I certainly have the most problems facing Tyranids.
Looking at the leaderboard I also see a heavy majority of Tyranid players. Are they really the strongest race you think or have people just not learned how to deal with them yet?
I find the combination of large numbers combined with strong melee very hard to beat as any race.
It's only a handful of units that are ridiculous(rippers, adrenal gland warriors, carnifex) that makes Tyranids too strong, but most likely rippers that make them too strong. I have a replay of a ripper squad in open cover taking constant heavy bolter fire for about 45 seconds without losing a single ripper.
Orks are simply a really good faction, Tyranids are OP is at least a couple of ways... Playing a 3vs3 against more than 1 tyranid playeys is almost impossible to beat. I killed like twice both the guys i played against and yet a lost the game by about 30 VPs...
I've played quite a bit this weekend and have changed my opinion on Nids considerably. They're definitely too strong, and even contrary to what Relic would tell us, pretty noob friendly.
One game in particular stands out in my mind. Maybe I should post the replay...anyway, it was just a huge blob. He had a Ravener but didn't even use the tunnels, because he didn't NEED to use the tunnels. I would set up traps for him, with heavy bolters, Plasma Devastators, Flamers and Assault Troops all waiting in a funnel to tear him up. As he's just casual moving across the map in his huge herd, the melee synapse'd gaunts leap fucking half way across the screen, completely negating both my plasma cannons and bolters. I immediately hit retreat, but everything died regardless. Hit massive pop bug, but spammed scouts and played cat and mouse with the VPs (He seriously would not seperate one unit from his horde to save his life) and won in the end. I felt dirty.
Rippers need to be fixed into one role. They should NOT be capping units, just cannon fodder to tie up ranged units under synapse. They need either cap or decap removed, and their price reverted.
Hormagaunts need to act like jump troops when hopping over cover, NOT like jump troops using their jetpacks to leap halfway across the screen and negate all Suppression weapons.
Termagaunts shouldn't knockback set up suppression weapons.
Warriors need to be less durable. Their DPS element is important for Nids, leave that alone, but they need to be able to die.
Carnifex needs to be more expensive.
I'd love to see a tactically deep Tyranids that require flanking to use, but its far far to easy to just blob up and rape everything.
I've played quite a bit this weekend and have changed my opinion on Nids considerably. They're definitely too strong, and even contrary to what Relic would tell us, pretty noob friendly.
One game in particular stands out in my mind. Maybe I should post the replay...anyway, it was just a huge blob. He had a Ravener but didn't even use the tunnels, because he didn't NEED to use the tunnels. I would set up traps for him, with heavy bolters, Plasma Devastators, Flamers and Assault Troops all waiting in a funnel to tear him up. As he's just casual moving across the map in his huge herd, the melee synapse'd gaunts leap fucking half way across the screen, completely negating both my plasma cannons and bolters. I immediately hit retreat, but everything died regardless. Hit massive pop bug, but spammed scouts and played cat and mouse with the VPs (He seriously would not seperate one unit from his horde to save his life) and won in the end. I felt dirty.
Rippers need to be fixed into one role. They should NOT be capping units, just cannon fodder to tie up ranged units under synapse. They need either cap or decap removed, and their price reverted.
Hormagaunts need to act like jump troops when hopping over cover, NOT like jump troops using their jetpacks to leap halfway across the screen and negate all Suppression weapons.
Termagaunts shouldn't knockback set up suppression weapons.
Warriors need to be less durable. Their DPS element is important for Nids, leave that alone, but they need to be able to die.
Carnifex needs to be more expensive.
I'd love to see a tactically deep Tyranids that require flanking to use, but its far far to easy to just blob up and rape everything.
While all of these changes would deeply nerf the tyranids, I think this is the only way to balance them. Especially termagants knockbacking supression weapons and ripperspam really needs to be looked at.
There's another obvious solution for ripper capping; let them still cap, but just halve their capping speed. There's a parameter (currently set to 1 for basically every unit) that determines capping speed.
So does anyone else wonder why Warriors are the only T1 infantry in the game with the "Heavy Infantry" armor classification? Even Tacs and ASMs are only "Infantry" type armor. Seems a little off, to be honest.
So does anyone else wonder why Warriors are the only T1 infantry in the game with the "Heavy Infantry" armor classification? Even Tacs and ASMs are only "Infantry" type armor. Seems a little off, to be honest.
I'm guessing because Relic thought they needed to scale better than any other unit since they're so integral to the Tyranid army.
Why they thought this, however, is beyond me, since Tyranids have one of the most versatile unit rosters in the game. You never see them since Warriors scale so well unfortunately.
I played Nids since today and my True "Skill" is 31, I have played 14 games and lost none. Not a single one. I played good Orks and some decent SM. They can stand up against me for maybe 2 or 3 minutes or even 5. But Eldar.. lol. I know I won when I see my opponent is Eldar.
Sad. Truly sad.
Ah and btw: I haven't played a single good Nid so far.
Tyranids >Space marines(sm vs ork is abit of a mystery to me, so I can't easily declare which is better in that matchup, regardless, nids have a harder time against sm) orks > eldar
On the new map; Green Tooth Gorge, since Nids have no effective garrison clearers its almost favours sm.
I've played quite a bit this weekend and have changed my opinion on Nids considerably. They're definitely too strong, and even contrary to what Relic would tell us, pretty noob friendly.
One game in particular stands out in my mind. Maybe I should post the replay...anyway, it was just a huge blob. He had a Ravener but didn't even use the tunnels, because he didn't NEED to use the tunnels. I would set up traps for him, with heavy bolters, Plasma Devastators, Flamers and Assault Troops all waiting in a funnel to tear him up. As he's just casual moving across the map in his huge herd, the melee synapse'd gaunts leap fucking half way across the screen, completely negating both my plasma cannons and bolters. I immediately hit retreat, but everything died regardless. Hit massive pop bug, but spammed scouts and played cat and mouse with the VPs (He seriously would not seperate one unit from his horde to save his life) and won in the end. I felt dirty.
Rippers need to be fixed into one role. They should NOT be capping units, just cannon fodder to tie up ranged units under synapse. They need either cap or decap removed, and their price reverted.
Hormagaunts need to act like jump troops when hopping over cover, NOT like jump troops using their jetpacks to leap halfway across the screen and negate all Suppression weapons.
Termagaunts shouldn't knockback set up suppression weapons.
Warriors need to be less durable. Their DPS element is important for Nids, leave that alone, but they need to be able to die.
Carnifex needs to be more expensive.
I'd love to see a tactically deep Tyranids that require flanking to use, but its far far to easy to just blob up and rape everything.
Man I would love to see this replay! Would you mind posting it?
Man I would love to see this replay! Would you mind posting it?
I think this is the one. Or at least the expletives in the replay file name indicated as such. If its not, its something pretty close. I've played several similar games.
13laded (one of the top Tyranid players from beta, and surely still up there) took on another high level Eldar player in this currently popular replay:
You know what that replay will teach you? That 13laded needed to build exactly 2 types of units to win the game: Rippers and Warriors. YAY! So fun to watch...
Looking at the leaderboard I also see a heavy majority of Tyranid players. Are they really the strongest race you think or have people just not learned how to deal with them yet?
I find the combination of large numbers combined with strong melee very hard to beat as any race.
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