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MG42 Sucks

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# 1Chevrolet Jul 2 2009, 20:22 PM
Coming from a mostly American player:

MG42 is pretty weak in 2.6. It reacts too slow while in buildings. That several second delay is a bit too high. I can micro my rifles around and kill the MG42 before it even gets set up and fires.

Back in the day, 2 MGs nearby each other was a sure fire way to lock down a sector for a while. Now, I can just shuffle my rifles around, throw a couple nades, and adios MG42s.

I am not looking for Wehr fanboy affirmatives here, but Brit/US player thoughts.

-Reduce the MG42 "window lag?"

Thanks for reading.

This post has been edited by Chevrolet: Jul 2 2009, 20:23 PM
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# 2EmperorDodo Jul 2 2009, 20:37 PM
Don't change windows at all:P.
Always worked for me.
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# 3TrouserDemon Jul 2 2009, 20:37 PM
Oh my god now I've heard everything.

MG42 is fine.

We spent from game release to 2.400 with no window switching at all.

Then there was a colossal uproar when it was added, so they put a delay in, which is pretty alright now.
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# 4Shimmmy Jul 2 2009, 20:41 PM
Mg is good, it just that pinned rifles can crawl all the way to mg and throw that nade...
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# 5TrouserDemon Jul 2 2009, 20:56 PM
That (hopefully) is a bug that will be fixed, not a balance change.
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# 6Vogrim Jul 2 2009, 20:58 PM
Do HMGs fast-switch to the necessary window on their own accord, or is there a delay for that as well?
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# 7FOZ Jul 2 2009, 21:06 PM
Flanking defeats 2 unsupported MG42's? Oh, the horror!
This is stupid.
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# 8TrouserDemon Jul 2 2009, 21:06 PM
The first switch is instant, so they face the first squad, but it takes a little bit of time to change to subsequent squads.
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# 9Chevrolet Jul 2 2009, 21:32 PM
In RoM's 1v1 vanilla CoH tournament, Wehr has been losing the vast majority of the time. You can't chalk that up as player skill difference.

What could it then be? Certainly not the MG42... rolleyes.gif

Go watch some replays...

http://www.gamereplays.org/community/index...howtopic=492775
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# 10TrouserDemon Jul 2 2009, 21:44 PM
Are you seriously suggesting both that Wehr are under-powered in the current patch, and that the MG is at fault?

I am just going to pull out of this discussion before I behave in an unmoderatorly fashion.
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# 11meeper Jul 2 2009, 21:46 PM
the mg42 was fine before they introduced that stupid window switching ability, its been nothing but a pain in the ass ever since with all the problems its caused.



This post has been edited by meeper: Jul 2 2009, 21:51 PM
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# 12EmperorDodo Jul 2 2009, 22:02 PM
Chevrolet, Angoville is allied favoured, don't blame mg's/ wehr tongue.gif
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# 13OutpostCommand Jul 2 2009, 22:24 PM
In my opinion the MG42 is fine.
However, sticking any machine guns in buildings is absolutely useless since they take two hundred years to switch from one window to the next.

Just revert this bloody targetting to the way it always was before 2.4
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# 14Esox Jul 2 2009, 22:29 PM
No need 2 squads and nades to flank an mg in building now.
Turn around the building with 1 rifle, just not attack first the side where the mg42 is setup.

Yesterday i saw a ridiculouss thing : 1 volk run after a rifle who turned around a building with Mg, rifle killed the mg, entered in building and volk had to retreat.

Put a mg42 i, a building is still a bad idea in most case.

This post has been edited by Esox: Jul 3 2009, 13:53 PM
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# 15McCurry Jul 2 2009, 23:22 PM
yeah I would like it reverted back to 2.301 ish

rifle circle stifling a mg in house is just.. wrong...
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# 16Boo the Hamster Jul 2 2009, 23:27 PM
u mean u dont want to have control on mg in a house? cool so do i. Flanks will be much more simple then.
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# 17Otherside Jul 2 2009, 23:28 PM
QUOTE(Chevrolet @ Jul 2 2009, 22:32 PM) *

In RoM's 1v1 vanilla CoH tournament, Wehr has been losing the vast majority of the time. You can't chalk that up as player skill difference.

What could it then be? Certainly not the MG42... rolleyes.gif

Go watch some replays...

http://www.gamereplays.org/community/index...howtopic=492775



thats most of the clan isnt wehrmahct based and mostly plays americans.
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# 18Trex08 Jul 2 2009, 23:30 PM
i actually had one in a building rifles approaching from 2 or so sides and it chose to watch 2 of those squads infront of it didnt fire for 30 seconds at which point i got it out of the building
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# 19BLU3 Jul 3 2009, 00:06 AM
Everyone complains about everything - no matter what.
The MG42 is fine. Staggering MG42s is still the best way to shut down riflespam.
I have not seen a problem with MG42s in Buildings since 2.600.
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# 20Shimmmy Jul 3 2009, 13:33 PM
QUOTE
No need 2 squads and nades to flank an mg in building now.
Turn around the building with 1 rifle, just not attack first the side where the mg42 is not setup.

Yesterday i saw a ridiculouss thing : 1 volk run after a rifle who turned around a building with Mg, rifle killed the mg, entered in building and volk had to retreat.


That only happens when mg enter building just before rifle aproach, so it doesn't have the time to deploy. Which is a good thing IMO, cause unsupported, undeployed mg should lose to rifle squad.

And BTW putting volks in that building instead of chasing around rifle is a good idea...
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