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Maps from ReLaX - I need your help!

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# 1ReLaX Feb 18 2009, 11:23 AM
I want to make an update for all of my maps.
If you find any inbalance or bad terrain or anything else plz make a post here.
And if theres sth. else to discuss, don't hesiate to post here!
I also would like to say, that I have more time for new maps now....to be continued!
All my EA-map-changes are in patch 1.06 btw.

- All my current maps can be downloaded here -

Would be very nice to get a bit of support here, thx.

ReLaX

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# 2´'`Divine´'`Ravenheart´'` Feb 18 2009, 11:46 AM
Map - Hard Winter

Attached Image

The area I've circled is unpassable, and TH's inside buildings can't attack dragon and vice versa. Apparently there's an invisible building which I can select and which can be killed, but I can't put any troops inside it. Also minimap shows that there's a building...

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# 3ReLaX Feb 18 2009, 12:01 PM
I will check this later, thx a lot!

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# 4ReLaX Feb 19 2009, 14:14 PM
Okay, here are some versions I wantto have a fast support for.

Bith have 3s briefings in them.
I want to know if this causes errors or sth. if you play online!
Plz test it and post here, thx!

And Raven I will make an update for Hard Winter soon!

ReLaX

This post has been edited by ReLaX: Feb 25 2009, 16:35 PM

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# 5ReLaX Feb 20 2009, 14:16 PM
I made FE without bugs with wall
and without wall.

and classic td out of gens as well!

Any comments on my work would be nice, thx!

This post has been edited by ReLaX: Feb 25 2009, 16:36 PM

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# 6´'`Divine´'`Ravenheart´'` Feb 20 2009, 15:51 PM
Desert Combat - Looks quite nice, but the placement of derricks makes it awful. 2 spots get 2k extra cash and a steady 400$ income pretty much next to their base. GLA / USA may distrupt enemy derrick capture before it's too late, but what about China?

Need to play some games on FE before saying anything, looks nice though.

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# 7ReLaX Feb 20 2009, 18:29 PM
On the Worldbuilder NoWall lokks funny, but I don't know how games on it will be.

QUOTE
Desert Combat - Looks quite nice, but the placement of derricks makes it awful. 2 spots get 2k extra cash and a steady 400$ income pretty much next to their base. GLA / USA may distrupt enemy derrick capture before it's too late, but what about China?
I thouight this are save recources for China as well.

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# 8megaC4 Feb 20 2009, 21:40 PM
Classic TD is bad imo. Both supplies are too close and the overall placements are awful. ZH TD is much better in almost every aspect.

This post has been edited by megaC4: Feb 20 2009, 22:29 PM

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# 9bliNd- Feb 20 2009, 21:57 PM
erm, not really.

ccg td is much better as the middle is completely open so it's not as easy to camp up as it is in ZH.

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# 10SaxxoN Feb 20 2009, 22:24 PM
Thanks for Classic tournament desert and for fixed Fallen Empire maps IPB Image

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# 11megaC4 Feb 20 2009, 22:29 PM
QUOTE(bliNd- @ Feb 20 2009, 21:57 PM) *

erm, not really.

ccg td is much better as the middle is completely open so it's not as easy to camp up as it is in ZH.

Imho. smile.gif But i trust your judgement and experience here.

Oh, and a FE without bridge is nice indeed. thum.gif

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# 12Murder- Feb 20 2009, 23:05 PM
QUOTE(megaC4 @ Feb 20 2009, 22:40 PM) *

Classic TD is bad imo. Both supplies are too close and the overall placements are awful. ZH TD is much better in almost every aspect.

CCG TD is FAR FAR better then ZHs wacko.gif
QUOTE(bliNd- @ Feb 20 2009, 22:57 PM) *

erm, not really.

ccg td is much better as the middle is completely open so it's not as easy to camp up as it is in ZH.

agreed.

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# 13´'`Divine´'`Ravenheart´'` Feb 21 2009, 09:47 AM
Desert storm

- 2 players get too much economical advantage
- China gens don't have a possibility of interfearing enemy derrick capture
- The oppsing player doesn't get the same boost, sinec there's no derricks in his / hers area

Move another derrick to somewhere around middle where both players can get it, and the repair bay a bit further from the oil (to avoid TT killing both).

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# 14ReLaX Feb 21 2009, 09:57 AM
Okay, thx for now.

Plz post any other things in here as well.
I plan to make a list with all icons, too.
The map Classic TD had also a bug
I ask Basel to implement them on GR/CW as soon as all of them are in stage "final"

Maybe we get away from the only-ZH-TD-Spaming.

This post has been edited by ReLaX: Feb 21 2009, 10:04 AM

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# 15Rising` Feb 21 2009, 11:04 AM
I think I prefer zh td as well. The middle is certainly better on ccg but I don't like both sups being so close together.

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# 16ReLaX Feb 21 2009, 19:26 PM
I never tried to play CCG TD on ZH.
So I will try it of course!

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# 17bliNd- Feb 22 2009, 01:01 AM
Indeed the supply placements on the CCG version are bad, especially for ZH, but the openness of middle alone makes up for it.

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# 18pApA^LeGBa Feb 22 2009, 01:37 AM
as your intention is to get away from TD onemapping, why do you make a new TD?

ccg cw has improved a lot these days, some ppl playing all maps RvR, trve viking started it, and slowly ppl followed. i guess ZH just needs someone like him. ( wub.gif tim)

QUOTE(Maximus- @ Feb 21 2009, 00:05 AM) *

CCG TD is FAR FAR better then ZHs wacko.gif



only the middle is better. supplys are waaaay better on ZH. you need better mapawareness then on CCG. tough that won´t be your problem.


This post has been edited by pApA^LeGBa: Feb 22 2009, 01:51 AM

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# 19ReLaX Feb 22 2009, 08:29 AM
On CCG theres no real armyluck, as the ggoo players told me its very even on a high level.
You know your army through the boxtrick, its not the fact in ZH.

Both TD's are good, but if you played 12321321 games on them, it gets boring!

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# 20pApA^LeGBa Feb 22 2009, 10:17 AM
well the RvR was not my point. playing all maps in a row was the importnant part here.

btw. how are the chances that all those CPL maps appear in CCG someday?

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