RotWK Unofficial 202

2.02 Balance Suggestions

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# 1Forlong Sep 8 2009, 22:43 PM
Evidentially someone (who? me? innocent.gif ) forgot to make a topic for balance suggestions for the 2.1 patch. I know there's not a ton of stuff that's significantly imbalanced anymore, but there sure is room to tweak things to make certain units more or less used, and improve balance in certain match-ups. Plus I miss the days of the 100+ page threads with everybody debating the same topic for twenty pages, those were fun. Just like the bug reports topic, everything here gets read pretty closely and I'll try to respond to as much as I can. Don't be afraid to bring up old suggestions either - if it's something you posted in the 2.02e balance suggestions topic but that didn't get in and you feel it's still relevant, bring it up again.

Let's start with this one that Elrohir PMed to me because there was no topic:

QUOTE
How about making units immune to Horn of Gondor already at level 3 or maybe even 2. It would be a HUGE motivation for getting Banner Carriers vs Men if they were resistant already at level 2. smile.gif

Just for reference, this would make the units immune to effects like Cloud Break as well.

This post has been edited by Forlong: Sep 8 2009, 22:44 PM
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# 41Elrohir Sep 12 2009, 09:02 AM
QUOTE(Forlong @ Sep 12 2009, 01:52 AM) *

Could you possibly prescribe anything more complicated to code? biggrin.gif

I have to agree, I don't see what's wrong with Horn of Gondor, considering that that's the only reason Boromir is useful.


Well it stuns an entire army already early game, and allows you to flank his units and desimate them.

This post has been edited by Elrohir´: Sep 12 2009, 09:02 AM
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# 42KuNg^Fu^QuAckErS Sep 12 2009, 13:20 PM
Not so much that bad in 2.02 as boromirs isnt as much of a tank and costs 1350 and many other heroes are options
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# 43Bumpin'Bob Sep 14 2009, 00:41 AM
QUOTE(Forlong @ Sep 11 2009, 21:52 PM) *

Could you possibly prescribe anything more complicated to code? biggrin.gif

I have to agree, I don't see what's wrong with Horn of Gondor, considering that that's the only reason Boromir is useful.



Just move boro's horn up a few lvls then, should be easy
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# 44ConGrUenCy™ Sep 14 2009, 08:29 AM
QUOTE(Bumpin'Bob @ Sep 14 2009, 06:11 AM) *

Just move boro's horn up a few lvls then, should be easy

Why do you not want Boromir to be used?
He costs 1500 and he has just 2 good abiltiess, LD and Horn. Glor costs 1600 and has so many better abilities, MoS too. Boromir needs a buff if anything, definitely not a nerf.
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# 45Thoon Sep 14 2009, 14:01 PM
And HoG is only really usable early game. Putting it up higher risks him not being seen till mid game, let alone the power not being seen till later mid game, which already cuts his usefulness down significantly.
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# 46thepickuptruck Sep 14 2009, 18:24 PM
i like the level 3/4 immunity to HoG idea i think that would work smile.gif although level 4 units are quite rare in early/mid game so i think some kind of immunity at level 3 would be a nice idea.

and about the cavalry - GK lol!! (i think a couple of you knew this was coming!) biggrin.gif well for those of you who didn't see game 3/3 of the tournament final ella tramples 5 wildmen battalions and an uruk warrior batallion with 1 batallion of GK, losing just 1 horse out of 10 in the batallion!! Then the batallion reached to level 2 and respawned the horseman like 10 seconds later... = gg chef sad.gif
I dont think cavalry should be able to trample swordsmen as well as they trample archers if they are so effective against structures too.
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# 47Bumpin'Bob Sep 14 2009, 21:29 PM
Well i dislike that idea entirely^^^
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# 48Forlong Sep 14 2009, 21:43 PM
I'm not sure that there's a good reason to nerf Boromir's horn. It's annoying when it's used against you, but again it's really all Boromir's got and it's definitely not overpowered compared to MotW's other options. Faramir and Wounding Arrow is much better for a lower cost.

Regarding Gondor Knights, currently they're "out of place" in the MotW faction. MotW has become very reliant on Gondor Knights and I think it's too much so. Their significantly lower crush deceleration has been part of the game since the original 2.02 patch and I don't see the need to alter that. Right now we've been testing them at an increased/reverted cost (500).
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# 49Bumpin'Bob Sep 15 2009, 04:12 AM
hmmm atm imo, maybe MotW OP?? Not sure, but they seem pretty dang strong imo.
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# 50Geri Sep 15 2009, 09:15 AM
I like them costing 450 and I dont think its imba smile.gif
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# 51KuNg^Fu^QuAckErS Sep 15 2009, 11:41 AM
Cos you don't even play Ger...

Leave Boro's horn as is and leave the fear thing as is, it doesn't really need a change
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# 52Elrohir Sep 15 2009, 14:34 PM
QUOTE(thepickuptruck @ Sep 14 2009, 18:24 PM) *

ella tramples 5 wildmen battalions and an uruk warrior batallion with 1 batallion of GK, losing just 1 horse out of 10 in the batallion!!


Was utterly hilarious the way you had the game won and then 1 horde turned the tide in 5 seconds rofl tongue.gif
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# 53thepickuptruck Sep 15 2009, 16:59 PM
lol were u lookin over ur bro's shoulder!? tongue.gif i wouldn't say i had won, but i would definitely have had the upper hand without that damn GK batallion. With the force i had (they were under wc too and some wildmen had torches) I was expecting to take down at least 1 more pb and then be able to harass freely around his base with the next set of troops... sad.gif
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# 54Elrohir Sep 15 2009, 19:59 PM
Well you had it won imo. You had units all around his base + a forward Clan Steading smile.gif
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# 55Dora Sep 17 2009, 20:48 PM
i agree that boro needs no change as the HoG on a higher lvl and any nerf would make him useless sad.gif
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# 56BlackKnightofEa Sep 18 2009, 14:28 PM
Ya hero spam sux epic ballz, why not for a quick fix just make ALL heroes really weak to one kind of damage so that it just becomes all about microing your heroes to perform their abilty's then back off.
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# 57Jace Sep 18 2009, 15:55 PM
btw wat happenned to all of the cah changes?
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# 58Feanor Sep 18 2009, 16:46 PM
QUOTE(Jace @ Sep 18 2009, 17:55 PM) *

btw wat happenned to all of the cah changes?

Forlong took them out because everybody was crying about it post-13661-1143531603.gif
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# 59Bumpin'Bob Sep 18 2009, 22:26 PM
is it me or are dwarves in the new 2.0 patch rlly weak ?
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# 60KuNg^Fu^QuAckErS Sep 19 2009, 01:21 AM
its you sleep.gif
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