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Balance Playtest: Your choice for top 3 best and worst changes

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# 1Thunder@Relic Oct 9 2008, 21:49 PM
Hey folks, I'll be posting an update soon on Relic.com on where we're heading with the balance playtest. Essentially we're starting the (lengthy) process of wrapping it up and getting the patch ready to go out to the retail version.

We're looking for some general feedback on the beta patch. Please list your top 3 choices for best change (Yes, it fixed something!) in the balance playtest and your top 3 choices for worst (Causing new problems? Didn't fix what it was supposed to?).


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# 2OnkelSam Oct 9 2008, 21:58 PM
GOOD stuff
  1. PE HT less effective against units in cover
  2. AC accuracy nerf against Riflemen
  3. British Mortar Pit vulnurable to small arms fire
BAD stuff
  1. Puma Dodge bonus gained with Vet.
  2. Resource Sharing not being changed in the way the community wants to (no free brit OP) tongue.gif
  3. Recharge time for Arty pieces decrease with each level of Veterancy, or for the Brit Arty doctrine with each ability.


This post has been edited by OnkelSam: Oct 9 2008, 21:58 PM

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# 3H2Smoke Oct 9 2008, 21:58 PM
Best 3
1. Mortar Pit moved in the right direction.
2. RES and Captain bonuses to emplacements toned down.
3. Wehrmacht Vet reworked - Support and Vehicle veterancy made viable.

Worst 3
1. British Resource Advantage in Team Games totally neglected.
2. OR Nerf - Did not address the problem with light armor gaining a disproportionate benefit.
3. Trenches were not addressed whatsoever.

Posts: 1,637

Game: StarCraft 2


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# 4pokeslow Oct 9 2008, 22:05 PM
Top 3

1. British emplacement nerfs
2. AC Nerf
3. G43 Nerf

Worst 3

1. Resource sharing, no one should have a free OP.
2. Over Repair. Its stupid.
3. Elite infantry spamming has still not been looked at. How about trying for a week or 2 in the beta how the game would play out with Hard caps for these units?

(GLIDER CRUSH must be fixed!!)

This post has been edited by Fastpoke: Oct 9 2008, 22:12 PM

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# 5SSabot Oct 9 2008, 22:08 PM
bad stuff------ medic/repair/mg bunkers not being able to be garrisoned.
roflmen vet buffs. puma vet tables, no resource sharing fix, no nerf to elite ranger armor, or reinforcement raise for airborne blobs. overrepair still not looked at, AA weapons being totally useless vs. strafe/bomb run, flank speed should be totally removed from the game (totally ridiculous ability that caters to noobs w/ no micro) and last but not least, NERF COMMANDO GLIDER CRUSH PLEASE, FOR THE LOVE OF GOD, PLEASE!

good stuff----ac nerf vs rifleman, mortor pit being destroyed easier by saf, g43 nerf, m8 dodge madness nerfed.

This post has been edited by SSabot: Oct 9 2008, 22:30 PM

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# 6ghst Oct 9 2008, 22:10 PM
best.

1. RE GOD emplacements made mortal.
2. PIAT BUFF (about time)
3. Arty cooldown nerf

worst

1. that goddamn puma
2. PIAT BUFF (too insignificant)
3. commando no-smoke-on-landing (should've dealt with glider crush instead)

most needed

1. FIX RESOURCE SHARING GODDAMMIT!
2. OR nerf, make it percentage/penetration based.
3. Elite infantry spam needs containment.

This post has been edited by ghst: Oct 9 2008, 22:11 PM

Posts: 580


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# 7fatlazyhomer Oct 9 2008, 22:12 PM
Best 3
1. Global nerfs to emplacement durability
2. Global nerfs to PE vs US dps
3. Improved Armor Company

Worst 3
1. Puma Vet Dodge
2. Utterly castrated strafe
3. Fall Ambush

Untouched 3
1. Nothing done about free super tanks
2. Nothing done about resource sharing
3. Nothing directly done about blobbing

Btw: Thanks for showing you care.

This post has been edited by fatlazyhomer: Oct 9 2008, 22:14 PM

Posts: 7,269

Game: Dawn of War 2


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# 8Iskaroth Oct 9 2008, 22:13 PM
Good changes:
1. Strafing Run nerf
2. Overall reasonable PE nerfs
3. Wehrmacht KCH buff - lower reinforce + veterancy fix

Bad changes/Not fixed issues:
1. Non-garrisonable med/repair/MG bunker
2. Tank trap exploit not fixed
3. Overrepair is still overpowered

This post has been edited by Iskaroth: Oct 9 2008, 22:18 PM

Posts: 390

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# 9Firesparks Oct 9 2008, 22:15 PM
best:
emplacement armor nerf against small arms (mg and rifles)
emplacement captain bonus nerf (1.5 to 1.25)
bren carrier moverment accuracy nerf and close range nerf.

worst:
accuracy and damage change on the LT aura bonus. (IMO it didn't do anything)
overwatch cooldown instead (it didn't go high enough)
puma dodge bonus (nigh impossible to hit them)

Posts: 3,843


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# 10JgPz.Hetzer Oct 9 2008, 22:18 PM
Best:

- OF Factions toned down
- Netcode improved - who needs a semi-/balanced game what isnt playable in the way it could be played?

- Volks scale better into midgame - under reserve.



Worst:

- Heroic Charge/Fireup not addressed - I dont call the minor munition cost as a fix.
- Ressource Sharing still not addressed
- Puma dodge bonus with vet.

Posts: 2,076

Game: Dawn of War 2


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# 11GnigruH Oct 9 2008, 22:30 PM
Best

- Various PE nerfs
- Wehr T3 buffs
- US armor doctrine more reliable

Worst

- Puma dodge bonus
- Falls ambush buff
- Churchill turned into 3cp tank destroyer

Ignored

- resource sharing, overwatch, overrepair, button, trenches, gilder crush and other fancy brit stuff
- Unfinished tanktrap and jeep vs ketten exploits
- Free supertanks

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Game: Company of Heroes


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# 12Alacrity Oct 9 2008, 22:31 PM
Good points
1. British emplacements Nerf.
2. Strafing run.
3. Pershing Buff.

Bad points

1. British Commando glider crush.
2. Bren carrier needs to be nerfed.
3. Counter barrage works vs units throwing grenades?


eyebrow.gif

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Game: Company of Heroes


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# 132YearsofHell Oct 9 2008, 22:34 PM
BEST :
- AC accuracy vs riflemen
- Mortar pit nerf
- Piat Buff

Worst
- Not enough love for Armor company
- no sufficient nerfs to blobs
- Right side of armor still unviable... (Plz bring calliope 1cp earlyer)

Posts: 900

Game: Company of Heroes


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# 14ArX.GI Oct 9 2008, 22:39 PM
Best Changes:

-Wehr T3
-Volks Buff
-Mortar Pit Fix

Worst Changes:

-Wehr bunker nerfs!!!
-Arty Nerfs
-Riflemen Veterancy

No Changes:

-Rescource Sharing
-Over Repair
-Infantry Section Changes

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Game: Company of Heroes


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# 15Solver Oct 9 2008, 22:40 PM
Best:

1. Emplacement nerf through lower health bonuses and better bullet penetration.
2. Armored Car / Infantry HT nerfs vs. Rifles to make the US-PE matchup better.
3. Wehr Nebelwerfer, Stormtrooper and StuG buffs/fixes for a better Wehr Tier 3.

Worst:

1. Puma dodge bonuses. A unit that magically avoids so many shots just isn't right.
2. Airborne strafe overnerf. It needed to be toned down but 175 munis for an ability that suppresses but kills few or even nobody isn't balanced.
3. Overrepair nerf through faster decay doesn't seem significant enough. The ability's silliness aside, the max health bonus could be lowered or the ability limited to certain targets only, no more overrepaired Brens.

Most needed:

1. Glider crush. Enough has been said.
2. Make trenches non-deletable so there's actually a risk of them falling to your enemy.
3. Rework countersniping by giving snipers 100% accuracy against one another, except when retreating. Missing twice while trying to countersnipe as Wehr isn't fun.

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Game: Company of Heroes


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# 16stonethecrow01 Oct 9 2008, 22:41 PM


Hey thanks for making this thread thunder smile.gif

Best
1. Mortar pit venerable to small arms
2. Emplacement health bonus reduced
3. Armoured company improved

Worst
1. Puma dodge is too powerful
2. Resource bonus still being shared
3. HALF BUILT TANK TRAPS STILL BLOCK VEHICLES!!!!!!!!!!

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Game: Company of Heroes


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# 17pingtoft Oct 9 2008, 22:48 PM
Best:
Rifle vet bonus
Brit emplacement nerf
PE AI nerfs

worst:
Puma dodge
SR overnerfed - I can do the same with BARs at a much lower price
Resource sharing modifier - wrong solution

This post has been edited by pingtoft: Oct 9 2008, 22:52 PM

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# 18Motto Oct 9 2008, 22:48 PM
Best
- AC Nerf against Riflemen
- Brit Emplacement Nerfs
- Arty Cooldown Nerfs

Worst
- Not fixing Resource Sharing for 2 v 2, this is a must Fix for the game to have long term playability!
- Not Putting a upfront and real cost for the King Tiger and Panther!
- Trenches only having hard counters, they desperately need to be made so that you can take them out with small arms. The concept of them basically being invulnerable even with guys standing on their heads is plain game breaking.

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Game: Company of Heroes


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# 1913laded Oct 9 2008, 22:57 PM
Best
1.Mortar pit being more vulnerable to small arms fire
2.Strafing run, it wasn't perfect in fact it's probably an over-nerf but strafing run did need to be toned down.
3.Bren Carrier nerfs, not convinced it's enough yet though.

Worst
1.WM vehicle dodge bonuses w/ vet, far too strong considering they also get bonuses against certain weapons and for moving.
2.Churchill changes - they're supposed to be good against infantry but worthless against heavy armour. A 3cp off-map tank with good all-round ability is a bad idea.
3.WM upgraded bunker being ungarrisonable, this change just seems so pointless and unwanted by the community.

Since you asked the six to relate to changes that have been made I left these until after.

I can't believe you're considering ending the beta without fixing or even addressing ghost TTs blocking vehicles and overwatch, the TTs are essentially an abuse and overwatch WILL be the most overpowered ability if the current patch is used.

This post has been edited by 13laded: Oct 9 2008, 22:57 PM

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# 20CharlesDarwin Oct 9 2008, 23:14 PM
Best changes
1. Strafing run is no "I win" button anymore
2. PE balancing in general (including a working Henschel!)
3. Improvement of the network reliability


Worst changes
1. Med bunker not garrisonable, instead the body count should have been increased (for CCS as well)
2. Churchill changes - behemoth tank hunters at 3 CP - wtf! Is the british base rush now the rule?
3. Still OP allied resource shares - will continue to make british hateable in multiplayer


Not happened but desperately needed
1. Ghost tank traps + Jeep exploit not fixed (this will cause more rage in games)
2. Overrepair
3. British lieutenant bonusses are too strong at Vet1

This post has been edited by CharlesDarwin: Oct 9 2008, 23:15 PM

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