infantry

Rifleman Squad
Train time: 3
Cost: 300
Range 170
Speed 57
Health 75x6
Group health: 450
Damage: 3*3 Gun
Refirerate: 0.55
Group DPS: 98

Missile Squad
Train time: 4
Cost: 400
Range 350
Speed 55
Health 300x2
Damage: 250 v, 75% v air, 5 AOE, misses infantry.
Refirerate: 3.6
Group DPS: 143

Engineer
Train time: 5
Cost: 500
Health: 75
Speed: 36

Grenadier
Train time: 8
Cost: 800
Range: 150
Speed: 48
Health: 312x4
Group health: 1400
Damage: 60 HE, AOE 20, misses infantry.
Refirerate: 1.5
Group DPS: 172
In patch 1.09:
Range increased by 20%

Sniper
Train time: 10
Cost: 1000
Range: 375
Speed: 55
Health: 150x2
Group health: 600
Refirerate: 2.5
Damage: 500 Sniper
Group DPS: 770

Commando
Train time: 20
Cost: 2000
Range: 300
Speed: 60
Health: 500
Damage: 500 sniper
Refirerate: 0.25
DPS: 2000
Suppression time: 1.5
In patch 1.09:
Suppression time reduced by 70%

Zone Troopers
Build time: 13
Cost: 1300
Range: 300
Speed: 55
Health: 240 (300 upgraded) x4
Group health: 960 (1200 upgraded)
Damage: 210 Cannon
Refirerate: 2.2
Group DPS: 382

[1Y] Vehicles

Pitbull
Build time: 7
Cost: 700
Range 250
Speed 115
Health 1600
Armour deviations:
50% from grenade
50% from gun
Damage: 200x2 rocket, AOE 5, 200% versus aircraft, misses infantry.
Refirerate: 3.5
DPS: 93
Mortar damage: 300 Grenade, AOE 50, misses infantry.
Mortar Refirerate: 3.7
Mortar range: 300
Turn rate: 2000

Predator
Build time: 11
Cost: 1100
Range 300
Speed 60
Health 3400
Damage: 400 Cannon, misses infantry.
Gun DPS: 174
Refirerate: 2.3
Rail Refirerate: 2.45
Rail damage: 572 Cannon.
Rail DPS: 233
Turn rate: 200

APC
Build time: 7
Cost: 700
Range 250
Speed 72
Health 2800
Armour deviations:
50% from grenade
55% from gun
Damage: 36x4 gun, 75% versus infantry.
Refirerate: 0.75
DPS: 192
Turn rate: 200

Harvester
Build time: 14
Cost: 1400
Carrying Capacity: 1400 green, 2800 blue
Health: 5000
Speed: 75
Range: 300
Damage: 30*3 bullet
Refirerate: 0.7
DPS: 128
In patch 1.09:
Carrying capacity reduced 42%

MCV
Build time: 35
Cost: 3500
Health: 5000
Speed: 45
Unpack time: 0.1

Rig
Build time: 20
Cost: 2000
Health: 1500
Speed: 50
Unpack time: 5

Mammoth
Build time: 25
Cost: 2500
Range 300
Speed 40
Health 10000
Gun Damage: 2x500 Cannon, misses infantry.
Gun Refirerate: 2.5
Gun DPS: 385
Rail damage: 2x1200 Cannon
Railgun Refirerate: 4 sec
Railgun DPS: 600
Rocket damage: 300*4 Rocket, AOE 15, misses infantry.
Rocket Refirerate: 10 sec
Rocket DPS: 120
Turn rate: 60
In patch 1.09:
Turn rate reduced by 66%

Juggernaut
Build time: 22
Cost: 2200
Range 625
Speed 40
Health 5000
Damage: 1000x3 Cannon, AOE 25, miss chance versus everything.
Refirerate: 5
DPS: 600
Bombard damage: 1000 HE
Turn rate: 25
In patch 1.09:
Range increased by 25%

Surveyor
Build time: 15
Cost: 1500
Health: 2000
Speed: 50
Unpack Time: 30

[1U] Aircraft

Orca
Build time: 11
Cost: 1100
Range 250
Speed 175
Health 2250
Damage: 750 Rocket, 10 AOE, miss chance versus infantry.
Refirerate: 1 per second.
DPS: 75

Firehawk
Build time: 15
Cost: 1500
Range 450
Speed 190
Health 2625
Bomb damage: 2x1500 grenade, 25 AOE.
Missile damage: 1000 Rocket, 10 AOE.
Missile Refirerate: 0.4

==================================================================
[2] Brotherhood of Nod

[2E] Structures

Power Plant
Build time: 5
Cost: 500
Health: 4000
Energy Production: 15
Energy Bonus from Turbines: 30

Refinery
Build time: 20
Cost: 2000
Health: 10000
Energy consumption: 6
Ground control radius: 250

Hand of Nod
Build time: 5
Cost: 500
Health: 2500
Energy consumption: 5

War Factory
Build time: 20
Cost: 2000
Health: 10000
Energy consumption: 5
Ground control radius: 250

Operations Centre
Build time: 15
Cost: 1500
Health: 5000
Energy consumption: 10
Ground control radius: 175

Air Tower
Build time: 10
Cost: 1000
Health: 3000
Energy consumption: 5
Ground control radius: 175

Secret Shrine
Build time: 15
Cost: 1500
Health: 3000
Energy consumption: 8
Ground control radius: 175

Tech Lab
Build time: 40
Cost: 4000
Health: 10000
Energy consumption: 15
Ground control radius: 250

Tiberium Chemical Plant
Build time: 30
Cost: 3000
Health: 3000
Energy consumption: 15
Ground control radius: 175

Crane
Build time: 15
Cost: 1500
Health: 3000
Energy consumption: 10
Ground control radius: 150
In patch 1.09:
Health increased by 50%

Outpost
Health: 2300
Ground control radius: 360

Construction Yard
Health: 20000
Ground control radius: 360


[2R] Defense Structures

Shredder Turret:
Build time: 6
Cost: 600
Energy consumption: 6
Hub health: 3600
Turret health: 1000
Range: 350
Damage: 50*2*3=300 gun, AOE 30.
Refirerate: 2.6
DPS: 115

Laser Turret
Build time: 12
Cost: 1200
Energy consumption: 10
Hub health: 3600
Turret health: 1000
Turret rebuild time: 20 sec
Range: 350
Damage: 140*2*3 cannon, 50% versus infantry.
Refirerate: 5
DPS: 168

SAM Turret
Build time: 8
Cost: 800
Energy consumption: 6
Hub health: 7000
Turret health: 1000
Range: 450
Damage: 125*3*3, AOE 10.
Refirerate: 2.6
DPS: 432

Tiberium Silo
Build time: 5
Cost: 5
Resell value: 250 & Militant squad

Disruption Tower
Build time: 10
Cost: 1000
Health: 3000

Obelisk of Light
Build time: 18
Cost: 1800
Energy consumption: 5
Health: 7500
Range: 375
Damage: 3000 cannon
Refirerate: 4
DPS: 790

Temple of Nod
Build time: 50
Cost: 5000
Energy consumption: 20
Health: 20000
Ground control radius: 175
Nuke effect length: 2.0
Nuke effect radius: 500

[2T] Infantry

Militant
Train time: 2
Cost: 200
Range: 175
Speed: 48
Health: 40x9
Group health: 360
Damage: 3*3 gun
Refirerate: 0.7
Total group DPS: 97

Rocket Militant
Train time: 4
Cost: 400
Range: 350
Speed: 43
Health: 300x2
Group health: 600
Damage: 250 rocket, 75% v air, misses infantry.
Refirerate: 3.2
Group DPS: 156

Saboteur
Train time: 5
Cost: 500
Health: 75
Speed: 36

Fanatic Squad
Train time: 0:07
Cost: 700
Speed: 70
Health: 150x5
Armour deviation:
Takes 200% gun damage without tiberium infusion.
Damage: 750 cannon
Total group damage: 3750
In patch 1.09:
Train time reduced by 13%
Cost reduced by 13%

Black Hand
Train time: 9
Cost: 900
Range 80
Speed 50
Health: 500x6
Damage: 50 grenade
Refirerate: 0.6
DPS: 83

Shadow Team
Train time: 8
Cost: 800
Range 200
Speed 80
Flight speed: 100
Health 150x4
Group health: 1200
Damage: 30 sniperx2
refirerate:0.7
Group DPS: 343
Building bomb damage: 2000 grenade.

Commando
Train time: 20
Cost: 2000
Range 300
Speed 60
Health 500
Damage: 500 sniper
Refirerate: 0.25
DPS: 2000
Suppression time: 1.5
In patch 1.09:
Suppression time reduced by 70%

Confessor
Speed with squad: Same as squad
Speed alone: 48
Range: Same as squad
Health: 100
Damage: 2x3 gun
Refirerate: 0.8
Grenade Refirerate: 12.5

[2Y] Vehicles

Bike
Build time: 6
Cost: 600
Range: 290
Speed: 140
Health: 800
Armour deviations:
Takes 100% rocket damage
Takes 75% gun damage
Takes 75% grenade damage
Damage: 300x2 rocket, 10 AOE, 50% versus infantry, misses infantry.
Refirerate: 3.4
DPS: 172
Turn rate: 360
In patch 1.09
Range increased by 16%

Raider
Build time: 4
Cost: 400
Range: 250
Speed: 130
Health: 1500
Armour deviations:
Takes 50% rocket damage
Takes 50% Gun damage.
Damage: 3x25 gun, 200% versus air, 75% versus infantry
DPS: 68
Refirerate: 1.1
Laser damage: 75 gun, 200% versus air, 50% versus infantry.
Laser refirerate:0.7
Laser DPS: 107
Turn rate: 360

Scorpion
Build cost: 8
Cost: 800
Range 275
Speed 90
Health 2400
Damage: 240 Cannon, miss chance versus infantry.
Refirerate: 2.0 sec
DPS: 120
Laser damage: 520 cannon, half versus infantry.
Laser Refirerate: 3.45
Laser DPS: 151
Turn rate: 180

Harvester
Build time: 14
Cost: 1400
Carrying Capacity: 1400 green, 2800 blue
Health: 5000
Speed: 75
In patch 1.09:
Carrying capacity reduced 42%

MCV
Build time: 35
Cost: 3500
Health: 5000
Speed: 40
Unpack time: 0.1

Flame Tank
Build time: 12
Cost: 1200
Range 100
Speed 75
Health 3700
Armour deviations:
Takes 200% cannon damage
Damage: 144x10 grenade, 150% versus structures, radius 40.
Refirerate: 2.0
DPS: 720
Turn rate: 90

Stealth Tank
Build time: 15
Cost: 1500
Range 275
Speed 120
Health 1875
Damage: 373.5x10, 10 AOE, 150% versus air, misses infantry.
Volley duration: 2 sec
Total volley cycle: 6 sec
Volley DPS: 1245
Long-term DPS: 622.5
Turn rate: 360
In patch 1.09:
Attack power increased by 66%

Beam Cannon
Build time: 10
Cost: 1000
Range 625
Speed 75
Health 3000
Armour deviations:
Takes 50% grenade damage.
Takes 50% gun damage.
Damage: (150 grenade/sec)*number of beam tanks in cluster.
Turn rate: 200
In patch 1.09:
Range increased by 25%

Avatar
Build time: 22
Cost: 2200
Range: 350
Speed: 50
Health: 12500
Armour deviations:
Takes 100% rockets damage.
Damage: 1250 cannon, 50% versus infantry.
Secondary beam damage: 600 cannon.
Refirerate: 1.7 sec
DPS: 735
DPS w beam: 1088
Flamethrower stats: Exactly same as flame tank.
Turret turn rate: 180
Turret pitch rate: 60
In patch 1.09:
Health increased by 25%
Main weapon damage increased by 25%
Pre-attack delay reduced by 33%

Emissary
Build time: 15
Cost: 1500
Speed: 50
Health: 2000
Unpack time: 30

[2U] Aircraft

Venom
Build time: 9
Cost: 900
Range: 200
Speed: 180
Health 1800
Damage: 35x4 gun
Refirerate: 0.9
DPS: 154
Laser damage: 150*4 gun
Laser Refirerate: 2.8
Laser DPS: 214

Vertigo bomber
Build time: 18
Cost: 1800
Range: 100
Speed: 165
Health: 3000
Damage: 3000 Cannon, 30 AOE.
Machinegun range: 200
Machinegun damage: 20
Machinegun Refirerate: 0.15
Machinegun DPS: 133
Turn rate: 180

==================================================================
[3] Scrin

[3E] Structures

Reactor
Build time: 6
Cost: 600
Health: 4000
Energy Production: 20
Energy Bonus from Turbines: 20

Extractor
Build time: 20
Cost: 2000
Health: 10000
Energy consumption: 6
Ground control radius: 250

Portal
Build time: 6
Cost: 600
Health: 3000
Energy consumption: 5

Warp Sphere
Build time: 20
Cost: 2000
Health: 10000
Energy consumption: 6
Ground control radius: 250

Nerve Centre
Build time: 15
Cost: 1500
Health: 5000
Energy consumption: 8
Ground control radius: 175

Gravity Stabilizer
Build time: 10
Cost: 1000
Health: 6000
Energy consumption: 7
Ground control radius: 250

Stasis Chamber
Build time: 12
Cost: 1200
Health: 3000
Energy consumption: 8
Ground control radius: 175

Technology Assembler
Build time: 40
Cost: 4000
Health: 10000
Energy consumption: 10
Ground control radius: 250

Signal Transmitter
Build time: 30
Cost: 3000
Health: 3000
Energy consumption: 10
Ground control radius: 175

Foundry
Build time: 15
Cost: 1500
Health: 3000
Energy consumption: 10
Ground control radius: 150

Outpost
Health: 2300
Ground control radius: 300

Drone Platform
Health: 20000
Ground control radius: 360

[3R] Defense Structures

Buzzer Hive
Build time: 6
Cost: 600
Energy consumption: 7
Health: 1600
Spawns 3 buzzers

Photon Cannon
Build time: 12
Cost: 1200
Energy consumption: 8
Health: 4000
Range: 350
Damage: 5x140 cannon, 50% versus infantry.
Refirerate: 3.5
DPS: 200

Plasma Missile Battery
Build time: 8
Cost: 800
Energy consumption: 7
Health: 7000
Damage: 750, AOE 15.
Refirerate: 1.3
DPS: 577

Growth Accelerator
Build time: 15
Cost: 1500
Energy consumption: 5
Health: 3000
Increases rate of all tiberium growth in field by 50%
Affects both blue and green tiberium equally

Storm Column
Build time: 30
Cost: 3000
Energy consumption: 12
Health: 7000
Range: 375
Refirerate: 4
Damage: 2500 Rocket, AOE 5, 20% versus scrin air.
DPS: 625
Storm Refirerate: 0.8
Storm range: 200, 20% versus scrin air.
Storm DPS: 240
Storm damage: 200 Cannon
(Same storm as harvesters/PAC's)

Rift Generator
Build time: 50
Cost: 5000
Energy consumption: 15
Health: 20000
Ground control radius: 175
Rift effect length: 9.0
Rift effect radius: 500

Lightning Spike
Health: 3000
Range: 400
Damage: 290 cannon
Refirerate: 1.7
DPS: 200

[3T] Infantry

Buzzers
Summon time: 2
Cost: 200
Speed: 75
Health: 112
Armour deviations:
Takes 50% gun damage.
Takes 50% grenade damage.
Damage: 100 sniper, AOE 5, 1% versus buzzers.
Refirerate: 0.15

Disintegrators
Summon time: 3
Cost: 300
Range 55
Speed 65
Health 70x6
Armour deviation:
Takes 75% gun damage.
Damage: 90 rocket, 75% versus infantry.
Refirerate: 1.2
Group DPS: 335
Mine damage: 325
In patch 1.09:
Retaliation damage when crushed increased by 30%

Assimilator
Summon time: 5
Cost: 500
Health: 75
Speed: 36
Stealthy while stationary

Shock Trooper
Summon time: 8
Cost: 800
Range 300
Speed 65
Health 300x3
Shock damage: 75 Rocket
Shock Refirerate: 1.1
Group shock DPS: 205
Disc damage: 260 Rocket (can target air)
Disc Refirerate: 2.4
Group disc DPS: 325

Mastermind
Summon time: 25
Cost: 2500
Range 350
Speed 90
Health 1250
Armour deviation: Takes 80% less damage from cannon.

[3Y] Vehicles

Gun walker
Summon time: 7
Cost: 700
Range 300
Speed 75
Health 2500
Damage: 80x4 Bullet, 200% v air.
Refirerate: 2.4
DPS: 133
Turn rate: 720

Seeker
Summon time: 8
Cost: 800
Range 250
Speed 90
Health 2088
Armour deviations: Takes 50% HE damage.
Damage: 5x75 Rocket, 10 AOE, 25% versus infantry, 200% versus civilian structures, misses infantry.
Refirerate: 2.4
DPS: 156
Turn rate: 200
In patch 1.09:
Health reduced by 13%

Gatherer
Build time: 14
Cost: 1400
Carrying Capacity: 1400 green, 2800 blue
Health: 5000
Speed: 75
Armour deviation:
Takes 50% grenade damage.
In patch 1.09:
Carrying capacity reduced 42%

Devourer
Summon time: 14
Cost: 1400
Range 350
Speed 55
Health 3200
Damage: 500 cannon, 50% versus infantry
Refirerate: 2.7
DPS: 185
Charged damage: 750, 50% versus infantry (Each charged shot costs ~10 credits)
Charged Refirerate: 1.9
Charged DPS: 416
Turn rate: 200

Corrupter
Summon time: 10
Cost: 1000
Range 100
Speed 60
Health 2500
Damage/heal: 40 grenade, 30 AOE, heal is always 100%.
Refirerate: 0.15
DPS: 266

Annihilator Tripod
Summon time: 30
Cost: 3000
Range 350
Speed 60
Health 7500(+2500 shield upgrade, shield takes 100% from all)
Damage: 500x3 beam (Note that you can only target one enemy with two at a time)
Refirerate: 1.5
DPS: 667
Turn rate: 200

Explorer
Summon time: 15
Cost: 1500
Speed: 50
Health: 2000
Unpack time: 30

[3U] Aircraft

Drone Platform
Build time: 35
Cost: 3500
Health: 5000
Speed: 40
Unpack time: 3.5

Stormrider
Summon time: 15
Cost: 1500
Range 350
Speed 175
Health 4000
Damage: 100x4 rocket, can miss infantry, 75% versus AA vehicles.
Refirerate: 2.4
DPS: 167

Devastator
Summon time: 24
Cost: 2400
Range 600
Speed 60
Health 6250(+2500 shield upgrade, shield takes 100% from all)
Damage: 500x7 Grenade, <20 AOE.
Refirerate: 5.7
DPS small target: 132
DPS medium target: 263
DPS large target: 395
DPS large building: 790
In patch 1.09:
Range increased by 20%
Attack power increased by 100%
AOE Reduced by an unspecified amount
Refirerate reduced by 200%

Planetary Assault Carrier
Summon time: 30
Cost: 3000
Range 400
Speed 40
Health 10000(+2500 shield upgrade, shield takes 100% from all)
Fighter range: 150
Fighter health: 500
Fighter damage: 45 Cannon
Fighter Refirerate: 0.15
fighter theoretical DPS: 300
Fighter actual DPS: ~100
Carrier DPS: ~800

Mothership
Speed: 15
Health: 30000

==================================================================
General Information
==================================================================

[4] General Armour Values:

Cannon: 25% versus infantry, 100% versus vehicle, 75% versus structure.
Rocket: 25% versus infantry, 75% versus vehicle, 50% versus structure.
Grenade: 75% versus infantry, 25% versus vehicle, 100% versus structure.
Gun: 100% versus infantry, 25% versus vehicle, 25% versus structure.
Sniper: 100% versus infantry, 1% versus rest.

Note: Elite infantry takes 5% cannon damage instead of 25%; this includes all the commando units and the most expensive infantry groups of each faction.

Everything deals 100% damage v air except sniper.
Harvesters takes 10% extra cannon damage.

[5] Patch 1.09 Updates

[5E] UNIT UPGRADES:
Tiberium infusion: Now increases health/speed by 10%.
Confessor: No longer increases fire rate by 50%.

[5R] SUPPORT POWERS:
Catalyst Missile: Cost increased by 33% to 2000.
Tiberium Vapour Bomb: Cool down time increased by 25% to 300. Attack power increased by 140%.
The Swarm: Can no longer be used directly on top of infantry and vehicles. Cool down time increased by 66% to 150. Now spawns 5 Buzzers instead of 7.
Phase Field: No longer affects infantry. Cool down time reduced by 50% to 180.

[5T] GENERAL UPDATES:
Harvesters: Carrying capacity reduced by 42% to 1400 credits of green crystals and 2800 credits of blue crystals. Gathering cycle sped up by 8 seconds. Overall rate of income reduced by approximately 35%.
GDI MCV, Nod MCV, Scrin Drone Platform: Cost/Build time increased by 40% to 3500/35, health and speed normalized.
Outposts: Health increased by 5%. This prevents them from being destroyed by one use of the Nod Shadow Team's Explosive Charges.

All of the unit stats were found by Celebrimor with small updates by me.
The rest of the stats were found through Mod SDK.
If you have any questions/comments/concerns PM me.

This post has been edited by Devastatin' Dave: Dec 30 2007, 07:56 AM


Attached File(s)
Attached File Unit_Stats.doc
Size: 87.5k
Number of downloads: 273

Posts: 36

Game: Command and Conquer 3

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# 2Echo Dec 28 2007, 06:54 AM
-Amem-
Good job
thumb.gif

Posts: 15,808

Game: AirMech

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# 3Luk3u§ Dec 28 2007, 07:04 AM
I'll pin this so it doesn't go missing. smile.gif

Posts: 8,419

Game: Command and Conquer 4

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# 4Devastatin' Dave Dec 28 2007, 07:09 AM
Awww, yeah! Five posts and I'm already a pin-up!

Posts: 36

Game: Command and Conquer 3

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# 5LunaBella Dec 28 2007, 08:18 AM
i dont see how this is going to help someone who allready has basic knowledge of the game post-13661-1143531603.gif

even for noobs it is to much to read or to much understand due to lack of experience with the units available

Posts: 2,349

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# 6FuumaMonou Dec 28 2007, 23:05 PM
QUOTE(LunaBella @ Dec 28 2007, 02:18 AM) *

i dont see how this is going to help someone who allready has basic knowledge of the game post-13661-1143531603.gif

even for noobs it is to much to read or to much understand due to lack of experience with the units available


It's useful for certain reasons and quick reference. Sometimes you just need the real raw numbers.

Great job BTW.

Posts: 3,143

Game: Red Alert 3

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# 7-iceblade^ Jan 4 2008, 11:05 AM
good grief... that is a long guide... i dread to think how long it took you to get it done smile.gif. nice job, though...

Posts: 4,055

Game: Command and Conquer 4

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# 8Omega-1 MR Jan 4 2008, 11:23 AM
What about Tiberium Spikes? EMP Control Centers? The neutral Tiberium Silos? Mutant Recruiting Stations (I don't know how they're called)? Bunkers/garrissonable structures? Zone Trooper Drop Pods?

Posts: 7,777

Clan: GREST

Game: StarCraft 2

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# 9Genome Jan 7 2008, 12:23 PM
Omg I've craved this for so long. Thank you sir!

Posts: 1,732

Game: StarCraft 2

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# 10Erix Jan 7 2008, 13:49 PM
Nice job. It'll be nice to have around.

Posts: 77

Game: Kanes Wrath

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# 11LunaBella Jan 10 2008, 03:42 AM
lol your avatar erix the more i move my cursor the faster your zealot starts running tongue.gif

Posts: 2,349

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# 12Predaturd Jan 10 2008, 18:04 PM
omg an interactive avatar WTF.gif 10/10 from me

thanks for the udated version smile.gif

Posts: 3,115

Game: StarCraft 2

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# 13xlava Jan 15 2008, 00:19 AM
This is impressive. Must have took you a while, thanks for the time you took to make this.

Posts: 4,966

Game: None

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# 14barballs Feb 25 2008, 11:37 AM
I assume that's accuate to 1.09? If so you have saved me the hastle of re-doing it! Thank you smile.gif (I wrote it on paper for all the buildings for 1.05 and then lost the paper) frusty.gif

Posts: 261

Game: Red Alert 3

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# 15Devastatin' Dave Feb 26 2008, 00:11 AM
Thank you, everyone, for your feedback. I'm currently planning the next edition with all of the neutral structures included.

Barbals, yes it is accurate to 1.09 in every way with the exception of the harvester health. As I was compiling it I assumed that the health was normalized along with the speed. I was wrong.

Posts: 36

Game: Command and Conquer 3

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# 16KanesRightHandMan Mar 28 2008, 19:04 PM
Did you actually write this...?

If so great job man!! bowdown.gif bowdown.gif

Posts: 21

Game: Kanes Wrath

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