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benjm74 | 2 |
STRAT FOCUSES ON;
1. Resource Denial
2. Non Campy--limited emplacements.
3. Quick tech.
4. Early Victory (or at worst a strong advantage into mid-game).
I think the strat is more effective against PE (which is a more Fuel dependent for its counters; mortar HT and flame nades) but it can work against Wehr as well.
MAP KEY...
Red - 1st Unit. default RECON SQUAD
Green - 2nd Unit additional Tommy Squad
Blue - 3rd Unit. LT.
Pink - HQ truck move
From the south of ango... take your recon squad and cap your main strat point to the northeast and then proceed directly to your oponents main cutoff strat point. CAP and trench. If there are pios or kettenkrad chase them off. Usually, if opponent has no unit there they will not get there in time to contest. If PGs rush to defend, snipe and charge in until u can chase them off and or kill them, then finish building trench. Usually you will have trench up before 2nd pg can come up to contest. Against Volks, snipe and close in and the same result should happen.
Because u capped ur strat point ur second squad will make it to the munis faster since they are treading on brit territory and therefore should be on the way to help at enemy strat point before opponent can counter.
From the north, take your recon squad and cap your main strat point to the southwest and then proceed directly to your oponents main cutoff strat point. CAP and garrison house. If there are pios or kettenkrad chase them off. Usually, if opponent has no unit there they will not get there in time to contest. From inside the house you will be able to defend the cutoff until more of your forces arrive.
On the south of Langres, send ur recon squad to cap the fuel immediately to the left of the start sector to get early fuel rolling in. Then send it to cap the high munis (where ur HQ will move after building the 2nd and 3rd units). Then move ur recon to cap the road strat point and then the cutoff strat point. Because of the 4 caps the recon squad will make, ur second squad should arrive at ur enemy cutoff point at the SAME time or just behind ur recon squad. Cap the strat point with ur Recon squad and build a trench beind it with your 2nd tommies. Then build a second trench far enough away from the first that a single flamer or mortar flame round will not kill both trenches.
Meanwhile ur LT caps behind your forces. After ur HQ settles in a BC w/ upgrade will finish the overwhelming force off. At that point u can even build a vickers emplacement and head off to cap more map.
If for some reason you are forced off (which should not happen with the early brit infantry advantage) you can revert to a more traditional style of play (read: campy brit BS).
Here are some good examples...
Watch for Tortured's comments at the end of that game. Also, the Scorpion game is a textbook example of this strat.
I think the itaperuna game is a later implementation of the cutoff from the NORTH on langres. It's much harder to hold but as evidenced still possible.
The games against ScKorpion and Stim are textbook.
The games against Robo and Nystrom are telling of the strats power. Those two top players managed to force me off the strat points outside of their bases but in both cases gave me a massive resource advantage early leading to faster tech for me. I pulled out the one against nystrom because of this. Robo however just out played me in the late game and managed to beat me.
I included the Piospam game I posted elswhere in the brit seciton cuz it actually is a good counter for the Strangoville. But it's deficient in other areas as noted in the rep.
This post has been edited by DayGloNinja: Jul 8 2008, 05:37 AM
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