Starcraft 2

SC2 Single Player Coverage

Reply to this topic Start new topic
# 1Adisuki Aug 17 2009, 09:18 AM
StarcraftWire released a bunch of info about the single player campaign. All that can be found here:
http://starcraft.incgamers.com/articles/co...-player-reveal/

There is even a campaign gameplay video:
http://www.incgamers.com/Videos/816/StarCr...ePlayerGameplay

Group Icon

Posts: 159

Game: Starcraft 2

+
# 2blade55555 Aug 17 2009, 10:04 AM
yea fuck the graphics look amazing. Blizzcon friday can't wait biggrin.gif
Group Icon

Posts: 308

Game: Starcraft 2

+
# 3Conflict Aug 17 2009, 11:49 AM
Medics wub.gif

I don't like all the multiple attack lasers and so on. Hope they keep that to a minimal in the multiplayer version, otherwise it looks cool.
Group Icon

Posts: 2,602

Clan: EPIC

Game: Starcraft

+
# 4darkstormmm Aug 17 2009, 16:50 PM
they're not putting medics into the actual signleplayer right?
Group Icon

Posts: 3,497

Game: Starcraft

+
# 5KiF1rE Aug 17 2009, 17:25 PM
QUOTE(darkstormmm @ Aug 17 2009, 12:50 PM) *

they're not putting medics into the actual signleplayer right?


well they have said that you could aquire some of the older classic units in SP...
Group Icon

Posts: 1,032

Game: Starcraft 2

+
# 6Celebrimor Aug 17 2009, 19:28 PM
QUOTE(darkstormmm @ Aug 17 2009, 17:50 PM) *

they're not putting medics into the actual signleplayer right?

They are putting medics into the actual single player, as with firebats and other old units. It is like wc3, everything they think don't fit multiplayer they can just cram into the singleplayer. What is hard is to make every feature as fun to use as it is to counter, while in singleplayer it just have ot be fun to use making them able to put just about anything into it.

Like in wc3 campaign they had a water based race, a race where every unit was invisible etc. They are just building on that concept.
QUOTE(Conflict @ Aug 17 2009, 12:49 PM) *

Medics wub.gif

I don't like all the multiple attack lasers and so on. Hope they keep that to a minimal in the multiplayer version, otherwise it looks cool.

That was just an event, not real combat. You will not have a ship like that.

This post has been edited by Celebrimor: Aug 17 2009, 19:29 PM
Group Icon

Posts: 6,989

Game: Starcraft 2

+
# 7Conflict Aug 17 2009, 20:13 PM
IT's not just the BC in there. It has a special ability in mp with multiple attacks and collusus have. Some stone thingys attacked the mnm with multiple lasers. I understanmd it looks good I*m just saying I hope they keep it ot a minimal.
Group Icon

Posts: 2,602

Clan: EPIC

Game: Starcraft

+
# 8yrba1 Aug 17 2009, 22:46 PM
Amazing detail, looks like the specs are higher than Red Alert 3 I assume? Now It'd be nice if we got a minor teaser about details regarding the plot of Heart of the Swarm.
Group Icon

Posts: 215

Game: Company of Heroes

+
# 9EchoZero47 Aug 18 2009, 06:08 AM
QUOTE(yrba1 @ Aug 17 2009, 22:46 PM) *

Amazing detail, looks like the specs are higher than Red Alert 3 I assume? Now It'd be nice if we got a minor teaser about details regarding the plot of Heart of the Swarm.


I doubt the specs will be higher. Blizzard never outdo themselves in that regard. As for Heart of the Swarm, I wouldn't get my hopes high as I imagine that they haven't even started fleshing out the plot.

And now on to the video:

1. Glad to see that Jimmy's dropped the redneck accent. biggrin.gif
2. Medics don't seem all that great anymore.
3. Terrain mechanics are looking good. I liked that lava surge.
4. Graphics are incredibly smooth.
5. The "Hyperion" bombarding the Zerg got me kickin'.

This was an excellent impression. I'm happy to see that they're not overlooking the singleplayer aspect solely in favor of MP development. smile.gif
Group Icon

Posts: 296

Game: Starcraft 2

+
# 10blade55555 Aug 18 2009, 07:27 AM
The specs wont' be higher but it sure looks like it will look better then ra3. Is it just me or does sc2 look really sexy? tongue.gif
Group Icon

Posts: 308

Game: Starcraft 2

+
# 11Utred Aug 18 2009, 09:01 AM
That looks fantastic. And the gfx are better than I thought.
Group Icon

Posts: 22,923

Clan: Teh Staff

Game: Heroes of Newerth

+
# 12Polynomial Aug 18 2009, 15:22 PM
From the look of it you could get your money's worth if you didn't even touch the multiplayer.
Group Icon

Posts: 752

Game: Demigod

+
# 13KiF1rE Aug 18 2009, 19:17 PM
i was thinking about the terrain effects... It was an idea that really wasnt possible on the old starcraft engine...

But do you think we would be seeing certain things like that lava map in MP. would make for some interesting confrontations, (assuming its on a known timer and not random of course) and the lava doesnt cover the entire map, but just enough to make the map unique...

This post has been edited by KiF1rE: Aug 18 2009, 19:18 PM
Group Icon

Posts: 1,032

Game: Starcraft 2

+
# 14Flopjack Aug 18 2009, 22:51 PM
Looks really good! Looks like a lot of fun; this will probably be the most fun in a single player RTS that's out there!

I wonder if that feature where the Battle cruiser was able to fire it's secondary mode while moving will be in Multiplayer? There was a clicking trick you could do to make Carriers fire while moving (or rather have their interceptors maintain combat while retreating to advancing) in Starcraft 1. I wonder what attributes in flying units or units with a turret (like an un-deployed Siege Tank) will have while moving in that if they can fire or not. That would really change stuff.

My guess is they cannot fire while moving else we would have heard about it and it would really change the meta.

Edit:

-I wish the target of what marines were firing upon was more visible; needs more bullet effects.
-I wasn't too keen on the voice overs overall. There didn't seem to be a lot of intensity in their voices or excitement, despite the dire situations the characters were in.
-One of the objectives was: "Kill the Brutalisk." laugh.gif

This post has been edited by Flopjack: Aug 18 2009, 22:58 PM
Group Icon

Posts: 5,676

Game: Starcraft 2

+
# 15Thingdo Aug 18 2009, 23:46 PM
QUOTE(KiF1rE @ Aug 18 2009, 12:17 PM) *

i was thinking about the terrain effects... It was an idea that really wasnt possible on the old starcraft engine...

But do you think we would be seeing certain things like that lava map in MP. would make for some interesting confrontations, (assuming its on a known timer and not random of course) and the lava doesnt cover the entire map, but just enough to make the map unique...


I could see that being used to make no-rush maps.
Group Icon

Posts: 4,122

Clan: Dumbledore's Army

Game: BfME2 BT2DC

+
# 16Xinox Aug 19 2009, 02:56 AM
QUOTE(Polynomial @ Aug 18 2009, 11:22 AM) *

From the look of it you could get your money's worth if you didn't even touch the multiplayer.


It's too bad though the terran is coming out first. D:
Group Icon

Posts: 284

Game: Starcraft 2

+
# 17KiF1rE Aug 19 2009, 03:22 AM
QUOTE(Thingdo @ Aug 18 2009, 19:46 PM) *

I could see that being used to make no-rush maps.


i could see map makers using it to open up new expansions late game, or keep an expansion unexpandable for a period of time.
Group Icon

Posts: 1,032

Game: Starcraft 2

+
# 18soulfire Aug 19 2009, 21:28 PM
QUOTE(KiF1rE @ Aug 19 2009, 04:22 AM) *

i could see map makers using it to open up new expansions late game, or keep an expansion unexpandable for a period of time.


this would certainly make things interesting.
Group Icon

Posts: 428

Game: Company of Heroes

+
# 19EchoZero47 Aug 20 2009, 05:38 AM
QUOTE(KiF1rE @ Aug 19 2009, 03:22 AM) *

i could see map makers using it to open up new expansions late game, or keep an expansion unexpandable for a period of time.


Hey, I think you're on to something here! I wonder if they have any similar terrain mechanics in store for other environments (snow maps for example)?
Group Icon

Posts: 296

Game: Starcraft 2

+
# 20Shadowfury333 Aug 24 2009, 18:32 PM
I was talking to someone at Blizzcon who was considering making a map with a low, direct path, that is covered with lava at regular intervals, and indirect paths around it above the lava. This could be used to allow fast units to escape, and slower unit following them would die if their controller is not paying attention.
Group Icon

Posts: 2,807

Game: Starcraft 2

+

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)