Dawn of War 2

Detailed map maker tutorial

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# 1Grizzzzzzzzzzzzzzzzzzzz Jul 8 2009, 19:50 PM
So i've put together another tutorial which goes into greater detail about how to use the map maker, parts 1+2 are the basics of map making, whilst part 3(and any further parts) contain alot more advanced stuff, generally used for editing the map you've made to look more awesome.

If you have your own hints/tips then let me know! I'll add them in!

(Warning: This tutorial contains a copious amount of me talking/creating my own words)


- Making a new map ## (Part 1)
- Where to save your maps ## (Part 1)
- Why you should be careful about map dimensions ## (Part 1)
- Why height is important ## (Part 1)
- Descriptions of Map making terms ## (Part 1)
- General Object placement involving items such as:

Starting positions ## (Part 1)
Requsition points ## (Part 1)
Power points ## (Part 1)
Destroyable cover ## (Part 1)
Buildings ## (Part 1)
Exploding objects ## (Part 1)

- General Texture introduction ## (Part 1)
- How to create different layers ## (Part 1)
- What textuers are used for ## (Part 1)
- Altering object height ## (Part 2)
- Altering terrain height ## (Part 2)
- Automatic smoothing ## (Part 2)
- Manual smoothing ## (Part 2)
- General water placement ## (Part 2)
- Passable water ## (Part 2+3)
- Explanation of water height/depth ## (Part 2+3)
- Splat placements ## (Part 1+3)
- Different types of splats ## (Part 1+3)
- Spline introduction ## (Part 2+3)
- Usage of splines for roads and long walls ## (Part 2+3)
- Grass introduction ## (Part 1)
- Grass/Foliage placement ## (Part 1)

- Additional object placement techniques, and editing features, such as:

Additional Spline info ## (Part 3)
Quick-Copying Objects ## (Part 3)
How to rotate/flip an object ## (Part 3)
How to make invisible cover wherever you want ## (Part 3)
How to make parts of water you can wade through impassable ## (Part 3)
Additional Splat info ## (Part 3)
Drawing straight lines with Splines ## (Part 3)
Making straight chasms with heightmap editor ## (Part 3)


Part 1:



Part 2:



Part 3:




Height Splines!
You can also use splines to create different height terrain!

Select the 'Deform' button(next to object), set that to default, then scroll to the bottom of the menu to 'Deform Edit Mode'

Minmaxitive: this option allows you to create height on your map, through other bits of terrain. For example, it will always add the height in the spline you place, but only if it's less than already exists in its place.

For example: if you're placing a small ridge right across your map, and it intersects some cliffs, it won't add extra height to the cliffs.

Additive: this option will add the height you've entered to everything the spline covers, regardless of its already set height.


Height splines are not affected by auto-smooth and only partially affected by manual smoothing, so their uses are limited


Rotating Objects!

You can rotate objects in the world in the following way, firstly select the object that you want to rotate, and place it on uneven terrain as shown below:

IPB Image





then, press the 'Auto align' button on your right menu and your object will snap to the level of terrain its on:

IPB Image





You can keep this as it is, or you can even move the object around and it will keep its rotated state.

Examples of use: Place a barrel in a cliff face so only part of it is exposed, autoalign it and it should snap 90 degrees and be on its side! Now simply place wherever you want on the map for more object diversity! Also works well with vehicle wrecks


If anyone has found an easier way for object rotation please let me know!


hope this helps any of you would-be map makers smile.gif

This post has been edited by Grizzzzzzzzzzzzzzzzzzzz: Oct 22 2012, 20:15 PM

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# 2Syphus Jul 8 2009, 19:52 PM
So far so good. Everything seems nice and clear.

Well, with the exception that I get a lot of black flashing during the video.

This post has been edited by Syphus: Jul 8 2009, 20:00 PM

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# 3Grizzzzzzzzzzzzzzzzzzzz Jul 8 2009, 20:19 PM
QUOTE(Syphus @ Jul 8 2009, 20:52 PM) *

Well, with the exception that I get a lot of black flashing during the video.



Yep, it's very annoying.


It's insanely hard to get a full screen capture + audio capture to a decent enough quality + remain in sync whilst remaining a small enough file size to upload.


I'm still quite pleased how it turned out smile.gif, the black flashs don't happen that often and even when they do they don't really stop you seeing anything required.

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# 4Dullahan Jul 8 2009, 22:01 PM
Cool stuff! Will checkout.

1374 ... ...

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# 5Kolaris Jul 8 2009, 22:37 PM
Brilliant! Thanks again.

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# 6Grizzzzzzzzzzzzzzzzzzzz Jul 9 2009, 01:19 AM
updated with abit more info of what i cover in part 3

edit: added part 3

This post has been edited by Grizzzzzzzzzzzzz: Jul 9 2009, 03:35 AM

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# 7Chillz Jul 10 2009, 00:37 AM
Excelent biggrin.gif. thxs very much 4 putting this 2gether

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# 8Grizzzzzzzzzzzzzzzzzzzz Jul 10 2009, 03:27 AM
Added additional information about height splines in the form of a Tip, if anyone has anything they'd like to contribute please post and i'll add it up for you smile.gif

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# 9ibplunderin Jul 10 2009, 03:47 AM
Thanks for this grizzzzz, It has helped a lot. If you can explain how to make the Tyrranoform weather effect with the stuff flying through the air in number 4 that would help immensly, because I can get rain but can't seem to get it to do the tyrranoform weather effect.

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# 10Grizzzzzzzzzzzzzzzzzzzz Jul 10 2009, 03:54 AM
yep, i'll be covering the majority of atomsphere settings in the next one.


Quick answer for your Tyranno weather problem(floating biomass) is making the rain particles larger, as they are very small by default

eg:

IPB Image

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# 11ibplunderin Jul 10 2009, 08:37 AM
That helped alot, thanks.

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# 12Photonic Jul 10 2009, 13:05 PM
Good walkthrough.

Learnt alot from it smile.gif

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# 13ibplunderin Jul 10 2009, 17:36 PM
Also does anyone know how to get a waterfall to work in game? The waterfalls I used wouldn't animate in game, or in the worldbuilder.

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# 14Teigen Jul 10 2009, 18:22 PM
thanks, very detailed, thanks for putting this togheter =)

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# 15Grizzzzzzzzzzzzzzzzzzzz Jul 13 2009, 21:06 PM
quick update explaining how to rotate objects on their side etc...


Part 4 will be done this week smile.gif


edit:


maybe next week, depending on when i get internet sorted in my new house



This post has been edited by Grizzzzzzzzzzzzz: Jul 14 2009, 14:04 PM

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# 16Kolaris Jul 14 2009, 01:33 AM
Hmm.

What I'm still having a lot of trouble with is heights. I can't find an efficient way of creating even something on the level of what you did outside of the outer-wall in your test map.

Do you just go with additive mode and click here and there?

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# 17Dullahan Jul 14 2009, 02:02 AM
*ignore me*

This post has been edited by ITSSEXYTIME: Jul 14 2009, 02:02 AM

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# 18Grizzzzzzzzzzzzzzzzzzzz Jul 14 2009, 09:38 AM
QUOTE(Kolaris @ Jul 14 2009, 02:33 AM) *

Hmm.

What I'm still having a lot of trouble with is heights. I can't find an efficient way of creating even something on the level of what you did outside of the outer-wall in your test map.

Do you just go with additive mode and click here and there?



for outer cliffs, i'd usually just set the brush size to ~10, set LMB to 'Set Value' and set the height to about 40 above the height of the map, set feather to 0, and just brush away for 10mins.


after you've done what you want, just use the smooth terrain button if you havn't done much other work, or then set LMB to smoothing, set feather to ~50 and strength to ~10 and then just smooth away until its not an eyesore anymore wink.gif



You could always use heightmap splines...but they look like an eyesore seeing as you can't smooth them ;/



QUOTE(ITSSEXYTIME @ Jul 14 2009, 02:33 AM) *

*ignore me*


kay biggrin.gif

This post has been edited by Grizzzzzzzzzzzzz: Jul 14 2009, 09:39 AM

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# 19Inermis Jul 14 2009, 12:21 PM
Frickin good job. I wish I had some spare time to put my hands on map maker.

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# 20Crispy Jul 14 2009, 19:53 PM
Great set of tutorials so far. Well thought out and well presented. Only thing I'd add is that sometimes when you say which key is used you might want to articulate or add a quick visual cue in the editing process. For instance, "H" for varying object height could sound to some non-English speakers as "8", and "Alt" for camera rotation also wasn't very clear.

A few questions about setting terrain height.

1. Is it best to texture an area before or after heightmapping? I've been having a few problems with applying textures to cliffs next to dips (i.e. a bit of terrain higher than my baseline directly next to a bit of terrain sunken below my baseline). I have a raised urban section directly next to a river that's sunken below the baseline. Basically an entire 32x32 square of my map suddenly renders black (and flat/opaque) when I try to texture along the side of it. I am on a medium-low spec PC using the World Builder, though. Perhaps turning feather down to 0 will help.

2. Can splines be used to make perfectly straight lines? They always seem to interpolate to create curves if I try to draw the outside of a squarish raised section I'm trying to make.

3. Is there any way to designate areas of your map you don't want to be affected by terrain smooth, or do I need to draw in the edges of my raised terrain in the final art pass after doing my final terrain smoothing?

4. Is there any way to make diagonal straight lines? I can't seem to get a snap-to angle option for height mapping. Is exporting the heightmap to image editing software the only way to do this?

This post has been edited by Crispy: Jul 14 2009, 21:06 PM

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