Sadly balance patches don't seem to generate popularity online nowadays, there was a recent attempt to create an official patch for ZH which only had three people bothering to do any testing.
Really happy to know that the patch is still seeing use
I went through this topic and made some changes I found here:
1) Stealth general Palace no longer remains hidden while RPG troopers fire from inside.
2) Scud laucher toxin warhead damage and radius decreased after salvaging the first creat. - fixed
3) Jarmen Kell can once again shoot at vehicles (but not at tanks)
4) AP Bullets effect Tunnel Network now.
and a few changes of our own:
5) Propaganda Center has the speaker tower effect (with larger radius a slightly faster healing rate), but costs more
6) Gatling towers on Overlords (Emperors/Helixes) have decreased stealth detection (imo were OP against GLA - so this helps a bit)
I'd like to do one more thing but I don't know if it is even possible: I'd like to improve Black Lotus capibilities depending on a number of chevrons she has... Something like:
0 Chevrons: Capture Building: X seconds Cash Hack: 800$ Disable vehicle: X seconds
1 chevron: Capture building: less seconds Cash Hack: 1000$ Disable Vehicle: less seconds
2 chevrons: Cash Hack: 1200$ Capture building: same as chev 2 Disable Vehicle: even less seconds
3 chevrons: Cash Hack: 1500$ Capture Building: same as before Disable Vehicles: option to disable Helicopters too (timing stiil the same as before)
It's just an idea so the changes may not be this drastic at the end, but I'd like to know if it is even possible to do it? If yes, will it be enought to simply add a few lines into some file(s) (like it was with the previous changes) or would it take much more work?
Thanks for the great work you guys did on 1.06 MarKr
I was using WinMerge to check the 1.06 files against the original ones and I think this one is the fix:
CODE
ObjectCreationList SUPERWEAPON_ScudStorm Attack WeaponSlot = SECONDARY NumberOfShots = 9 DeliveryDecalRadius = 200; align with SpecialPower.ini's RadiusCursorRadius DeliveryDecal Texture = SCCScudStorm_GLA Style = SHADOW_ALPHA_DECAL OpacityMin = 25% OpacityMax = 50% OpacityThrobTime = 500 Color = R:33 G:255 B:67 A:255 OnlyVisibleToOwningPlayer = Yes End End End
I will check that out and see how I could hack that into GenTool somehow. I think it will cause mismatch tho.
Edit: No, this wasn't it. SCUD storm is still firing.
There are a couple more changes in FactionBuilding.ini at "Object GLAScudStorm" but they are way too much and it will definitely cause MM.
I think the best attempt would be to locally disallow grouping buildings with any other unit/building. That will not break synchronisation and "fixes" scudbug. Grouping buildings makes no sense.
This post has been edited by xezon: Dec 15 2012, 16:41 PM
True, but the ZH fix did not fully work for CCG, so I had to write some more code for CCG today.
And I just realized what made EA failed fixing the Scudbug: They fixed only one way of selecting units with ZH but totally forgot the other way around...
But their initial attempt was the exact same as my code fix now.
This post has been edited by xezon: Dec 16 2012, 19:16 PM
Glad you enjoy it. Never thought so many people would actually pay attention to this project when we started it.
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