Kanes Wrath

New Kane's Wrath 1.02 files

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# 1Eph2.8-9 Oct 17 2009, 09:05 AM
QUOTE(MrPaul @ Oct 14 2009, 08:59 AM) *

In a giant leap forward for the Kane's Wrath community, EA has decided to release all the XML files for Kane's Wrath to the select few who are working on a mod SDK for this game. At this point in time, EA in general and Apoc more specifically is not able to release all these files to the general public, but you can rest assured that they will get into the right hands for the benefit of the community . . .

In addition to the mod SDK team using these files for our shared benefit, Eph2.8-9 will be working to incorporate the data into an up-to-date and even more presentable form. Stay tuned!


This awesome announcement was posted by MrPaul with the promise that there would be updated files delivered to you by yours truly. Well, that promise has been fulfilled, because after hours of feverish de-coding and collaboration with R Schneider, there are updated 1.02 files available for your perusal below! Attached to this post is a ZIP file with 3 Excel spreadsheets that contain the 1.02 armor values, upgrade costs/research times, and support power/ability cooldown times and costs. We have also placed the upgrade and support power information in a list at the bottom of the post.

EALA has generously allowed select Gamereplays.org staff access to the 1.02 XML files and we have been working very hard to bring you the information as quickly and in a user-friendly manner. Our thanks go to Aaron "Apoc" Kaufman and Jeremy "JFeasel" Feasel for helping make this possible.

Frequently Asked Questions
Q: I can haz XML files?
A: Sadly, no, unless you are heavily involved in a modding effort. At this time, Gamereplays.org staff has not been authorized by EA to make the 1.02 XML files public, and even most of the staff does not have direct access to the files at this time. And frankly, as much as we love you all, we would love for a certain vertically-challenged community manager to keep liking us and making stuff like this possible. Don't bite the hand that feeds.

Q: I'm working on a MOD SDK for Kane's Wrath. Now can I have the XML files?
A: Qualified yes. Apoc is definitely for unofficial SDK efforts, but we have to exercise discretion as far as who gets what in order to stick by our agreement with EALA. That said, the person to contact on that is none other than Referee MrPaul.

Q: The files you released don't have {substitute your favorite Kane's Wrath-related statistic here}. Can I have that?
A: Qualified yes. One, there is lots more awesome coming your way courtesy of Eph2.8-9 that uses information derived from the XML files, so that may alleviate a lot of questions. If you have a pressing and simple request for information here that you can't wait to have answered, leave a post here asking politely for what you need, or send a PM to either Eph2.8-9 or R_Schneider. We'll do what we can, but some things are harder to get and take more time. Asking for the damage values of every T-59 unit is unrealistic. Asking for the damage of the T-59 Seeker is much more feasible. Also, stay tuned for the "lots more awesome."

Q: Are the spreadsheets obtained directly from the XML files?
A: Qualified no. The data in them is directly from the XML files, but there's been some creative editing to improve the readability and clarity of the information. For one, a lot of the unit names in the XML are not the actual in-game names. (Example: the Reckoner is actually a "BunkerTruck") Where possible, those have been changed to the in-game names, especially for the Armor and Upgrade spreadsheets. Also, a lot of extraneous information has been removed (single-player, meta objects) from the Excel files in order to prevent confusion. So, the Excel sheets are not just raw imports of the XML files. That's bad if you had some devious plan to reverse-engineer the data and hack Kane's Wrath. It's good if you didn't want to sift through all that to find what you wanted.

Q: Is there any order at all to those spreadsheets?
Yes. Read carefully
  • Armor is sorted by faction, and then loosely by game order. Think of your build tabs from Structure to Aircraft, left to right, and that's a general guide to the Armor layout.
  • Upgrades is sorted alphabetically. In English.
  • Support Powers is sorted alphabetically, but some of the names do not line up well with the in-game names. We may fix that later.
Q: I don't have Excel. What do I do?
A: All the information in the Excel sheets and some that isn't has been placed in the forum posts below by myself and R Schneider. The Excel sheets are a simpler, easier-to-read format, but not necessary. If you don't have Excel but still want to see the spreadsheets, we recommend OpenOffice, a free Office suite that will open most Microsoft formats, including Excel.

Q: Something is missing/I've found a mistake. Who do I talk to?
A: Inconceivable! Okay, not really. If this is the case, leave a post here or PM Eph2.8-9.

Upgrades


GDI

  • Composite Armor, Cost: 1500, Time: 45s
  • Tiberium Field Suits, Cost: 1000, Time: 30s
  • EMP Grenades, Cost: 1000, Time: 30s
  • Power Packs, Cost: 1000, Time: 30s
  • AP Ammo, Cost: 2000, Time: 60.0s
  • Sensor Pods, Cost: 500, Time: 15.0s
  • Scanner Packs, Cost: 500, Time: 15s
  • Advanced Turbines, Cost: 300, Time: 5s
  • Hardpoints, Cost: 2500, Time: 60.0s
  • Ceramic Armor, Cost: 1000, Time: 30s
  • Stratofighter Boosters, Cost: 1000, Time: 30s
  • Mortars, Cost: 1000, Time: 30.0s
  • Railguns, Cost: 4000, Time: 90.0s
  • Tungsten AA Shells, Cost: 2000, Time: 60.0s
  • Adaptive Armor, Cost: 1000, Time: 30.0s

Nod

  • Confessor, Cost: 1000, Time: 30.0s
  • Black Disciples, Cost: 1000, Time: 30.0s
  • Cybernetic Legs, Cost: 1000, Time: 30.0s
  • Tiberium Infusion, Cost: 1000, Time: 30s
  • Purifying Flame, Cost: 3000, Time: 90.0s
  • Dozer Blades, Cost: 2000, Time: 60s
  • Quad Turrets, Cost: 1000, Time: 30.0s
  • Liquid Tiberium Core, Cost: 500, Time: 5s
  • Signature Generators, Cost: 100, Time: 10.0s
  • Disruption Pods, Cost: 500, Time: 15.0s
  • EMP Coils, Cost: 1000, Time: 30.0s
  • Laser Capacitors, Cost: 2500, Time: 75.0s
  • Charged Particle Beam, Cost: 1000, Time: 30.0s
  • Supercharged Particle Beams, Cost: 3000, Time: 60.0s
  • Tiberium Core Missiles, Cost: 2500, Time: 75.0s

Scrin

  • Plasma Disc Launchers, Cost: 1500, Time: 45.0s
  • Blink Packs, Cost: 500, Time: 15.0s
  • Advanced Articulators, Cost: 1000, Time: 30s
  • Attenuated Forcefields, Cost: 2000, Time: 60.0s
  • Fusion Core, Cost: 400, Time: 10s
  • Shard Launchers, Cost: 2500, Time: 75.0s
  • Forcefield Generators, Cost: 4000, Time: 90.0s
  • Traveler Engines, Cost: 1500, Time: 45s
  • Blue Shards, Cost: 2000, Time: 60.0s
  • Conversion Reserves, Cost: 1000, Time: 30.0s

Support powers

GDI

  • GDI/ZOCOM Airborne, Cost: 1500, Recharge time: 120s
  • Radar Scan, Cost: 300, Recharge time: 120s
  • Sonic Repulsion Field, Cost: 500, Recharge time: 15s
  • Bloodhounds (vGDI and ZOCOM), Cost: 3000, Recharge time: 180
  • Bloodhounds (ST), Cost: 3500, Recharge time: 180s
  • Orca Strike, Cost: 500, Recharge time: 90s
  • Sharpshooter Team, Cost: 3500, Recharge time: 240s
  • Railgun Accelerator, Cost: 500, Recharge time: 210s
  • Zone Trooper/Raider Drop Pod, Cost: 4500, Recharge time: 120s
  • Shockwave Artillery, Cost: 2000, Recharge time: 180s
  • Orbital Strike, Cost: 3000, Recharge time: 420s
  • Supersonic Air Attack, Cost: 2000, Recharge time: 300s
  • Ion Cannon, Cost: 0, Recharge Time: 420s

Nod

  • Shadow Strike Team, Cost: 2000, Recharge time: 180s
  • Decoy Army, Cost: 500, Recharge time: 60s
  • Radar Jamming Missile, Cost: 300, Recharge time: 60s
  • Cloaking Field, Cost: 3000, Recharge time: 120s
  • Power Signature Scan, Cost: 300, Recharge time: 60s
  • Laser Fencing, Cost: 500, Recharge time: 15s
  • Mine Drop/Magnetic Mine Drop, Cost: 1500, Recharge time: 180s
  • Redemption, Cost: 750, Recharge time: 140s
  • Decoy Temple, Cost: 500, Recharge time: 300s
  • Catalyst Missile, Cost: 2000, Recharge time: 300s
  • Seed Tiberium, Cost: 500, Recharge time: 240s
  • Tiberium Vapor Bomb, Cost: 3500, Recharge time: 300s
  • Tiberium Vein Detonation, Cost: 4000, Recharge time: 420s
  • Nuclear Missile, Cost: 0, Recharge time: 420s
  • Computer Countermeasures, Cost: 0, Recharge time: 30s

Scrin

  • Stasis Shield, Cost: 2000, Recharge time: 360s
  • Reconstruction Drones, Cost: 1500, Recharge time: 90s
  • Tiberium Vibration Scan, Cost: 300, Recharge time: 60s
  • The Swarm, Cost: 1500, Recharge time: 150s
  • Lightning Spike, Cost: 1500, Recharge time: 120s
  • Ichor Seed, Cost: 1000, Recharge time: 200s
  • Infestation, Cost: 1000, Recharge time: 120s
  • Phase Field, Cost: 1500, Recharge time: 180s
  • Temporal Wormhole, Cost: 1200, Recharge time: 360s
  • Wormhole, Cost: 2000, Recharge time: 240s
  • Mothership, Cost: 5000, Recharge time: 150s
  • Overlord’s Wrath, Cost: 4000, Recharge time: 420s
  • Shock Pods, Cost: 3000, Recharge time: 90s
  • Rift, Cost: 0, Recharge time: 420s
Thanks to R_Schneider for creating these lists.

This post has been edited by Eph2.8-9: Oct 17 2009, 15:30 PM


Attached File(s)
Attached File KW1.02data.zip
Size: 22.67k
Number of downloads: 498
Player Name Side Team

Posts: 2,702

Game: Kanes Wrath

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# 2cnc315d34d Oct 17 2009, 09:32 AM
cool, gj
btw any chance of having attributemodifier.xml (or w/e its called) released too?
id like to see some values in it... particularly t59 adv art speed buff and concab/purifier aura buff
===============================
LINKS TO SPECIFIC STATS LISTS IN THIS THREAD::


Unit Health+Costs

http://www.gamereplays.org/community/index...6645&st=72#
http://www.gamereplays.org/community/index...46645&st=8# (incomplete for health values, but useful for exact unit asset names in game data)

Unit Weapons

http://www.gamereplays.org/community/index...6645&st=20#

Unit Speeds

http://www.gamereplays.org/community/index...6645&st=88#

Unit Abilities (cooldown, cast range, cost etc)

http://www.gamereplays.org/community/index...6645&st=80#

Support Powers/upgrade cooldown/cost, Armor, AttributeModifiers, Experience

this page

This post has been edited by cnc315d34d: Oct 11 2010, 00:01 AM

Posts: 8,719

Game: Kanes Wrath

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# 3R Schneider Oct 17 2009, 10:38 AM
No problem. In no particular order, here it goes.

Attribute Modifiers

  • ID: AttributeModifier_AdaptiveArmor. Duration: 10.0s. Modifiers: RATE_OF_FIRE: 75%, SPEED: 85%, ARMOR: 70%, RESIST_EMP: 100%
  • ID: AttributeModifier_AdvancedArticulators. Modifiers: SPEED: 185%
  • ID: AttributeModifier_AlienCrystalShield. Duration: 1.25s. Modifiers: INVULNERABLE: 100%, DAMAGE_MULT: 0%, SPEED: 0%, RESIST_EMP: 100%
  • ID: AttributeModifier_AlienMetaPhaseField. Modifiers: DAMAGE_MULT: 0%, HEALTH_MULT: 10000%
  • ID: AttributeModifier_AlienPhaseField. Duration: 40s. Modifiers: DAMAGE_MULT: 0%, HEALTH_MULT: 10000%
  • ID: AttributeModifier_AlienPhaseField_Propagated. Duration: 2s.
  • ID: AttributeModifier_BehemothBuildAnimation. Duration: 4.3s.
  • ID: AttributeModifier_BlackHandLeadership. Duration: 1.5s, Stacking limit: 1. Modifiers: RATE_OF_FIRE: 150%, ARMOR: 75%, SUPPRESSABILITY: 150
  • ID: AttributeModifier_BunkerTruckDeployed. Modifiers: SPEED: 0%, ARMOR: 25%, RESIST_EMP: 100%, CRUSHER_LEVEL: 0%
  • ID: AttributeModifier_CM11RadioTowerBuff. Duration: 1.5s, Category: BUFF, Stacking limit: 1. Modifiers: RATE_OF_FIRE: 150%, ARMOR: 150%, SUPPRESSABILITY: 150
  • ID: AttributeModifier_ChargeDefenses. Stacking limit: 4. Modifiers: SHROUD_CLEARING: 110%, RATE_OF_FIRE: 110%, VISION: 110%, RANGE: 110%
  • ID: AttributeModifier_Cloned. Modifiers: HEALTH_MULT: 1%, DAMAGE_MULT: 1%, VISION: 50%, SHROUD_CLEARING: 50%
  • ID: AttributeModifier_CrushedByMARV. Duration: 0.5s.
  • ID: AttributeModifier_CyberneticLegs. Modifiers: SPEED: 200%
  • ID: AttributeModifier_GDICommandoStrike. Modifiers: DAMAGE_MULT: 0%, HEALTH_MULT: 10000%
  • ID: AttributeModifier_GDIDropPod_InitialUnattackability. Duration: 3s. Modifiers: INVULNERABLE: 100%
  • ID: AttributeModifier_Garrisoned. Duration: 1.55s. Modifiers: DAMAGE_MULT: 100%, RANGE: 100%, VISION: 200
  • ID: AttributeModifier_Hallucinate. Duration: 6s.
  • ID: AttributeModifier_LaserROF. Duration: 0.0s. Modifiers: RATE_OF_FIRE: 200%
  • ID: AttributeModifier_Leadership. Duration: 1.5s, Stacking limit: 1. Modifiers: ARMOR: 75%, SUPPRESSABILITY: 150
  • ID: AttributeModifier_MARVEngineerUpgradeLF.
  • ID: AttributeModifier_MARVEngineerUpgradeLR.
  • ID: AttributeModifier_MARVEngineerUpgradeRF.
  • ID: AttributeModifier_MARVEngineerUpgradeRR.
  • ID: AttributeModifier_RailgunAccelerator. Duration: 15s. Modifiers: RATE_OF_FIRE: 200%
  • ID: AttributeModifier_Recyclotron. Duration: 0.5s.
  • ID: AttributeModifier_RedemptionAnimation. Duration: 4.9s
  • ID: AttributeModifier_Redemption. Duration: 1.1s.
  • ID: AttributeModifier_TemporalWormhole. Duration: 1.25s. Modifiers: SPEED: 25%, RATE_OF_FIRE: 50%, PRODUCTION: 50%
  • ID: AttributeModifier_TibGoo. Duration: 2.0s. Modifiers: SPEED: 50%
  • ID: AttributeModifier_TiberiumInfusion. Modifiers: HEALTH_MULT: 110, SPEED: 125
  • ID: AttributeModifier_TravelerEnginesLargeShips. Modifiers: SPEED: 130%
  • ID: AttributeModifier_TravelerEngines. Modifiers: SPEED: 160%
  • ID: CitizenDispositionModulatorAttributeModifier. Duration: 6s, Category: SPELL. Modifiers: DAMAGE_MULT: 150
  • ID: Confessor_Militant_AttributeModifier. Duration: 1.5s, Category: BUFF, Stacking limit: 1. Modifiers: RATE_OF_FIRE: 150, SUPPRESSABILITY: 150, ARMOR: 75%
  • ID: EasyAIMultiPlayer_Bonus. Category: LEVEL. Modifiers: DAMAGE_MULT: 100, EXPERIENCE: 10
  • ID: EasyAISinglePlayer_Bonus. Category: LEVEL. Modifiers: DAMAGE_MULT: 25
  • ID: FortifiedBuilding_Bonus. Category: STRUCTURE. Modifiers: HEALTH_MULT: 200
  • ID: HandicapPercent100. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 1%, HEALTH_MULT: 1%, RECHARGE_TIME: 200%
  • ID: HandicapPercent10. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 90%, HEALTH_MULT: 90%, RECHARGE_TIME: 110%
  • ID: HandicapPercent15. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 85%, HEALTH_MULT: 85%, RECHARGE_TIME: 115%
  • ID: HandicapPercent20. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 80%, HEALTH_MULT: 80%, RECHARGE_TIME: 120%
  • ID: HandicapPercent25. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 75%, HEALTH_MULT: 75%, RECHARGE_TIME: 125%
  • ID: HandicapPercent30. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 70%, HEALTH_MULT: 70%, RECHARGE_TIME: 130%
  • ID: HandicapPercent35. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 65%, HEALTH_MULT: 65%, RECHARGE_TIME: 135%
  • ID: HandicapPercent40. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 60%, HEALTH_MULT: 60%, RECHARGE_TIME: 140%
  • ID: HandicapPercent45. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 55%, HEALTH_MULT: 55%, RECHARGE_TIME: 145%
  • ID: HandicapPercent50. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 50%, HEALTH_MULT: 50%, RECHARGE_TIME: 150%
  • ID: HandicapPercent55. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 45%, HEALTH_MULT: 45%, RECHARGE_TIME: 155%
  • ID: HandicapPercent5. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 95%, HEALTH_MULT: 95%, RECHARGE_TIME: 105%
  • ID: HandicapPercent60. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 40%, HEALTH_MULT: 40%, RECHARGE_TIME: 160%
  • ID: HandicapPercent65. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 35%, HEALTH_MULT: 35%, RECHARGE_TIME: 165%
  • ID: HandicapPercent70. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 30%, HEALTH_MULT: 30%, RECHARGE_TIME: 170%
  • ID: HandicapPercent75. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 25%, HEALTH_MULT: 25%, RECHARGE_TIME: 175%
  • ID: HandicapPercent80. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 20%, HEALTH_MULT: 20%, RECHARGE_TIME: 180%
  • ID: HandicapPercent85. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 15%, HEALTH_MULT: 15%, RECHARGE_TIME: 185%
  • ID: HandicapPercent90. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 10%, HEALTH_MULT: 10%, RECHARGE_TIME: 190%
  • ID: HandicapPercent95. Duration: 0s, Category: LEVEL. Modifiers: DAMAGE_MULT: 5%, HEALTH_MULT: 5%, RECHARGE_TIME: 195%
  • ID: HardAIMultiPlayer_Bonus. Category: LEVEL. Modifiers: DAMAGE_MULT: 100
  • ID: HardAISinglePlayer_Bonus. Category: LEVEL. Modifiers: DAMAGE_MULT: 120
  • ID: Mammoth_AmmoPacks. Category: INNATE_ARMOR. Modifiers: RATE_OF_FIRE: 50, DAMAGE_MULT: 150
  • ID: Mammoth_Spotlight_Vision. Category: INNATE_VISION. Modifiers: SHROUD_CLEARING: 5
  • ID: MediumAIMultiPlayer_Bonus. Category: LEVEL. Modifiers: DAMAGE_MULT: 100
  • ID: MediumAISinglePlayer_Bonus. Category: LEVEL. Modifiers: DAMAGE_MULT: 100
  • ID: Modifier_Cover. Modifiers: ARMOR: 75%, SUPPRESSABILITY: 9999
  • ID: Modifier_IonStorm. Duration: 10s, Category: SPELL. Modifiers: DAMAGE_MULT: 125%, ARMOR: 75%
  • ID: Modifier_MultifunctionUpgradeCenterArmor. Category: SPELL. Modifiers: ARMOR: 80%
  • ID: Modifier_MultifunctionUpgradeCenterDamage. Category: SPELL. Modifiers: DAMAGE_MULT: 150
  • ID: Modifier_MultifunctionUpgradeCenterSpeed. Category: SPELL. Modifiers: SPEED: 150
  • ID: Modifier_NODDozerBlades. Modifiers: ARMOR: 85%, CRUSHER_LEVEL: 100%
  • ID: Modifier_RocketBunkerWeaponFiring. Duration: 2s. Modifiers: ARMOR: 150%
  • ID: Modifier_Test_Suppression. Modifiers: ARMOR: 75%, SPEED: 25%
  • ID: Modifier_Test_Suppression_ForceMove. Modifiers: ARMOR: 125%
  • ID: Unit_Elite. Category: LEVEL. Modifiers: DAMAGE_MULT: 125, HEALTH_MULT: 140
  • ID: Unit_Heroic. Category: LEVEL. Modifiers: DAMAGE_MULT: 125, HEALTH_MULT: 150, SUPPRESSABILITY: 300, RATE_OF_FIRE: 200
  • ID: Unit_Veteran. Category: LEVEL. Modifiers: DAMAGE_MULT: 115, HEALTH_MULT: 120
  • ID: ZoneTrooper_AutoInjectors. Category: INNATE_HEALTH. Modifiers: HEALTH_MULT: 150
  • ID: ZoneTrooper_ScannerPack. Category: INNATE_VISION. Modifiers: RANGE: 120, VISION: 120, SHROUD_CLEARING: 120


This post has been edited by R Schneider: Oct 17 2009, 15:46 PM

Posts: 5,734

Game: Command and Conquer 3

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# 4R Schneider Oct 17 2009, 11:02 AM
Armor classes, for good measure. Sorted alphabetically.

Armor templates

  • ID: AlienAnnihilatorTripodArmorShieldBodyEnabled. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 50; ROCKET: 50; GRENADE: 50; GUN: 25;
  • ID: AlienAnnihilatorTripodArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25;
  • ID: AlienAssimilatorArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 100; CANNON: 50; ROCKET: 25; GRENADE: 75; GUN: 100;
  • ID: AlienBuzzerArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 100; CANNON: 25; ROCKET: 25; GRENADE: 50; GUN: 50;
  • ID: AlienBuzzerHiveArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienControlCenterArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienCorrupterArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25;
  • ID: AlienDevastatorWarshipArmorShieldBodyEnabled. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 50; ROCKET: 50; GRENADE: 50; GUN: 50;
  • ID: AlienDevastatorWarshipArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100;
  • ID: AlienDevourerTankArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25;
  • ID: AlienDronePlatformArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienEradicatorHexapodArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: SNIPER: 1; CANNON: 33; ROCKET: 25; GRENADE: 8; GUN: 12;
  • ID: AlienExplorerArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 75;
  • ID: AlienFoundryArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienGatewayArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienGunWalkerArmorShieldBodyEnabled. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 50; ROCKET: 50; GRENADE: 50; GUN: 50;
  • ID: AlienGunWalkerArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25;
  • ID: AlienHarvesterArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 95; ROCKET: 95; GRENADE: 50; GUN: 25;
  • ID: AlienInvaderFighterArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: AlienLightningSpikeArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: AlienMCVArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25;
  • ID: AlienMastermindArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 100; CANNON: 5; ROCKET: 25; GRENADE: 75; GUN: 100;
  • ID: AlienMillipedeBodyArmor. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25;
  • ID: AlienMiniMCVOutpostArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100;
  • ID: AlienMothershipArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100;
  • ID: AlienPhotonCannonArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: AlienPlanetaryAssaultCarrierArmorShieldBodyEnabled. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 50; ROCKET: 50; GRENADE: 50; GUN: 50;
  • ID: AlienPlanetaryAssaultCarrierArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100;
  • ID: AlienPlasmaMissileBatteryArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienPortalArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienPowerProjectorArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienRazorDroneArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 100; CANNON: 25; ROCKET: 25; GRENADE: 75; GUN: 75;
  • ID: AlienReactorArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienRiftGeneratorArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienSeekerTankArmorShieldBodyEnabled. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 50; ROCKET: 50; GRENADE: 50; GUN: 50;
  • ID: AlienSeekerTankArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 110; ROCKET: 75; GRENADE: 50; GUN: 60;
  • ID: AlienShockTrooperArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 100; CANNON: 5; ROCKET: 25; GRENADE: 100; GUN: 100;
  • ID: AlienSignalTransmitterArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienSporePodArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 50;
  • ID: AlienStalkerArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 90; CANNON: 20; ROCKET: 20; GRENADE: 100; GUN: 50;
  • ID: AlienStatisChamberArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienStormColumnArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienStormriderArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100;
  • ID: AlienTibHiveArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 100; GRENADE: 100; GUN: 5;
  • ID: AlienTiberiumTowerArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienWallArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: AlienWarpBeaconArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: AlienWormHoleArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 20; ROCKET: 10; GRENADE: 20; GUN: 10;
  • ID: BlackHandStealthTankArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 50; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: CatalystLaunchFacilityArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 50; ROCKET: 1; GRENADE: 50; GUN: 15;
  • ID: EliteInfantryArmor. Class modifiers: GUN: 60; CANNON: 60;
  • ID: ForcefieldFilterDamageArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1;
  • ID: GDIAirTowerArmor. Class modifiers: CANNON: 100; ROCKET: 25; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIAirTowerSonicRepulsionFieldArmor. Class modifiers: CANNON: 50; ROCKET: 12; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: GDIArmoryArmor. Class modifiers: CANNON: 100; ROCKET: 25; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIArmorySonicRepulsionFieldArmor. Class modifiers: CANNON: 50; ROCKET: 12; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: GDIBarracksArmor. Class modifiers: CANNON: 100; ROCKET: 25; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIBarracksSonicRepulsionFieldArmor. Class modifiers: CANNON: 50; ROCKET: 12; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: GDIBattleBaseArmor. Class modifiers: CANNON: 100; ROCKET: 25; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIBattleshipArmor. Class modifiers: CANNON: 100; ROCKET: 25; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDICommandPostArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDICommandPostSonicRepulsionFieldArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: GDICommandoArmor. Class modifiers: CANNON: 5; ROCKET: 12; GRENADE: 40; GUN: 50; SNIPER: 100;
  • ID: GDIConstructionYardArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIConstructionYardSonicRepulsionFieldArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: GDICraneArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDICraneSonicRepulsionFieldArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: GDIDigInBuildingArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIDropshipArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: GDIEngineerArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 25; ROCKET: 25; GRENADE: 75; GUN: 100; SNIPER: 100;
  • ID: GDIFirehawkArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: GDIGolumCannonArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIGrenadeSoldierArmorComposite. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 12; ROCKET: 12; GRENADE: 40; GUN: 50; SNIPER: 100;
  • ID: GDIGrenadeSoldierArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 25; ROCKET: 25; GRENADE: 75; GUN: 100; SNIPER: 100;
  • ID: GDIGuardianAPCArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 50; GUN: 55; SNIPER: 1;
  • ID: GDIHammerheadArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: GDIHammerheadCeramicArmor. Class modifiers: CANNON: 75; ROCKET: 75; GRENADE: 75; GUN: 75; SNIPER: 1;
  • ID: GDIHarvesterArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 95; ROCKET: 95; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: GDIHovercraftArmor. Class modifiers: CANNON: 100; ROCKET: 25; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIInfantryBArmor. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 75; GUN: 50; SNIPER: 1;
  • ID: GDIIonCannonControlArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIIonCannonControlSonicRepulsionFieldArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: GDIJuggernaughtArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: GDIMARVArmor. Directional modifiers: Side: 100, Rear: 125. Class modifiers: CANNON: 43; ROCKET: 33; GRENADE: 10; GUN: 5; SNIPER: 1;
  • ID: GDIMCVArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: GDIMammothTankArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: GDIMechanicArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: GRENADE: 150; GUN: 150;
  • ID: GDIMedicalBayArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIMedicalBaySonicRepulsionFieldArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: GDIMinefieldArmor. Class modifiers: CANNON: 50; ROCKET: 100; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIMiniMCVOutpostArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: GDIMissileSoldierArmorComposite. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 12; ROCKET: 12; GRENADE: 40; GUN: 50; SNIPER: 100;
  • ID: GDIMissileSoldierArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 25; ROCKET: 25; GRENADE: 75; GUN: 150; SNIPER: 100;
  • ID: GDIOrcaArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: GDIOrcaSensorPodArmor. Class modifiers: GRENADE: 150; GUN: 150;
  • ID: GDIOxArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: GDIPillBoxArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIPitbullArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 50; GUN: 50; SNIPER: 1;
  • ID: GDIPowerPlantArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIPredatorTankArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: GDIRefineryArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIRefinerySonicRepulsionFieldArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: GDIRifleSoldierArmorComposite. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 12; ROCKET: 12; GRENADE: 40; GUN: 50; SNIPER: 100;
  • ID: GDIRifleSoldierArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 25; ROCKET: 25; GRENADE: 75; GUN: 100; SNIPER: 100;
  • ID: GDIRigArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: GDISniperArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 25; ROCKET: 25; GRENADE: 75; GUN: 100; SNIPER: 100;
  • ID: GDISonicTankArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 150; ROCKET: 100; GRENADE: 50; GUN: 25; SNIPER: 1;
  • ID: GDISpaceCommandUplinkArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDISpaceCommandUplinkSonicRepulsionFieldArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: GDISurveyorArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 75; SNIPER: 1;
  • ID: GDITerraformingStationArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDITiberiumSiloArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIVehicleFArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 50; GUN: 75; SNIPER: 1;
  • ID: GDIWallArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIWarFactoryArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIWarFactorySonicRepulsionFieldArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: GDIWatchTowerArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: GDIZoneTrooperArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 5; ROCKET: 25; GRENADE: 75; GUN: 100; SNIPER: 100;
  • ID: HeavyArmor.
  • ID: InvulnerableArmor.
  • ID: IonStormArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: STORM_SHIELD: 100;
  • ID: MammothReactiveArmor.
  • ID: MutantMarauderArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 50; ROCKET: 25; GRENADE: 75; GUN: 100; SNIPER: 100;
  • ID: NODAttackBikeArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 110; ROCKET: 110; GRENADE: 75; GUN: 50; SNIPER: 1;
  • ID: NODAvatarArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: NODBaseDefenceArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODBeamCannonArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 50; GUN: 50; SNIPER: 1;
  • ID: NODBlackHandArmor. Class modifiers: CANNON: 5; ROCKET: 50; GRENADE: 75; GUN: 100; SNIPER: 100;
  • ID: NODBunkerTruckArmorDozerBlades. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 50; GUN: 55; SNIPER: 1; MINE: 1;
  • ID: NODBunkerTruckArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 50; GUN: 55; SNIPER: 1;
  • ID: NODCarryallArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: NODCommandoArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 5; ROCKET: 12; GRENADE: 40; GUN: 50; SNIPER: 100;
  • ID: NODConfessorArmor. Class modifiers: CANNON: 25; ROCKET: 50; GRENADE: 100; GUN: 100; SNIPER: 100;
  • ID: NODConfessorArmor_TiberiumInfused. Class modifiers: TIBERIUM: 0; CANNON: 25; ROCKET: 50; GRENADE: 100; GUN: 100; SNIPER: 100;
  • ID: NODConstructionYardArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODConstructionYardLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NODCraneArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODCraneLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NODCyborgInfantryArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 25; ROCKET: 50; GRENADE: 100; GUN: 85; SNIPER: 100;
  • ID: NODDropZoneArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODDropZoneLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NODEmissaryArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 75; SNIPER: 1;
  • ID: NODEnlightenedArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 25; ROCKET: 50; GRENADE: 100; GUN: 75; SNIPER: 100;
  • ID: NODFanaticArmor. Class modifiers: CANNON: 25; ROCKET: 25; GRENADE: 75; GUN: 200; SNIPER: 100;
  • ID: NODFanaticArmor_TiberiumInfused. Class modifiers: CANNON: 25; ROCKET: 25; GRENADE: 75; GUN: 100; SNIPER: 100; TIBERIUM: 0;
  • ID: NODFlameTankArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 150; ROCKET: 75; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: NODHandOfNODArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODHandOfNODLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NODHangarArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODHangarLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NODHarvesterArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 95; ROCKET: 95; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: NODMCVArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: NODMilitantArmor. Class modifiers: CANNON: 25; ROCKET: 50; GRENADE: 75; GUN: 100; SNIPER: 100;
  • ID: NODMilitantArmor_TiberiumInfused. Class modifiers: TIBERIUM: 0; CANNON: 25; ROCKET: 50; GRENADE: 75; GUN: 100; SNIPER: 100;
  • ID: NODMiniMCVOutpostArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: NODOperationsCenterArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODOperationsCenterLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NODPowerPlantArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODRaiderTankArmorDozerBlades. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25; SNIPER: 1; MINE: 1;
  • ID: NODRaiderTankArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: NODRedeemerArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 30; ROCKET: 22; GRENADE: 7; GUN: 4; SNIPER: 1;
  • ID: NODRefineryArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODRefineryLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NODRocketMilitantArmor. Class modifiers: CANNON: 25; ROCKET: 50; GRENADE: 75; GUN: 150; SNIPER: 100;
  • ID: NODSaboteurArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 25; ROCKET: 25; GRENADE: 75; GUN: 100; SNIPER: 100;
  • ID: NODScorpionBuggyArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 50; GRENADE: 50; GUN: 25; SNIPER: 1;
  • ID: NODSecretShrineArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODSecretShrineLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NODShadowArmor. Class modifiers: CANNON: 25; ROCKET: 25; GRENADE: 75; GUN: 100; SNIPER: 100;
  • ID: NODStealthTankArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: NODSuperDuperBaseDefenceArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 1; ROCKET: 1; GRENADE: 1; GUN: 1; SNIPER: 1;
  • ID: NODTechAssemblyPlantArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODTechAssemblyPlantLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NODTempleOfNODArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODTempleOfNODLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NODTiberiumLiquidationFacilityArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODTiberiumLiquidationFacilityLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NODTiberiumSiloArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODVenomArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: NODVertigoArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: NODWallArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODWarmechEngFacilityArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NODWarmechEngFacilityLaserFencingArmor. Class modifiers: CANNON: 37; ROCKET: 25; GRENADE: 50; GUN: 12; SNIPER: 1;
  • ID: NeutralViceroidArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 50; ROCKET: 25; GRENADE: 75; GUN: 100;
  • ID: NoArmor. Directional modifiers: Side: 100, Rear: 100.
  • ID: NodIonDisruptionFieldGeneratorArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 45; ROCKET: 30; GRENADE: 60; GUN: 15; SNIPER: 1; MINE: 1;
  • ID: NodObeliskArmor. Class modifiers: CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25; SNIPER: 1;
  • ID: NodStrongholdHubArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 45; ROCKET: 30; GRENADE: 60; GUN: 15; SNIPER: 1;
  • ID: NodStrongholdTowerArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 45; ROCKET: 30; GRENADE: 60; GUN: 15; SNIPER: 1;
  • ID: NodStrongholdWallArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 45; ROCKET: 30; GRENADE: 60; GUN: 15; SNIPER: 1;
  • ID: PentagonArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 50; ROCKET: 50; GRENADE: 1; GUN: 100;
  • ID: ProjectileArmor.
  • ID: ReinforcementBayDropshipArmor. Class modifiers: CANNON: 100; ROCKET: 100; GRENADE: 100; GUN: 100; SNIPER: 1;
  • ID: SPAlienStructureArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 1; ROCKET: 1; GRENADE: 1; GUN: 1;
  • ID: SteelTalonsCombatEngineerArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 25; ROCKET: 25; GRENADE: 75; GUN: 75; SNIPER: 100;
  • ID: SteelTalonsTitanArmor. Directional modifiers: Side: 110, Rear: 120. Class modifiers: CANNON: 110; ROCKET: 70; GRENADE: 25; GUN: 25; SNIPER: 1;
  • ID: StructureArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: TechStructureArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 1; CANNON: 75; ROCKET: 50; GRENADE: 100; GUN: 25;
  • ID: TemplePrimeArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: MINE: 100;
  • ID: TiberiumCrystalArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: TIBERIUM: 0; GUN: 5; SNIPER: 1;
  • ID: Traveler59CultistArmor. Directional modifiers: Side: 100, Rear: 100. Class modifiers: SNIPER: 100; CANNON: 50; ROCKET: 25; GRENADE: 75; GUN: 100;
  • ID: ZOCOMFirehawkCeramicArmor. Class modifiers: CANNON: 50; ROCKET: 50; GRENADE: 50; GUN: 50; SNIPER: 1;
  • ID: ZOCOMGrenadeSoldierFieldSuits. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 12; ROCKET: 12; GRENADE: 40; GUN: 50; SNIPER: 100; TIBERIUM: 0;
  • ID: ZOCOMMissileSoldierFieldSuits. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 12; ROCKET: 12; GRENADE: 40; GUN: 50; SNIPER: 100; TIBERIUM: 0;
  • ID: ZOCOMOrcaCeramicArmor. Class modifiers: CANNON: 75; ROCKET: 75; GRENADE: 75; GUN: 75; SNIPER: 1;
  • ID: ZOCOMRepairAPCArmor. Directional modifiers: Side: 110, Rear: 150. Class modifiers: CANNON: 100; ROCKET: 75; GRENADE: 50; GUN: 55; SNIPER: 1;
  • ID: ZOCOMRifleSoldierFieldSuits. Directional modifiers: Side: 100, Rear: 100. Class modifiers: CANNON: 12; ROCKET: 12; GRENADE: 40; GUN: 50; SNIPER: 100; TIBERIUM: 0;

Posts: 5,734

Game: Command and Conquer 3

+
# 5R Schneider Oct 17 2009, 11:17 AM
To associate an armor class from the previous post to a game unit or structure, use the following table. The key of the table is the unit or structure ID, followed by the list of applicable armor templates.

Unit-to-Armor

  • ID: AlienAnnihilatorTripod. AlienAnnihilatorTripodArmor, AlienAnnihilatorTripodArmorShieldBodyEnabled
  • ID: AlienAnnihilatorTripodHusk. NoArmor
  • ID: AlienAssimilator. AlienAssimilatorArmor
  • ID: AlienBlinkMastermind. AlienMastermindArmor
  • ID: AlienBuzzers. AlienBuzzerArmor
  • ID: AlienCorrupter. AlienCorrupterArmor
  • ID: AlienCustomizableVehicle. NoArmor
  • ID: AlienDevastatorWarship. AlienDevastatorWarshipArmor, AlienDevastatorWarshipArmorShieldBodyEnabled
  • ID: AlienDevourerTank. AlienDevourerTankArmor
  • ID: AlienEradicatorHexapod. AlienEradicatorHexapodArmor
  • ID: AlienExplorer. AlienExplorerArmor
  • ID: AlienGunWalker. AlienGunWalkerArmor, AlienGunWalkerArmorShieldBodyEnabled
  • ID: AlienHarvester. AlienHarvesterArmor
  • ID: AlienInvaderFighter. AlienInvaderFighterArmor
  • ID: AlienMCV. AlienMCVArmor
  • ID: AlienMCVUnpacking. AlienMCVArmor
  • ID: AlienMastermind. AlienMastermindArmor
  • ID: AlienMillipedeBody. AlienMillipedeBodyArmor
  • ID: AlienMillipedeHead. AlienMillipedeBodyArmor
  • ID: AlienMothership. AlienMothershipArmor
  • ID: AlienPlanetaryAssaultCarrier. AlienPlanetaryAssaultCarrierArmor, AlienPlanetaryAssaultCarrierArmorShieldBodyEnabled
  • ID: AlienRazorDroneSquad. NoArmor
  • ID: AlienRazorDrones. AlienRazorDroneArmor
  • ID: AlienSeekerTank. AlienSeekerTankArmor, AlienSeekerTankArmorShieldBodyEnabled
  • ID: AlienShockTrooper. AlienShockTrooperArmor
  • ID: AlienShockTrooperSquad. NoArmor
  • ID: AlienStalker. AlienStalkerArmor
  • ID: AlienStalkerSquad. NoArmor
  • ID: AlienStormrider. AlienStormriderArmor
  • ID: BlackHandConfessorSquad. NoArmor
  • ID: BlackHandCyborgInfantrySquad. NoArmor
  • ID: BlackHandShadow. NODShadowArmor
  • ID: BlackHandShadowSquad. NoArmor
  • ID: BlackHandStealthTank. BlackHandStealthTankArmor
  • ID: BlackHandVertigo. NODVertigoArmor
  • ID: NODMetaUnit. NODAvatarArmor
  • ID: GDIAAScout. GDISonicTankArmor
  • ID: GDIAPC. GDIGuardianAPCArmor
  • ID: GDICarrier. GDIGuardianAPCArmor
  • ID: GDICommando. GDICommandoArmor
  • ID: GDIDropship. GDIDropshipArmor
  • ID: GDIEngineer. GDIEngineerArmor
  • ID: GDIFireHawk. GDIFirehawkArmor
  • ID: GDIGrenadeSoldier. GDIGrenadeSoldierArmor, GDIGrenadeSoldierArmorComposite
  • ID: GDIGrenadeSoldierSquad. NoArmor
  • ID: GDIHammerhead. NODVenomArmor
  • ID: GDIHarvester. GDIHarvesterArmor
  • ID: GDIJuggernaught. GDIJuggernaughtArmor
  • ID: GDIJuggernaughtHusk. NoArmor
  • ID: GDIMARV. GDIMARVArmor
  • ID: GDIMCV. GDIMCVArmor
  • ID: GDIMammoth. GDIMammothTankArmor
  • ID: GDIMechanic. GDIMechanicArmor
  • ID: GDIMiniOrca. GDIOrcaArmor
  • ID: GDIMissileSoldier. GDIMissileSoldierArmor, GDIMissileSoldierArmorComposite
  • ID: GDIMissileSoldierSquad. NoArmor
  • ID: GDIOrca. GDIOrcaArmor
  • ID: GDIOrca_Airstrike. GDIOrcaArmor
  • ID: GDIOrca_BombingRun. GDIOrcaArmor
  • ID: GDIPitbull. GDIPitbullArmor
  • ID: GDIPredator. GDIPredatorTankArmor
  • ID: GDIRifleSoldier. GDIRifleSoldierArmor, GDIRifleSoldierArmorComposite
  • ID: GDIRifleSoldierSquad. NoArmor
  • ID: GDIRig. GDIRigArmor
  • ID: GDISniper. GDISniperArmor
  • ID: GDISniperSquad. NoArmor
  • ID: GDISonicTank. GDISonicTankArmor
  • ID: GDISpotter. GDIRifleSoldierArmor
  • ID: GDISuperSonicAirAttack. GDIFirehawkArmor
  • ID: GDISurveyor. GDISurveyorArmor
  • ID: GDIV35Ox. GDIOxArmor
  • ID: GDIZoneTrooper. GDIZoneTrooperArmor
  • ID: GDIZoneTrooperSquad. NoArmor
  • ID: MOKCyborgInfantry. NODCyborgInfantryArmor
  • ID: MOKCyborgInfantrySquad. NoArmor
  • ID: MarkedOfKaneImprovedCyborgInfantry. NODEnlightenedArmor
  • ID: MarkedOfKaneImprovedCyborgInfantrySquad. NoArmor
  • ID: MarkedOfKaneTibTrooper. NODBlackHandArmor
  • ID: MarkedOfKaneTibTrooperSquad. NoArmor
  • ID: MarkedOfKaneVenom. NODVenomArmor
  • ID: NODArmageddonBomber. NODCarryallArmor
  • ID: NODArmageddonBomber. NODCarryallArmor
  • ID: NODAttackBike. NODAttackBikeArmor
  • ID: NODAvatar. NODAvatarArmor
  • ID: NODAvatarHusk. NoArmor
  • ID: NODBeamCannon. NODBeamCannonArmor
  • ID: NODBlackHand. NODBlackHandArmor
  • ID: NODBlackHandSquad. NoArmor
  • ID: NODBunkerTruck. NODBunkerTruckArmor, NODBunkerTruckArmorDozerBlades
  • ID: NODCarryall. NODCarryallArmor
  • ID: NODCommando. NODCommandoArmor
  • ID: NODConfessor. NODConfessorArmor_TiberiumInfused, NODConfessorArmor
  • ID: NODCyborgInfantry. NODCyborgInfantryArmor
  • ID: NODCyborgInfantrySquad. NoArmor
  • ID: NODEmissary. NODEmissaryArmor
  • ID: NODFanatic. NODFanaticArmor, NODFanaticArmor_TiberiumInfused
  • ID: NODFlameTank. NODFlameTankArmor
  • ID: NODHarbinger. NODAvatarArmor
  • ID: NODHarbingerHusk. NoArmor
  • ID: NODHarvester. NODHarvesterArmor
  • ID: NULTTransport. NODMCVArmor
  • ID: NODMCV. NODMCVArmor
  • ID: NODMetaUnit. NODRedeemerArmor
  • ID: NODMilitant. NODMilitantArmor_TiberiumInfused, NODMilitantArmor
  • ID: NODMilitantB. NODMilitantArmor
  • ID: NODMilitantRocket. NODRocketMilitantArmor, NODMilitantArmor_TiberiumInfused
  • ID: NODMilitantRocketSquad. NoArmor
  • ID: NODMilitantSquad. NoArmor
  • ID: NODMobileArtillery. NODRaiderTankArmor
  • ID: NODRaiderTank. NODRaiderTankArmor, NODRaiderTankArmorDozerBlades
  • ID: NODSaboteur. NODSaboteurArmor
  • ID: NODScorpionBuggy. NODScorpionBuggyArmor
  • ID: NODShadow. NODShadowArmor
  • ID: NODShadowSquad. NoArmor
  • ID: NODStealthTank. NODStealthTankArmor
  • ID: NODVenom. NODVenomArmor
  • ID: NODVertigo. NODVertigoArmor
  • ID: NODFanaticSquad. NoArmor
  • ID: Reaper17Harvester. AlienAnnihilatorTripodArmorShieldBodyEnabled
  • ID: Reaper17ShardWalker. AlienGunWalkerArmor, AlienGunWalkerArmorShieldBodyEnabled
  • ID: GDIV35Ox. GDIOxArmor
  • ID: GDIZoneTrooper. GDIZoneTrooperArmor
  • ID: SteelTalonsAPC. GDIGuardianAPCArmor
  • ID: SteelTalonsBehemoth. GDIJuggernaughtArmor
  • ID: SteelTalonsBehemothHusk. NoArmor
  • ID: SteelTalonsCombatEngineer. SteelTalonsCombatEngineerArmor
  • ID: SteelTalonsHeavyHarvester. GDIHarvesterArmor
  • ID: SteelTalonsImprovedSonicTank. GDISonicTankArmor
  • ID: SteelTalonsRepairAPC. ZOCOMRepairAPCArmor
  • ID: SteelTalonsTitan. SteelTalonsTitanArmor
  • ID: SteelTalonsWolverine. GDIInfantryBArmor
  • ID: Traveler59Cultist. Traveler59CultistArmor
  • ID: Traveler59CultistSquad. NoArmor
  • ID: Traveler59RazorDroneSquad. NoArmor
  • ID: GDIMissileSoldierSquad. NoArmor
  • ID: GDIRifleSoldierSquad. NoArmor
  • ID: GDIV35Ox. GDIOxArmor
  • ID: ZOCOMFireHawk. ZOCOMFirehawkCeramicArmor
  • ID: ZOCOMGrenadeSoldier. , , ZOCOMGrenadeSoldierFieldSuits
  • ID: ZOCOMHammerhead. GDIHammerheadCeramicArmor
  • ID: ZOCOMHarvester. GDIHarvesterArmor
  • ID: ZOCOMImprovedSonicTank. GDISonicTankArmor
  • ID: ZOCOMMissileSoldier. , ZOCOMMissileSoldierFieldSuits
  • ID: ZOCOMOrca. ZOCOMOrcaCeramicArmor
  • ID: ZOCOMRepairAPC. ZOCOMRepairAPCArmor
  • ID: ZOCOMRifleSoldier. , ZOCOMRifleSoldierFieldSuits
  • ID: ZOCOMZoneRaider. GDIZoneTrooperArmor
  • ID: ZOCOMZoneRaiderSquad. NoArmor
  • ID: ABTower. StructureArmor
  • ID: ABAVTower. GDIWatchTowerArmor
  • ID: AlienBuzzerHive. AlienBuzzerHiveArmor
  • ID: AlienControlCenter. AlienControlCenterArmor
  • ID: AlienDronePlatform. AlienDronePlatformArmor
  • ID: AlienFoundry. AlienFoundryArmor
  • ID: AlienGateway. AlienGatewayArmor
  • ID: AlienLightningSpike. AlienLightningSpikeArmor
  • ID: AlienMiniMCVOutpost. AlienMiniMCVOutpostArmor
  • ID: AlienPhotonCannon. AlienPhotonCannonArmor
  • ID: AlienPlasmaMissileBattery. AlienPlasmaMissileBatteryArmor
  • ID: AlienPortal. AlienPortalArmor
  • ID: AlienPowerProjector. AlienPowerProjectorArmor
  • ID: AlienReactor. AlienReactorArmor
  • ID: AlienReconstructionBaseSpawned. NoArmor
  • ID: AlienRiftGenerator. AlienRiftGeneratorArmor
  • ID: AlienSignalTransmitter. AlienSignalTransmitterArmor
  • ID: AlienSporePod. AlienSporePodArmor
  • ID: AlienStatisChamber. AlienStatisChamberArmor
  • ID: AlienStormColumn. AlienStormColumnArmor
  • ID: AlienTibHive. AlienTibHiveArmor
  • ID: AlienTiberiumTower. AlienTiberiumTowerArmor
  • ID: AlienWarpBeacon. AlienWarpBeaconArmor
  • ID: MG_Alien_Hive. AlienGatewayArmor
  • ID: MG_Alien_LifeFormPlant. AlienPowerProjectorArmor
  • ID: MG_Alien_TerraformingNexus. AlienPowerProjectorArmor
  • ID: MG_Alien_Tower. AlienPowerProjectorArmor
  • ID: BlackHandDisruptionTower. NODBaseDefenceArmor
  • ID: GDIAABattery. GDIWatchTowerArmor
  • ID: GDIAirSupport. GDIAirTowerArmor
  • ID: GDIAirTower. GDIAirTowerArmor, GDIAirTowerSonicRepulsionFieldArmor
  • ID: GDIArmory. GDIArmoryArmor, GDIArmorySonicRepulsionFieldArmor
  • ID: GDIBarracks. GDIBarracksArmor, GDIBarracksSonicRepulsionFieldArmor
  • ID: GDIBattleBase. GDIBattleBaseArmor
  • ID: GDICommandPost. GDICommandPostArmor, GDICommandPostSonicRepulsionFieldArmor
  • ID: GDIConstructionYard. GDIConstructionYardArmor, GDIConstructionYardSonicRepulsionFieldArmor
  • ID: GDICrane. GDICraneArmor, GDICraneSonicRepulsionFieldArmor
  • ID: GDIDigInBuilding. GDIDigInBuildingArmor
  • ID: GDIGolumCannon. GDIGolumCannonArmor
  • ID: GDIIonCannonControl. GDIIonCannonControlArmor, GDIIonCannonControlSonicRepulsionFieldArmor
  • ID: GDIMedicalBay. GDIMedicalBayArmor, GDIMedicalBaySonicRepulsionFieldArmor
  • ID: GDIMiniMCVOutpost. GDIMiniMCVOutpostArmor
  • ID: GDIMultUpgradeCent. NODTechAssemblyPlantArmor
  • ID: GDIPillBox. GDIPillBoxArmor
  • ID: GDIPowerPlant. GDIPowerPlantArmor
  • ID: GDIRefinery. GDIRefineryArmor, GDIRefinerySonicRepulsionFieldArmor
  • ID: GDISpaceCommandUplink. GDISpaceCommandUplinkArmor, GDISpaceCommandUplinkSonicRepulsionFieldArmor
  • ID: GDITerraformingStation. GDITerraformingStationArmor
  • ID: GDITiberiumSilo. GDITiberiumSiloArmor
  • ID: GDIWallHub. GDIWallArmor
  • ID: GDIWallSegment. GDIWallArmor
  • ID: GDIWarFactory. GDIWarFactoryArmor, GDIWarFactorySonicRepulsionFieldArmor
  • ID: GDIWatchTower. GDIWatchTowerArmor
  • ID: MG_GDI_ASATDefense. StructureArmor
  • ID: MG_GDI_IntelCenter. StructureArmor
  • ID: MG_GDI_ReclamatorHub. GDIWarFactoryArmor, GDIWarFactorySonicRepulsionFieldArmor
  • ID: MG_GDI_TiberiumProcessingPlant. GDIGuardianAPCArmor
  • ID: NODWallHub. NODWallArmor
  • ID: NODWallSegment. NODWallArmor
  • ID: MG_NOD_DisruptionGenerator. NodStrongholdHubArmor
  • ID: MG_NOD_TemplePrime. NODTempleOfNODArmor
  • ID: MG_NOD_TiberiumForge. NODTempleOfNODArmor
  • ID: MG_NOD_WarmechFacility. NODWarmechEngFacilityArmor, NODWarmechEngFacilityLaserFencingArmor
  • ID: NODAirSupport. NODHangarArmor
  • ID: NODConstructionYard. NODConstructionYardArmor, NODConstructionYardLaserFencingArmor
  • ID: NODCrane. NODCraneArmor, NODCraneLaserFencingArmor
  • ID: NODDisruptionTower. NODBaseDefenceArmor
  • ID: NODDropZone. NODDropZoneArmor, NODDropZoneLaserFencingArmor
  • ID: NODHandOfNOD. NODHandOfNODArmor, NODHandOfNODLaserFencingArmor
  • ID: NODHangar. NODHangarArmor, NODHangarLaserFencingArmor
  • ID: NODLaserCannon. NODBaseDefenceArmor
  • ID: NODLaserCannonSpawn. NODBaseDefenceArmor
  • ID: NODLaserCannonSpawnHole. NODBaseDefenceArmor
  • ID: NODMiniMCVOutpost. NODMiniMCVOutpostArmor
  • ID: NODObelisk. NodObeliskArmor
  • ID: NODOperationsCenter. NODOperationsCenterArmor, NODOperationsCenterLaserFencingArmor
  • ID: NODPowerPlant. NODPowerPlantArmor
  • ID: NODPropagandaTower. NODBaseDefenceArmor
  • ID: NODRefinery. NODRefineryArmor, NODRefineryLaserFencingArmor
  • ID: NODRocketBunker. NODBaseDefenceArmor
  • ID: NODRocketBunkerSpawn. NODBaseDefenceArmor
  • ID: NODRocketBunkerSpawnHole. NODBaseDefenceArmor
  • ID: NODSecretShrine. NODSecretShrineArmor, NODSecretShrineLaserFencingArmor
  • ID: NODShredderTurret. NODBaseDefenceArmor
  • ID: NODShredderTurretHub. NODBaseDefenceArmor
  • ID: NODShredderTurretSpawnHole. NODBaseDefenceArmor
  • ID: NODTechAssemblyPlant. NODTechAssemblyPlantArmor, NODTechAssemblyPlantLaserFencingArmor
  • ID: NODTempleOfNOD. NODTempleOfNODArmor, NODTempleOfNODLaserFencingArmor
  • ID: NODTiberiumLiquidationFacility. NODTiberiumLiquidationFacilityArmor, NODTiberiumLiquidationFacilityLaserFencingArmor
  • ID: NODTiberiumSilo. NODTiberiumSiloArmor
  • ID: ABTower. StructureArmor
  • ID: ABAVTower. GDIWatchTowerArmor
  • ID: AlienLightningSpike. AlienLightningSpikeArmor
  • ID: AlienMiniMCVOutpost. AlienMiniMCVOutpostArmor
  • ID: AlienReconstructionBaseSpawned. NoArmor
  • ID: AlienWallHub. AlienWallArmor
  • ID: AlienWallSegment. AlienWallArmor
  • ID: GDIDigInBuilding. GDIDigInBuildingArmor
  • ID: GDIIonCannonControl. GDIIonCannonControlArmor
  • ID: GDIMiniMCVOutpost. GDIMiniMCVOutpostArmor
  • ID: GDIMultUpgradeCent. NODTechAssemblyPlantArmor
  • ID: GDIPillBox. GDIPillBoxArmor
  • ID: GDITiberiumSilo. GDITiberiumSiloArmor
  • ID: GDIWallHub. GDIWallArmor
  • ID: GDIWallSegment. GDIWallArmor
  • ID: ABTower. StructureArmor
  • ID: ABAVTower. GDIWatchTowerArmor
  • ID: AlienLightningSpike. AlienLightningSpikeArmor
  • ID: AlienMiniMCVOutpost. AlienMiniMCVOutpostArmor
  • ID: AlienReconstructionBaseSpawned. NoArmor
  • ID: GDIPillBox. GDIPillBoxArmor
  • ID: ZOCOMMultUpgradeCent. NODTechAssemblyPlantArmor

Posts: 5,734

Game: Command and Conquer 3

+
# 6KaneASD Oct 17 2009, 13:35 PM
So BH Aura is giving suppression bonus, +50% RoF and effective 33% health buff (all damage taken -25%) -nice to know.


What about units health values?

Posts: 2,136

Game: Kanes Wrath

+
# 7cnc315d34d Oct 17 2009, 13:53 PM
hmm so wheres the bonus that the vnod confessor gives inf
surely it cant be the 33% hp and 50% rof buff...

Posts: 8,719

Game: Kanes Wrath

+
# 8KaneASD Oct 17 2009, 13:58 PM
It is it:

QUOTE
ID: AttributeModifier_BlackHandLeadership. Duration: 1.5s, Stacking limit: 1. Modifiers: RATE_OF_FIRE: 150%, ARMOR: 75%, SUPPRESSABILITY: 150



Posts: 2,136

Game: Kanes Wrath

+
# 9R Schneider Oct 17 2009, 14:00 PM
QUOTE(KaneASD @ Oct 17 2009, 14:35 PM) *
What about units health values?

I'm putting it into the List of Everything, but do you want a text-only list as well?

Edit. OK, never mind, here it is. There are several caveats. Subfaction stuff that is missing a value might inherit it from the original item (like the ZOrca's hitpoints). Infantry is tricky: It comes in "hordes", and the hitpoints are only given for the individual horde member, and I'm not listing the size of the horde. Costs, on the other hand, may be given for each horde member, but then may be overridden by the cost of the total squad. Just watch out, you'll see what's going on.

Hitpoints and cost

  • ID: ABAVTower. Cost: 400, Hit points: 1500.0
  • ID: ABTower. Cost: 1, Hit points: 6000.0
  • ID: AlienAnnihilatorTripodHusk. Hit points: 2000
  • ID: AlienAnnihilatorTripod. Cost: 3000
  • ID: AlienAssimilator. Cost: 500, Hit points: 75.0
  • ID: AlienBlinkMastermind. Cost: 2500, Hit points: 1250
  • ID: AlienBuzzerHive. Cost: 600, Hit points: 1600
  • ID: AlienBuzzers. Cost: 200, Hit points: 112.0
  • ID: AlienControlCenter. Cost: 1500, Hit points: 5000.0
  • ID: AlienCorrupter. Cost: 1000, Hit points: 3000
  • ID: AlienCustomizableVehicle. Cost: 1400
  • ID: AlienDevastatorWarship. Cost: 2400
  • ID: AlienDevourerTank. Cost: 1600, Hit points: 3200
  • ID: AlienDronePlatform. Cost: 3500, Hit points: 20000
  • ID: AlienEradicatorHexapod. Cost: 5000, Hit points: 15000.0
  • ID: AlienExplorer. Cost: 1500, Hit points: 2000.0
  • ID: AlienFoundry. Cost: 1500, Hit points: 3000.0
  • ID: AlienGateway. Cost: 2000, Hit points: 10000.0
  • ID: AlienGiantTiberiumRockFiringMechanism. Hit points: 600000.0
  • ID: AlienGunWalker. Cost: 700
  • ID: AlienHarvester. Cost: 1600, Hit points: 5000.0
  • ID: AlienInvaderFighter. Cost: 10, Hit points: 550
  • ID: AlienLightningSpike. Cost: 1000, Hit points: 3000.0
  • ID: AlienMCVUnpacking. Cost: 3000, Hit points: 5000.0
  • ID: AlienMCV. Cost: 3500, Hit points: 5000
  • ID: AlienMastermind. Cost: 2500, Hit points: 1250
  • ID: AlienMillipedeBody. Cost: 1400
  • ID: AlienMillipedeHead. Cost: 1400
  • ID: AlienMiniMCVOutpost. Cost: 1500, Hit points: 2000.0
  • ID: AlienMiniMCVOutpost. Cost: 1500, Hit points: 2300.0
  • ID: AlienMiniTiberiumRockFiringMechanism_01. Hit points: 600000.0
  • ID: AlienMiniTiberiumRockFiringMechanism_02. Hit points: 600000.0
  • ID: AlienMothership. Cost: 5000, Hit points: 30000
  • ID: AlienPhotonCannon. Cost: 1200, Hit points: 4000
  • ID: AlienPlanetaryAssaultCarrier. Cost: 3000
  • ID: AlienPlasmaMissileBattery. Cost: 800, Hit points: 7000
  • ID: AlienPortal. Cost: 600, Hit points: 3000.0
  • ID: AlienPowerProjector. Cost: 600, Hit points: 4000.0
  • ID: AlienRazorDroneSquad. Cost: 300
  • ID: AlienRazorDrones. Cost: 60, Hit points: 70
  • ID: AlienReactor. Cost: 4000, Hit points: 10000.0
  • ID: AlienReconstructionBaseSpawned. Cost: 0, Hit points: 7500
  • ID: AlienRiftGenerator. Cost: 5000, Hit points: 20000
  • ID: AlienSeekerTank. Cost: 800
  • ID: AlienShockTrooperSquad. Cost: 800
  • ID: AlienShockTrooper. Cost: 333, Hit points: 300
  • ID: AlienSignalTransmitter. Cost: 3000, Hit points: 3000.0
  • ID: AlienSporePod. Cost: 1500, Hit points: 1000.0
  • ID: AlienStalkerSquad. Cost: 1200
  • ID: AlienStalker. Cost: 333, Hit points: 300
  • ID: AlienStatisChamber. Cost: 1200, Hit points: 3000.0
  • ID: AlienStormColumn. Cost: 3000, Hit points: 6400
  • ID: AlienStormrider. Cost: 1500, Hit points: 2800
  • ID: AlienTibHive. Cost: 1100, Hit points: 1000.0
  • ID: AlienTiberiumTower. Cost: 3000, Hit points: 10000
  • ID: AlienWallHub. Cost: 100, Hit points: 1500
  • ID: AlienWallSegment. Cost: 100, Hit points: 1500
  • ID: AlienWarpBeacon. Cost: 1000, Hit points: 6000
  • ID: BlackHandConfessorSquad. Cost: 400
  • ID: BlackHandCustomWarmech. Cost: 3000
  • ID: BlackHandCyborgInfantrySquad. Cost: 1800
  • ID: BlackHandDecoyTempleOfNOD. Cost: 1000, Hit points: 2000.0
  • ID: BlackHandDisruptionTower. Cost: 500, Hit points: 3000.0
  • ID: BlackHandHarvester. Hit points: 5200.0
  • ID: BlackHandShadowSquad. Cost: 800
  • ID: BlackHandShadow. Cost: 200, Hit points: 300
  • ID: BlackHandStealthTank. Cost: 1200, Hit points: 1875
  • ID: BlackHandVertigo. Cost: 2300, Hit points: 3000
  • ID: GDIAABattery. Cost: 800, Hit points: 7000
  • ID: GDIAAScout. Cost: 1000, Hit points: 3400
  • ID: GDIAPC. Cost: 700, Hit points: 2800
  • ID: GDIAirSupport. Cost: 500, Hit points: 2000.0
  • ID: GDIAirTower. Cost: 1000, Hit points: 4000.0
  • ID: GDIArmory. Cost: 4000, Hit points: 10000.0
  • ID: GDIBarracks. Cost: 500, Hit points: 3000.0
  • ID: GDIBattleBase. Cost: 2000, Hit points: 5500
  • ID: GDICarrier. Cost: 400, Hit points: 650.0
  • ID: GDICommandPost. Cost: 1500, Hit points: 5000.0
  • ID: GDICommando. Cost: 2000, Hit points: 500
  • ID: GDIConstructionYard. Cost: 3500, Hit points: 20000.0
  • ID: GDICrane. Cost: 1500, Hit points: 3000.0
  • ID: GDIDigInBuilding. Cost: 100, Hit points: 2000.0
  • ID: GDIDropship. Cost: 10, Hit points: 220.0
  • ID: GDIEngineer. Cost: 500, Hit points: 75.0
  • ID: GDIFireHawk. Cost: 1500, Hit points: 2625
  • ID: GDIGolumCannon. Cost: 1200, Hit points: 5000
  • ID: GDIGrenadeSoldierSquad. Cost: 800
  • ID: GDIGrenadeSoldier. Cost: 200, Hit points: 312
  • ID: GDIHammerhead. Cost: 1500, Hit points: 2500
  • ID: GDIHarvester. Cost: 1600, Hit points: 5000
  • ID: GDIIonCannonControl. Cost: 5000, Hit points: 20000.0
  • ID: GDIJuggernaughtHusk. Hit points: 2000
  • ID: GDIJuggernaught. Cost: 2200, Hit points: 5000
  • ID: GDIMARV. Cost: 5000, Hit points: 19500
  • ID: GDIMCV. Cost: 3500, Hit points: 5000
  • ID: GDIMammoth. Cost: 2500, Hit points: 11500
  • ID: GDIMechanic. Cost: 0, Hit points: 100.0
  • ID: GDIMedicalBay. Cost: 1000, Hit points: 3000.0
  • ID: GDIMiniMCVOutpost. Cost: 1500, Hit points: 2000.0
  • ID: GDIMiniMCVOutpost. Cost: 1500, Hit points: 2300.0
  • ID: GDIMiniOrca. Cost: 10, Hit points: 500
  • ID: GDIMissileSoldierSquad. Cost: 400
  • ID: GDIMissileSoldier. Cost: 200, Hit points: 300
  • ID: GDIMultUpgradeCent. Cost: 2000, Hit points: 3000.0
  • ID: GDIOrca. Cost: 1100, Hit points: 1800
  • ID: GDIOrca_Airstrike. Cost: 500, Hit points: 3000
  • ID: GDIOrca_BombingRun. Cost: 500, Hit points: 3000
  • ID: GDIPillBox. Cost: 250, Hit points: 3000.0
  • ID: GDIPitbull. Cost: 700, Hit points: 1450
  • ID: GDIPowerPlant. Cost: 700, Hit points: 4000.0
  • ID: GDIPredator. Cost: 1100, Hit points: 3400
  • ID: GDIRefinery. Cost: 3000, Hit points: 10000.0
  • ID: GDIRifleSoldierSquad. Cost: 300
  • ID: GDIRifleSoldier. Cost: 50, Hit points: 75.0
  • ID: GDIRig. Cost: 2000, Hit points: 2000
  • ID: GDISniperSquad. Cost: 1000
  • ID: GDISniper. Cost: 1000, Hit points: 150
  • ID: GDISonicTank. Cost: 1500, Hit points: 3400
  • ID: GDISpaceCommandUplink. Cost: 3000, Hit points: 3000.0
  • ID: GDISpotter. Cost: 10, Hit points: 150
  • ID: GDISuperSonicAirAttack. Hit points: 999999
  • ID: GDISurveyor. Cost: 1500, Hit points: 2000.0
  • ID: GDITerraformingStation. Cost: 2000, Hit points: 7000
  • ID: GDITiberiumSilo. Cost: 100, Hit points: 1000.0
  • ID: GDITiberiumSilo. Cost: 500, Hit points: 1000.0
  • ID: GDIV35Ox. Cost: 10, Hit points: 2500.0
  • ID: GDIV35Ox. Cost: 10, Hit points: 750.0
  • ID: GDIWallHub. Cost: 100, Hit points: 1500
  • ID: GDIWallSegment. Cost: 100, Hit points: 1500
  • ID: GDIWarFactory. Cost: 2000, Hit points: 10000.0
  • ID: GDIWatchTower. Cost: 600, Hit points: 2400
  • ID: GDIZoneTrooperSquad. Cost: 1300
  • ID: GDIZoneTrooper. Cost: 313, Hit points: 240
  • ID: MG_Alien_Hive. Cost: 3000, Hit points: 10000.0
  • ID: MG_Alien_LifeFormPlant. Cost: 100, Hit points: 4000.0
  • ID: MG_Alien_TerraformingNexus. Cost: 100, Hit points: 4000.0
  • ID: MG_Alien_Tower. Cost: 1, Hit points: 4000.0
  • ID: MG_GDI_ASATDefense. Cost: 100, Hit points: 10000.0
  • ID: MG_GDI_IntelCenter. Cost: 100, Hit points: 650.0
  • ID: MG_GDI_ReclamatorHub. Cost: 3000, Hit points: 10000.0
  • ID: MG_GDI_TiberiumProcessingPlant. Cost: 100, Hit points: 650.0
  • ID: MG_NOD_DisruptionGenerator. Cost: 3000, Hit points: 24000.0
  • ID: MG_NOD_TemplePrime. Cost: 3000, Hit points: 6000.0
  • ID: MG_NOD_TiberiumForge. Cost: 3000, Hit points: 6000.0
  • ID: MG_NOD_WarmechFacility. Cost: 3000, Hit points: 10000.0
  • ID: MOKCyborgInfantrySquad. Cost: 500
  • ID: MOKCyborgInfantry. Cost: 400, Hit points: 300
  • ID: MarkedOfKaneDisruptionTower. Cost: 500
  • ID: MarkedOfKaneImprovedCyborgInfantrySquad. Cost: 1200
  • ID: MarkedOfKaneImprovedCyborgInfantry. Cost: 400, Hit points: 650
  • ID: MarkedOfKaneTibTrooperSquad. Cost: 900
  • ID: MarkedOfKaneTibTrooper. Cost: 150, Hit points: 300
  • ID: MarkedOfKaneVenom. Cost: 900, Hit points: 1800
  • ID: MarkedOfKane_DeployMagneticMines. Hit points: 600.0
  • ID: NODAirSupport. Cost: 500, Hit points: 2000.0
  • ID: NODArmageddonBomber. Cost: 10, Hit points: 3000
  • ID: NODArmageddonBomber. Cost: 10, Hit points: 4000
  • ID: NODAttackBike. Cost: 600, Hit points: 800
  • ID: NODAvatarHusk. Hit points: 2000
  • ID: NODAvatar. Cost: 2200, Hit points: 11000.0
  • ID: NODBeamCannon. Cost: 1000, Hit points: 3000
  • ID: NODBlackHandSquad. Cost: 900
  • ID: NODBlackHand. Cost: 150, Hit points: 500
  • ID: NODBunkerTruck. Cost: 900, Hit points: 2200
  • ID: NODCarryall. Cost: 10, Hit points: 2500
  • ID: NODCommando. Cost: 2000, Hit points: 500.0
  • ID: NODConfessor. Cost: 10, Hit points: 100.0
  • ID: NODConstructionYard. Cost: 3500, Hit points: 20000.0
  • ID: NODCrane. Cost: 1500, Hit points: 3000.0
  • ID: NODCyborgInfantrySquad. Cost: 1200
  • ID: NODCyborgInfantry. Cost: 400, Hit points: 750
  • ID: NODDisruptionTower. Cost: 1000, Hit points: 3000.0
  • ID: NODDropZone. Cost: 2000, Hit points: 10000.0
  • ID: NODEmissary. Cost: 1500, Hit points: 2000.0
  • ID: NODFanaticSquad. Cost: 700
  • ID: NODFanatic. Cost: 160, Hit points: 150
  • ID: NODFlameTank. Cost: 1200, Hit points: 3700
  • ID: NODHandOfNOD. Cost: 500, Hit points: 2500.0
  • ID: NODHangar. Cost: 1000, Hit points: 3000.0
  • ID: NODHarbingerHusk. Hit points: 2000
  • ID: NODHarbinger. Cost: 3000, Hit points: 10000.0
  • ID: NODHarvester. Cost: 1600, Hit points: 5000
  • ID: NODLaserCannonSpawnHole. Cost: 1, Hit points: 3000.0
  • ID: NODLaserCannonSpawn. Cost: 400, Hit points: 1000.0
  • ID: NODLaserCannon. Cost: 1200, Hit points: 3600
  • ID: NODMCV. Cost: 3500, Hit points: 5000.0
  • ID: NODMetaUnit. Cost: 3000, Hit points: 10000.0
  • ID: NODMetaUnit. Cost: 5000, Hit points: 13500.0
  • ID: NODMilitantB. Cost: 10, Hit points: 50
  • ID: NODMilitantRocketSquad. Cost: 400
  • ID: NODMilitantRocket. Cost: 200, Hit points: 300
  • ID: NODMilitantSquad. Cost: 200
  • ID: NODMilitant. Cost: 22, Hit points: 40
  • ID: NODMiniMCVOutpost. Cost: 1500, Hit points: 2300.0
  • ID: NODMobileArtillery. Cost: 1500, Hit points: 2400
  • ID: NODObelisk. Cost: 2000, Hit points: 7500.0
  • ID: NODOperationsCenter. Cost: 1500, Hit points: 5000.0
  • ID: NODPowerPlant. Cost: 500, Hit points: 4000.0
  • ID: NODPropagandaTower. Cost: 1000, Hit points: 3000.0
  • ID: NODRaiderTank. Cost: 800, Hit points: 2400
  • ID: NODRefinery. Cost: 3000, Hit points: 10000.0
  • ID: NODRocketBunkerSpawnHole. Cost: 1, Hit points: 3000.0
  • ID: NODRocketBunkerSpawn. Cost: 400, Hit points: 1000.0
  • ID: NODRocketBunker. Cost: 800, Hit points: 7000.0
  • ID: NODSaboteur. Cost: 500, Hit points: 75.0
  • ID: NODScorpionBuggy. Cost: 500, Hit points: 1600
  • ID: NODSecretShrine. Cost: 1500, Hit points: 3000.0
  • ID: NODShadowSquad. Cost: 800
  • ID: NODShadow. Cost: 200, Hit points: 150
  • ID: NODShredderTurretHub. Cost: 600, Hit points: 3600.0
  • ID: NODShredderTurretSpawnHole. Cost: 1, Hit points: 3000.0
  • ID: NODShredderTurret. Cost: 400, Hit points: 1000.0
  • ID: NODStealthTank. Cost: 1800, Hit points: 1875
  • ID: NODTechAssemblyPlant. Cost: 4000, Hit points: 10000.0
  • ID: NODTempleOfNOD. Cost: 5000, Hit points: 20000.0
  • ID: NODTiberiumLiquidationFacility. Cost: 3000, Hit points: 3000.0
  • ID: NODTiberiumSilo. Cost: 100, Hit points: 3000.0
  • ID: NODVenom. Cost: 900, Hit points: 1800
  • ID: NODVertigo. Cost: 1800, Hit points: 3000
  • ID: NODVertigo_AirDispersion. Hit points: 600.0
  • ID: NODVertigo_DeployMines. Hit points: 600.0
  • ID: NODVertigo_SeedTiberium. Hit points: 600.0
  • ID: NODWallHub. Cost: 100, Hit points: 1500
  • ID: NODWallSegment. Cost: 100, Hit points: 1500
  • ID: NUDestroy. Hit points: 1.0
  • ID: NULTTransport. Cost: 2500, Hit points: 10000.0
  • ID: Reaper17Harvester. Hit points: 5000.0
  • ID: Reaper17ShardWalker. Cost: 800
  • ID: Reaper17Stormrider. Cost: 1500, Hit points: 2800
  • ID: SteelTalonsAPC. Cost: 700, Hit points: 2800
  • ID: SteelTalonsBehemothHusk. Hit points: 2000
  • ID: SteelTalonsBehemoth. Cost: 2200, Hit points: 5500
  • ID: SteelTalonsCombatEngineer. Cost: 500, Hit points: 75.0
  • ID: SteelTalonsHeavyHarvester. Cost: 1600, Hit points: 5200
  • ID: SteelTalonsImprovedSonicTank. Cost: 1100, Hit points: 3400
  • ID: SteelTalonsRepairAPC. Cost: 700, Hit points: 2800
  • ID: SteelTalonsTitan. Cost: 1300, Hit points: 3800
  • ID: SteelTalonsWolverine. Cost: 900, Hit points: 2000.0
  • ID: Traveler59CultistSquad. Cost: 1000
  • ID: Traveler59Cultist. Cost: 70, Hit points: 250
  • ID: Traveler59RazorDroneSquad. Cost: 300
  • ID: Traveler59StormColumn. Cost: 3000
  • ID: Traveler59Stormrider. Cost: 1500, Hit points: 2800
  • ID: ZOCOMHarvester. Cost: 1600, Hit points: 5000
  • ID: ZOCOMImprovedSonicTank. Cost: 1600, Hit points: 3400
  • ID: ZOCOMMultUpgradeCent. Cost: 2000, Hit points: 3000.0
  • ID: ZOCOMOrca. Cost: 1500
  • ID: ZOCOMRepairAPC. Cost: 700, Hit points: 2800
  • ID: ZOCOMZoneRaiderSquad. Cost: 1300
  • ID: ZOCOMZoneRaider. Cost: 313, Hit points: 240


This post has been edited by R Schneider: Oct 17 2009, 16:07 PM

Posts: 5,734

Game: Command and Conquer 3

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# 10Oroibahazopi Oct 17 2009, 15:20 PM
You're allowed to post up all the data within the XMLs but are not allowed to post the XMLs themselves? I literally facepalmed. The only purpose that serves is slowing down the modders.

Anyway R Schneider I toast your achievements.

This post has been edited by Oroibahazopi: Oct 17 2009, 15:26 PM

Posts: 4,963

Game: Universe at War

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# 11Eph2.8-9 Oct 17 2009, 15:26 PM
QUOTE(Oroibahazopi @ Oct 17 2009, 09:20 AM) *

You're allowed to post up all the data within the XMLs but are not allowed to post the XMLs themselves? I literally facepalmed. The only purpose that serves is slowing down the modders.

Anyway R Schneider I toast you achievements.


That's correct, to an extent. We cannot post the XML files themselves, but we can send them to people who are working on the MOD SDK. This has come down straight from EA, so that's what we have to go with.

Posts: 2,702

Game: Kanes Wrath

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# 12R Schneider Oct 17 2009, 15:37 PM
QUOTE(Oroibahazopi @ Oct 17 2009, 16:20 PM) *
You're allowed to post up all the data within the XMLs but are not allowed to post the XMLs themselves? I literally facepalmed. The only purpose that serves is slowing down the modders.

Well, there is a huge difference between the one or two values we're listing here and the entire game object XML files, which contain the entire game logic. So the non-distribution condition certainly prevents us from making the KW game logic public.

On the other hand, you're perfectly right that one can hardly make a mod unless one has the original XML files to start with. I imagine that if you are serious about making a mod, you might get permission to have the XML files, but they're not openly lying around for anyone to have a look -- which is quite a shame, since lots of people only get into modding after playing around and seeing what can be done. I don't claim to understand the reasoning behind this restriction (or the reason behind not wanting there to be an SDK).

QUOTE(Oroibahazopi @ Oct 17 2009, 16:20 PM) *
Anyway R Schneider I toast your achievements.

Thanks :-) When dealing with XML, it's always good to use some XSLT!

Posts: 5,734

Game: Command and Conquer 3

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# 13Oroibahazopi Oct 17 2009, 15:46 PM
QUOTE(R Schneider @ Oct 17 2009, 16:37 PM) *

Well, there is a huge difference between the one or two values we're listing here and the entire game object XML files, which contain the entire game logic. So the non-distribution condition certainly prevents us from making the KW game logic public.

Forgive my cynicism, but my confidence in the laziness of the devs makes me question just how different the logic is between KW and TW.

Also with official data reverse engineering becomes possible, that was my only point.

QUOTE
Thanks :-) When dealing with XML, it's always good to use some XSLT!

happy.gif

This post has been edited by Oroibahazopi: Oct 17 2009, 15:47 PM

Posts: 4,963

Game: Universe at War

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# 14R Schneider Oct 17 2009, 15:54 PM
QUOTE(Oroibahazopi @ Oct 17 2009, 16:46 PM) *
Forgive my cynicism, but my confidence in the laziness of the devs makes me question just how different the logic is between KW and TW.

Well, that you can try for yourself -- take the TW SDK, compile stuff and make your own "TW Mod" for KW :-) I'm sure that most of the KW game logic has been copy-pasted from TW (times three, for each subfaction) and suitably modified to create KW, but nonetheless the entire body of work is something they don't want to disclose publicly. There's a little bit about the enhancements of the KW engine in this thread.

QUOTE(Oroibahazopi @ Oct 17 2009, 16:46 PM) *
Also with official data reverse engineering becomes possible, that was my only point. ^_^

I should seriously doubt that. Give it a try, see for yourself!

This post has been edited by R Schneider: Oct 17 2009, 15:55 PM

Posts: 5,734

Game: Command and Conquer 3

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# 15Lauren Oct 17 2009, 16:14 PM
defines are in GlobalData\GlobalDefines.xml

Posts: 179

Game: Kanes Wrath

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# 16Gromij Oct 17 2009, 16:16 PM
can you find the info about how much a unit must do in damage/cost before it gains veterancy, as well as how much it gives out?

I bet there are some that haven't been noticed, considering there are already zocom preds, titans and concabs.

Posts: 2,856

Clan: Trauma

Game: Kanes Wrath

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# 17Lauren Oct 17 2009, 16:22 PM
XP needed is 3/6/9 times the cost of the unit.
XP given is cost * 1/1.3/1.6/2

Posts: 179

Game: Kanes Wrath

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# 18cnc315d34d Oct 17 2009, 16:32 PM
well yea thats the general rule but apparently there are inconsistencies in the values of some of the units

like zocom preds give too much xp reward for their cost, titans hardly ever rank up, heroic disints give too little reward etc

Posts: 8,719

Game: Kanes Wrath

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# 19Lauren Oct 17 2009, 16:55 PM
right, zocom pred gives 2500/3250/4000/5000
and needs 7500/15000/22500

titan gives 1200/1580/1990/2400
xp needed like the zocom pred

desintegrators give 60/78/96/16 (per unit in squad)

if you know some other odd things I can post them but for now I will not go through the complete xml file and compare tongue.gif

Posts: 179

Game: Kanes Wrath

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# 20R Schneider Oct 17 2009, 17:37 PM
Here's the list of experience stuff.

"Required to reach" is the number of experience points a unit needs to attain that level.

"Awared for kill" is the number of experience points that another units gets for killing this unit.

Experience levels

  • ID: AlienAnnihilatorTripodExperienceLevel_2, required to reach: 9000, awarded for kill: 3900
  • ID: AlienAnnihilatorTripodExperienceLevel_3, required to reach: 18000, awarded for kill: 4800
  • ID: AlienAnnihilatorTripodExperienceLevel_4, required to reach: 27000, awarded for kill: 6000
  • ID: AlienAssimilatorExperienceLevel_1, required to reach: 1, awarded for kill: 500
  • ID: AlienBlinkMastermindExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: AlienBlinkMastermindExperienceLevel_2, required to reach: 4500, awarded for kill: 1950
  • ID: AlienBlinkMastermindExperienceLevel_3, required to reach: 9000, awarded for kill: 2400
  • ID: AlienBlinkMastermindExperienceLevel_4, required to reach: 13500, awarded for kill: 3000
  • ID: AlienBuzzerHive_1, required to reach: 1, awarded for kill: 600
  • ID: AlienBuzzersExperienceLevel_1, required to reach: 1, awarded for kill: 200
  • ID: AlienBuzzersExperienceLevel_2, required to reach: 600, awarded for kill: 260
  • ID: AlienBuzzersExperienceLevel_3, required to reach: 1200, awarded for kill: 320
  • ID: AlienBuzzersExperienceLevel_4, required to reach: 1800, awarded for kill: 400
  • ID: AlienControlCenter_1, required to reach: 1, awarded for kill: 1500
  • ID: AlienCorrupterExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: AlienCorrupterExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: AlienCorrupterExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: AlienCorrupterExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: AlienCustomizableVehicleExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: AlienCustomizableVehicleExperienceLevel_2, required to reach: 6000, awarded for kill: 2600
  • ID: AlienCustomizableVehicleExperienceLevel_3, required to reach: 12000, awarded for kill: 3200
  • ID: AlienCustomizableVehicleExperienceLevel_4, required to reach: 18000, awarded for kill: 4200
  • ID: AlienDevastatorWarshipExperienceLevel_1, required to reach: 1, awarded for kill: 2400
  • ID: AlienDevastatorWarshipExperienceLevel_2, required to reach: 7200, awarded for kill: 3120
  • ID: AlienDevastatorWarshipExperienceLevel_3, required to reach: 14400, awarded for kill: 3840
  • ID: AlienDevastatorWarshipExperienceLevel_4, required to reach: 21600, awarded for kill: 4800
  • ID: AlienDevourerTankExperienceLevel_1, required to reach: 1, awarded for kill: 1400
  • ID: AlienDevourerTankExperienceLevel_2, required to reach: 4200, awarded for kill: 1820
  • ID: AlienDevourerTankExperienceLevel_3, required to reach: 8400, awarded for kill: 2240
  • ID: AlienDevourerTankExperienceLevel_4, required to reach: 12600, awarded for kill: 2800
  • ID: AlienDronePlatform_1, required to reach: 1, awarded for kill: 3500
  • ID: AlienEradicatorHexapodExperienceLevel_1, required to reach: 1, awarded for kill: 4500
  • ID: AlienEradicatorHexapodExperienceLevel_2, required to reach: 13500, awarded for kill: 5800
  • ID: AlienEradicatorHexapodExperienceLevel_3, required to reach: 27000, awarded for kill: 7300
  • ID: AlienEradicatorHexapodExperienceLevel_4, required to reach: 40500, awarded for kill: 9000
  • ID: AlienExplorerExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: AlienFoundry_1, required to reach: 1, awarded for kill: 1500
  • ID: AlienGateway_1, required to reach: 1, awarded for kill: 2000
  • ID: AlienGunWalkerExperienceLevel_1, required to reach: 1, awarded for kill: 700
  • ID: AlienGunWalkerExperienceLevel_2, required to reach: 2100, awarded for kill: 910
  • ID: AlienGunWalkerExperienceLevel_3, required to reach: 4200, awarded for kill: 1120
  • ID: AlienGunWalkerExperienceLevel_4, required to reach: 6300, awarded for kill: 1120
  • ID: AlienHarvesterExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: AlienInvaderFighterExperienceLevel_1, required to reach: 1, awarded for kill: 250
  • ID: AlienInvaderFighterExperienceLevel_2, required to reach: 9000, awarded for kill: 325
  • ID: AlienInvaderFighterExperienceLevel_3, required to reach: 18000, awarded for kill: 400
  • ID: AlienInvaderFighterExperienceLevel_4, required to reach: 27000, awarded for kill: 500
  • ID: AlienLightningSpike_1, required to reach: 1, awarded for kill: 1500
  • ID: AlienMCVExperienceLevel_1, required to reach: 1, awarded for kill: 3500
  • ID: AlienMastermindExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: AlienMastermindExperienceLevel_2, required to reach: 4500, awarded for kill: 1950
  • ID: AlienMastermindExperienceLevel_3, required to reach: 9000, awarded for kill: 2400
  • ID: AlienMastermindExperienceLevel_4, required to reach: 13500, awarded for kill: 3000
  • ID: AlienMechapedeBodySegmentsExperienceLevel_1, required to reach: 1, awarded for kill: 100
  • ID: AlienMechapedeBodySegmentsExperienceLevel_2, required to reach: 6000, awarded for kill: 130
  • ID: AlienMechapedeBodySegmentsExperienceLevel_3, required to reach: 12000, awarded for kill: 160
  • ID: AlienMechapedeBodySegmentsExperienceLevel_4, required to reach: 18000, awarded for kill: 260
  • ID: AlienMiniMCVOutpost_1, required to reach: 1, awarded for kill: 1500
  • ID: AlienMothershipExperienceLevel_1, required to reach: 1, awarded for kill: 10000
  • ID: AlienMothershipExperienceLevel_2, required to reach: 30000, awarded for kill: 13333
  • ID: AlienMothershipExperienceLevel_3, required to reach: 60000, awarded for kill: 16666
  • ID: AlienMothershipExperienceLevel_4, required to reach: 90000, awarded for kill: 20000
  • ID: AlienPhotonCannon_1, required to reach: 1, awarded for kill: 1200
  • ID: AlienPlanetaryAssaultCarrierExperienceLevel_1, required to reach: 1, awarded for kill: 3000
  • ID: AlienPlanetaryAssaultCarrierExperienceLevel_2, required to reach: 9000, awarded for kill: 3900
  • ID: AlienPlanetaryAssaultCarrierExperienceLevel_3, required to reach: 18000, awarded for kill: 4800
  • ID: AlienPlanetaryAssaultCarrierExperienceLevel_4, required to reach: 27000, awarded for kill: 6000
  • ID: AlienPlasmaMissileBattery_1, required to reach: 1, awarded for kill: 800
  • ID: AlienPortal_1, required to reach: 1, awarded for kill: 600
  • ID: AlienPowerProjector_1, required to reach: 1, awarded for kill: 600
  • ID: AlienRazorDroneSquadExperienceLevel_1, required to reach: 1, awarded for kill: 60
  • ID: AlienRazorDroneSquadExperienceLevel_2, required to reach: 900, awarded for kill: 78
  • ID: AlienRazorDroneSquadExperienceLevel_3, required to reach: 1800, awarded for kill: 96
  • ID: AlienRazorDroneSquadExperienceLevel_4, required to reach: 2700, awarded for kill: 16
  • ID: AlienReactor_1, required to reach: 1, awarded for kill: 4000
  • ID: AlienRiftGenerator_1, required to reach: 1, awarded for kill: 5000
  • ID: AlienSeekerTankExperienceLevel_1, required to reach: 1, awarded for kill: 800
  • ID: AlienSeekerTankExperienceLevel_2, required to reach: 2400, awarded for kill: 1040
  • ID: AlienSeekerTankExperienceLevel_3, required to reach: 4800, awarded for kill: 1280
  • ID: AlienSeekerTankExperienceLevel_4, required to reach: 7200, awarded for kill: 1600
  • ID: AlienShockTrooperSquadExperienceLevel_1, required to reach: 1, awarded for kill: 266
  • ID: AlienShockTrooperSquadExperienceLevel_2, required to reach: 2400, awarded for kill: 345
  • ID: AlienShockTrooperSquadExperienceLevel_3, required to reach: 4800, awarded for kill: 425
  • ID: AlienShockTrooperSquadExperienceLevel_4, required to reach: 7200, awarded for kill: 532
  • ID: AlienSignalTransmitter_1, required to reach: 1, awarded for kill: 3000
  • ID: AlienSporePod_1, required to reach: 1, awarded for kill: 1500
  • ID: AlienStalkerSquadExperienceLevel_1, required to reach: 1, awarded for kill: 266
  • ID: AlienStalkerSquadExperienceLevel_2, required to reach: 2400, awarded for kill: 345
  • ID: AlienStalkerSquadExperienceLevel_3, required to reach: 4800, awarded for kill: 425
  • ID: AlienStalkerSquadExperienceLevel_4, required to reach: 7200, awarded for kill: 532
  • ID: AlienStatisChamber_1, required to reach: 1, awarded for kill: 1200
  • ID: AlienStormColumn_1, required to reach: 1, awarded for kill: 1500
  • ID: AlienStormriderExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: AlienStormriderExperienceLevel_2, required to reach: 4500, awarded for kill: 1950
  • ID: AlienStormriderExperienceLevel_3, required to reach: 9000, awarded for kill: 2400
  • ID: AlienStormriderExperienceLevel_4, required to reach: 13500, awarded for kill: 3000
  • ID: AlienTibHive_1, required to reach: 1, awarded for kill: 2500
  • ID: AlienTiberiumTower_1, required to reach: 1, awarded for kill: 2000
  • ID: AlienWarpBeacon_1, required to reach: 1, awarded for kill: 1000
  • ID: BlackHandAttackBikeExperienceLevel_1, required to reach: 1, awarded for kill: 600
  • ID: BlackHandAttackBikeExperienceLevel_2, required to reach: 1800, awarded for kill: 780
  • ID: BlackHandAttackBikeExperienceLevel_3, required to reach: 3600, awarded for kill: 960
  • ID: BlackHandAttackBikeExperienceLevel_4, required to reach: 5400, awarded for kill: 1200
  • ID: BlackHandBeamCannonExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: BlackHandBeamCannonExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: BlackHandBeamCannonExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: BlackHandBeamCannonExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: BlackHandBlackConfessorSquadExperienceLevel_4, required to reach: 8100, awarded for kill: 300
  • ID: BlackHandBlackDiscipleExperienceLevel_1, required to reach: 1, awarded for kill: 8
  • ID: BlackHandBlackDiscipleExperienceLevel_2, required to reach: 300, awarded for kill: 10
  • ID: BlackHandBlackDiscipleExperienceLevel_3, required to reach: 600, awarded for kill: 12
  • ID: BlackHandBlackDiscipleExperienceLevel_4, required to reach: 900, awarded for kill: 16
  • ID: BlackHandBlackHandSquadExperienceLevel_1, required to reach: 1, awarded for kill: 150
  • ID: BlackHandBlackHandSquadExperienceLevel_2, required to reach: 2700, awarded for kill: 195
  • ID: BlackHandBlackHandSquadExperienceLevel_3, required to reach: 5400, awarded for kill: 240
  • ID: BlackHandBlackHandSquadExperienceLevel_4, required to reach: 8100, awarded for kill: 300
  • ID: BlackHandBunkerTruckExperienceLevel_1, required to reach: 1, awarded for kill: 700
  • ID: BlackHandBunkerTruckExperienceLevel_2, required to reach: 2100, awarded for kill: 910
  • ID: BlackHandBunkerTruckExperienceLevel_3, required to reach: 4200, awarded for kill: 1120
  • ID: BlackHandBunkerTruckExperienceLevel_4, required to reach: 6300, awarded for kill: 1400
  • ID: BlackHandCommandoExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: BlackHandCommandoExperienceLevel_2, required to reach: 6000, awarded for kill: 2666
  • ID: BlackHandCommandoExperienceLevel_3, required to reach: 12000, awarded for kill: 3333
  • ID: BlackHandCommandoExperienceLevel_4, required to reach: 18000, awarded for kill: 4000
  • ID: BlackHandConfessorSquadExperienceLevel_1, required to reach: 1, awarded for kill: 150
  • ID: BlackHandConfessorSquadExperienceLevel_2, required to reach: 2700, awarded for kill: 195
  • ID: BlackHandConfessorSquadExperienceLevel_3, required to reach: 5400, awarded for kill: 240
  • ID: BlackHandConstructionYard_1, required to reach: 1, awarded for kill: 3500
  • ID: BlackHandCrane_1, required to reach: 1, awarded for kill: 1500
  • ID: BlackHandCustomWarmechExperienceLevel_1, required to reach: 1, awarded for kill: 3000
  • ID: BlackHandCustomWarmechExperienceLevel_2, required to reach: 9000, awarded for kill: 3900
  • ID: BlackHandCustomWarmechExperienceLevel_3, required to reach: 18000, awarded for kill: 4800
  • ID: BlackHandCustomWarmechExperienceLevel_4, required to reach: 27000, awarded for kill: 6000
  • ID: BlackHandDecoyTempleOfNOD_1, required to reach: 1, awarded for kill: 500
  • ID: BlackHandDropZone_1, required to reach: 1, awarded for kill: 2000
  • ID: BlackHandEmissaryExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: BlackHandFanaticSquadExperienceLevel_1, required to reach: 1, awarded for kill: 160
  • ID: BlackHandFlameTankExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: BlackHandFlameTankExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: BlackHandFlameTankExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: BlackHandFlameTankExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: BlackHandHandOfNOD_1, required to reach: 1, awarded for kill: 500
  • ID: BlackHandHanger_1, required to reach: 1, awarded for kill: 1000
  • ID: BlackHandHarvesterExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: BlackHandLaserCannonSpawn_1, required to reach: 1, awarded for kill: 400
  • ID: BlackHandLaserCannon_1, required to reach: 1, awarded for kill: 400
  • ID: BlackHandMCVExperienceLevel_1, required to reach: 1, awarded for kill: 3500
  • ID: BlackHandMetaUnitExperienceLevel_1, required to reach: 1, awarded for kill: 4500
  • ID: BlackHandMetaUnitExperienceLevel_2, required to reach: 13500, awarded for kill: 5800
  • ID: BlackHandMetaUnitExperienceLevel_3, required to reach: 27000, awarded for kill: 7300
  • ID: BlackHandMetaUnitExperienceLevel_4, required to reach: 40500, awarded for kill: 9000
  • ID: BlackHandMilitantRocketSquadExperienceLevel_1, required to reach: 1, awarded for kill: 200
  • ID: BlackHandMilitantRocketSquadExperienceLevel_2, required to reach: 1200, awarded for kill: 260
  • ID: BlackHandMilitantRocketSquadExperienceLevel_3, required to reach: 2400, awarded for kill: 320
  • ID: BlackHandMilitantRocketSquadExperienceLevel_4, required to reach: 3600, awarded for kill: 400
  • ID: BlackHandMilitantSquadExperienceLevel_1, required to reach: 1, awarded for kill: 22
  • ID: BlackHandMilitantSquadExperienceLevel_2, required to reach: 600, awarded for kill: 28
  • ID: BlackHandMilitantSquadExperienceLevel_3, required to reach: 1200, awarded for kill: 35
  • ID: BlackHandMilitantSquadExperienceLevel_4, required to reach: 1800, awarded for kill: 44
  • ID: BlackHandMiniMCVOutpost_1, required to reach: 1, awarded for kill: 1500
  • ID: BlackHandMobileArtilleryExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: BlackHandMobileArtilleryExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: BlackHandMobileArtilleryExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: BlackHandMobileArtilleryExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: BlackHandObelisk_1, required to reach: 1, awarded for kill: 1800
  • ID: BlackHandOperationsCenter_1, required to reach: 1, awarded for kill: 1500
  • ID: BlackHandPowerPlant_1, required to reach: 1, awarded for kill: 500
  • ID: BlackHandRaiderTankExperienceLevel_1, required to reach: 1, awarded for kill: 800
  • ID: BlackHandRaiderTankExperienceLevel_2, required to reach: 2400, awarded for kill: 1040
  • ID: BlackHandRaiderTankExperienceLevel_3, required to reach: 4800, awarded for kill: 1280
  • ID: BlackHandRaiderTankExperienceLevel_4, required to reach: 7200, awarded for kill: 1600
  • ID: BlackHandRefinery_1, required to reach: 1, awarded for kill: 2000
  • ID: BlackHandRocketBunkerSpawn_1, required to reach: 1, awarded for kill: 266
  • ID: BlackHandRocketBunker_1, required to reach: 1, awarded for kill: 266
  • ID: BlackHandSaboteurExperienceLevel_1, required to reach: 1, awarded for kill: 500
  • ID: BlackHandSaboteurExperienceLevel_2, required to reach: 1500, awarded for kill: 666
  • ID: BlackHandSaboteurExperienceLevel_3, required to reach: 3000, awarded for kill: 833
  • ID: BlackHandSaboteurExperienceLevel_4, required to reach: 4500, awarded for kill: 1000
  • ID: BlackHandScorpionBuggyExperienceLevel_1, required to reach: 1, awarded for kill: 400
  • ID: BlackHandScorpionBuggyExperienceLevel_2, required to reach: 1200, awarded for kill: 520
  • ID: BlackHandScorpionBuggyExperienceLevel_3, required to reach: 2400, awarded for kill: 640
  • ID: BlackHandScorpionBuggyExperienceLevel_4, required to reach: 3600, awarded for kill: 800
  • ID: BlackHandSecretShrine_1, required to reach: 1, awarded for kill: 1500
  • ID: BlackHandShadowSquadExperienceLevel_1, required to reach: 1, awarded for kill: 200
  • ID: BlackHandShadowSquadExperienceLevel_2, required to reach: 2400, awarded for kill: 260
  • ID: BlackHandShadowSquadExperienceLevel_3, required to reach: 4800, awarded for kill: 320
  • ID: BlackHandShadowSquadExperienceLevel_4, required to reach: 7200, awarded for kill: 400
  • ID: BlackHandShredderTurretHub_1, required to reach: 1, awarded for kill: 200
  • ID: BlackHandShredderTurret_1, required to reach: 1, awarded for kill: 200
  • ID: BlackHandStealthTankExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: BlackHandStealthTankExperienceLevel_2, required to reach: 4500, awarded for kill: 1950
  • ID: BlackHandStealthTankExperienceLevel_3, required to reach: 9000, awarded for kill: 2400
  • ID: BlackHandStealthTankExperienceLevel_4, required to reach: 13500, awarded for kill: 3000
  • ID: BlackHandTechAssemblyPlant_1, required to reach: 1, awarded for kill: 4000
  • ID: BlackHandTempleOfNOD_1, required to reach: 1, awarded for kill: 5000
  • ID: BlackHandTiberiumSilo_1, required to reach: 1, awarded for kill: 500
  • ID: BlackHandVenomExperienceLevel_1, required to reach: 1, awarded for kill: 700
  • ID: BlackHandVenomExperienceLevel_2, required to reach: 2100, awarded for kill: 910
  • ID: BlackHandVenomExperienceLevel_3, required to reach: 4200, awarded for kill: 1120
  • ID: BlackHandVenomExperienceLevel_4, required to reach: 6300, awarded for kill: 1400
  • ID: CDMTowerExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: CivBunkerExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: CivilianTransportExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: ControlPointExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: CorruptedInfantryExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: DefensiveTowerExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: ElectroMagneticPulseControlCenterExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: GDIAABatteryExperienceLevel_1, required to reach: 1, awarded for kill: 800
  • ID: GDIAAScoutExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: GDIAAScoutExperienceLevel_2, required to reach: 2100, awarded for kill: 1300
  • ID: GDIAAScoutExperienceLevel_3, required to reach: 4200, awarded for kill: 1600
  • ID: GDIAAScoutExperienceLevel_4, required to reach: 6300, awarded for kill: 2000
  • ID: GDIAPCExperienceLevel_1, required to reach: 1, awarded for kill: 700
  • ID: GDIAPCExperienceLevel_2, required to reach: 2100, awarded for kill: 910
  • ID: GDIAPCExperienceLevel_3, required to reach: 4200, awarded for kill: 1120
  • ID: GDIAPCExperienceLevel_4, required to reach: 6300, awarded for kill: 1400
  • ID: GDIAirSupportExperienceLevel_1, required to reach: 1, awarded for kill: 300
  • ID: GDIAirTowerExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: GDIArmoryExperienceLevel_1, required to reach: 1, awarded for kill: 4000
  • ID: GDIBarracksExperienceLevel_1, required to reach: 1, awarded for kill: 500
  • ID: GDIBattleBaseExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: GDICommandPostExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: GDICommandoExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: GDICommandoExperienceLevel_2, required to reach: 6000, awarded for kill: 2600
  • ID: GDICommandoExperienceLevel_3, required to reach: 12000, awarded for kill: 3200
  • ID: GDICommandoExperienceLevel_4, required to reach: 18000, awarded for kill: 4000
  • ID: GDIConstructionYardExperienceLevel_1, required to reach: 1, awarded for kill: 3500
  • ID: GDICraneExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: GDIEngineerExperienceLevel_1, required to reach: 1, awarded for kill: 500
  • ID: GDIFireHawkExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: GDIFireHawkExperienceLevel_2, required to reach: 4500, awarded for kill: 1950
  • ID: GDIFireHawkExperienceLevel_3, required to reach: 9000, awarded for kill: 2400
  • ID: GDIFireHawkExperienceLevel_4, required to reach: 13500, awarded for kill: 3000
  • ID: GDIGolumCannonExperienceLevel_1, required to reach: 1, awarded for kill: 1200
  • ID: GDIGrenadeSoldierSquadExperienceLevel_1, required to reach: 1, awarded for kill: 200
  • ID: GDIGrenadeSoldierSquadExperienceLevel_2, required to reach: 2400, awarded for kill: 260
  • ID: GDIGrenadeSoldierSquadExperienceLevel_3, required to reach: 4800, awarded for kill: 320
  • ID: GDIGrenadeSoldierSquadExperienceLevel_4, required to reach: 7200, awarded for kill: 400
  • ID: GDIHammerheadExperienceLevel_1, required to reach: 1, awarded for kill: 1100
  • ID: GDIHammerheadExperienceLevel_2, required to reach: 3300, awarded for kill: 1430
  • ID: GDIHammerheadExperienceLevel_3, required to reach: 6600, awarded for kill: 1760
  • ID: GDIHammerheadExperienceLevel_4, required to reach: 9900, awarded for kill: 2200
  • ID: GDIHarvesterExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: GDIHarvesterExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: GDIHarvesterExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: GDIHarvesterExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: GDIIonCannonControlExperienceLevel_1, required to reach: 1, awarded for kill: 5000
  • ID: GDIJuggernaughtExperienceLevel_1, required to reach: 1, awarded for kill: 2200
  • ID: GDIJuggernaughtExperienceLevel_2, required to reach: 6600, awarded for kill: 2860
  • ID: GDIJuggernaughtExperienceLevel_3, required to reach: 13200, awarded for kill: 3520
  • ID: GDIJuggernaughtExperienceLevel_4, required to reach: 19800, awarded for kill: 4400
  • ID: GDIMARVExperienceLevel_1, required to reach: 1, awarded for kill: 4500
  • ID: GDIMARVExperienceLevel_2, required to reach: 13500, awarded for kill: 5800
  • ID: GDIMARVExperienceLevel_3, required to reach: 27000, awarded for kill: 7300
  • ID: GDIMARVExperienceLevel_4, required to reach: 40500, awarded for kill: 9000
  • ID: GDIMCVExperienceLevel_1, required to reach: 1, awarded for kill: 3500
  • ID: GDIMammothExperienceLevel_1, required to reach: 1, awarded for kill: 2500
  • ID: GDIMammothExperienceLevel_2, required to reach: 7500, awarded for kill: 3250
  • ID: GDIMammothExperienceLevel_3, required to reach: 15000, awarded for kill: 4000
  • ID: GDIMammothExperienceLevel_4, required to reach: 22500, awarded for kill: 5000
  • ID: GDIMedicalBayExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: GDIMiniMCVOutpostExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: GDIMissileSoldierSquadExperienceLevel_1, required to reach: 1, awarded for kill: 200
  • ID: GDIMissileSoldierSquadExperienceLevel_2, required to reach: 1200, awarded for kill: 260
  • ID: GDIMissileSoldierSquadExperienceLevel_3, required to reach: 2400, awarded for kill: 320
  • ID: GDIMissileSoldierSquadExperienceLevel_4, required to reach: 3600, awarded for kill: 400
  • ID: GDIOrcaExperienceLevel_1, required to reach: 1, awarded for kill: 1100
  • ID: GDIOrcaExperienceLevel_2, required to reach: 3300, awarded for kill: 1430
  • ID: GDIOrcaExperienceLevel_3, required to reach: 6600, awarded for kill: 1760
  • ID: GDIOrcaExperienceLevel_4, required to reach: 9900, awarded for kill: 2200
  • ID: GDIPitbullExperienceLevel_1, required to reach: 1, awarded for kill: 700
  • ID: GDIPitbullExperienceLevel_2, required to reach: 2100, awarded for kill: 910
  • ID: GDIPitbullExperienceLevel_3, required to reach: 4200, awarded for kill: 1120
  • ID: GDIPitbullExperienceLevel_4, required to reach: 6300, awarded for kill: 1400
  • ID: GDIPowerPlantExperienceLevel_1, required to reach: 1, awarded for kill: 800
  • ID: GDIPredatorExperienceLevel_1, required to reach: 1, awarded for kill: 1100
  • ID: GDIPredatorExperienceLevel_2, required to reach: 3300, awarded for kill: 1430
  • ID: GDIPredatorExperienceLevel_3, required to reach: 6600, awarded for kill: 1760
  • ID: GDIPredatorExperienceLevel_4, required to reach: 9900, awarded for kill: 2200
  • ID: GDIRefineryExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: GDIRifleSoldierSquadExperienceLevel_1, required to reach: 1, awarded for kill: 50
  • ID: GDIRifleSoldierSquadExperienceLevel_2, required to reach: 900, awarded for kill: 66
  • ID: GDIRifleSoldierSquadExperienceLevel_3, required to reach: 1800, awarded for kill: 84
  • ID: GDIRifleSoldierSquadExperienceLevel_4, required to reach: 2700, awarded for kill: 100
  • ID: GDIRigExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: GDIRigExperienceLevel_2, required to reach: 6000, awarded for kill: 2600
  • ID: GDIRigExperienceLevel_3, required to reach: 12000, awarded for kill: 3200
  • ID: GDIRigExperienceLevel_4, required to reach: 18000, awarded for kill: 4000
  • ID: GDISniperSquadExperienceLevel_1, required to reach: 1, awarded for kill: 500
  • ID: GDISniperSquadExperienceLevel_2, required to reach: 3000, awarded for kill: 650
  • ID: GDISniperSquadExperienceLevel_3, required to reach: 6000, awarded for kill: 800
  • ID: GDISniperSquadExperienceLevel_4, required to reach: 9000, awarded for kill: 1000
  • ID: GDISonicTankExperienceLevel_1, required to reach: 1, awarded for kill: 1100
  • ID: GDISonicTankExperienceLevel_2, required to reach: 3300, awarded for kill: 1430
  • ID: GDISonicTankExperienceLevel_3, required to reach: 6600, awarded for kill: 1760
  • ID: GDISonicTankExperienceLevel_4, required to reach: 9900, awarded for kill: 2200
  • ID: GDISpaceCommandUplinkExperienceLevel_1, required to reach: 1, awarded for kill: 3000
  • ID: GDISurveyorExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: GDITerraformingStationExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: GDITiberiumSiloExperienceLevel_1, required to reach: 1, awarded for kill: 500
  • ID: GDIV35OxExperienceLevel_1, required to reach: 1, awarded for kill: 5000
  • ID: GDIV35Ox_SummonedExperienceLevel_1, required to reach: 1, awarded for kill: 5000
  • ID: GDIV35Ox_SummonedForVehicleExperienceLevel_1, required to reach: 1, awarded for kill: 5000
  • ID: GDIWallHubExperienceLevel_1, required to reach: 1, awarded for kill: 50
  • ID: GDIWarFactoryExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: GDIWatchTowerExperienceLevel_1, required to reach: 1, awarded for kill: 600
  • ID: GDIZoneTrooperSquadExperienceLevel_1, required to reach: 1, awarded for kill: 312
  • ID: GDIZoneTrooperSquadExperienceLevel_2, required to reach: 3750, awarded for kill: 405
  • ID: GDIZoneTrooperSquadExperienceLevel_3, required to reach: 7500, awarded for kill: 500
  • ID: GDIZoneTrooperSquadExperienceLevel_4, required to reach: 11250, awarded for kill: 624
  • ID: MG_Alien_Hive_1, required to reach: 1, awarded for kill: 2500
  • ID: MG_GDI_ReclamatorHubLevel_1, required to reach: 1, awarded for kill: 2500
  • ID: MG_NOD_WarmechFacility_1, required to reach: 1, awarded for kill: 2500
  • ID: MOKCyborgInfantrySquadExperienceLevel_1, required to reach: 1, awarded for kill: 150
  • ID: MOKCyborgInfantrySquadExperienceLevel_2, required to reach: 2700, awarded for kill: 195
  • ID: MOKCyborgInfantrySquadExperienceLevel_3, required to reach: 5400, awarded for kill: 240
  • ID: MOKCyborgInfantrySquadExperienceLevel_4, required to reach: 8100, awarded for kill: 300
  • ID: MarkedOfKaneAttackBikeExperienceLevel_1, required to reach: 1, awarded for kill: 600
  • ID: MarkedOfKaneAttackBikeExperienceLevel_2, required to reach: 1800, awarded for kill: 780
  • ID: MarkedOfKaneAttackBikeExperienceLevel_3, required to reach: 3600, awarded for kill: 960
  • ID: MarkedOfKaneAttackBikeExperienceLevel_4, required to reach: 5400, awarded for kill: 1200
  • ID: MarkedOfKaneAvatarExperienceLevel_1, required to reach: 1, awarded for kill: 2200
  • ID: MarkedOfKaneAvatarExperienceLevel_2, required to reach: 6600, awarded for kill: 2860
  • ID: MarkedOfKaneAvatarExperienceLevel_3, required to reach: 13200, awarded for kill: 3520
  • ID: MarkedOfKaneAvatarExperienceLevel_4, required to reach: 19800, awarded for kill: 5380
  • ID: MarkedOfKaneBeamCannonExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: MarkedOfKaneBeamCannonExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: MarkedOfKaneBeamCannonExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: MarkedOfKaneBeamCannonExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: MarkedOfKaneBunkerTruckExperienceLevel_1, required to reach: 1, awarded for kill: 700
  • ID: MarkedOfKaneBunkerTruckExperienceLevel_2, required to reach: 2100, awarded for kill: 910
  • ID: MarkedOfKaneBunkerTruckExperienceLevel_3, required to reach: 4200, awarded for kill: 1120
  • ID: MarkedOfKaneBunkerTruckExperienceLevel_4, required to reach: 6300, awarded for kill: 1400
  • ID: MarkedOfKaneCommandoExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: MarkedOfKaneCommandoExperienceLevel_2, required to reach: 6000, awarded for kill: 2666
  • ID: MarkedOfKaneCommandoExperienceLevel_3, required to reach: 12000, awarded for kill: 3333
  • ID: MarkedOfKaneCommandoExperienceLevel_4, required to reach: 18000, awarded for kill: 4000
  • ID: MarkedOfKaneConfessorExperienceLevel_1, required to reach: 1, awarded for kill: 8
  • ID: MarkedOfKaneConfessorExperienceLevel_2, required to reach: 300, awarded for kill: 10
  • ID: MarkedOfKaneConfessorExperienceLevel_3, required to reach: 600, awarded for kill: 12
  • ID: MarkedOfKaneConfessorExperienceLevel_4, required to reach: 900, awarded for kill: 16
  • ID: MarkedOfKaneConstructionYard_1, required to reach: 1, awarded for kill: 3500
  • ID: MarkedOfKaneCrane_1, required to reach: 1, awarded for kill: 1500
  • ID: MarkedOfKaneDisruptionTower_1, required to reach: 1, awarded for kill: 1000
  • ID: MarkedOfKaneDropZone_1, required to reach: 1, awarded for kill: 2000
  • ID: MarkedOfKaneEmissaryExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: MarkedOfKaneFanaticSquadExperienceLevel_1, required to reach: 1, awarded for kill: 160
  • ID: MarkedOfKaneFlameTankExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: MarkedOfKaneFlameTankExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: MarkedOfKaneFlameTankExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: MarkedOfKaneFlameTankExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: MarkedOfKaneHandOfNod_1, required to reach: 1, awarded for kill: 500
  • ID: MarkedOfKaneHanger_1, required to reach: 1, awarded for kill: 1000
  • ID: MarkedOfKaneHarvesterExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: MarkedOfKaneImprovedCyborgInfantrySquadExperienceLevel_1, required to reach: 1, awarded for kill: 150
  • ID: MarkedOfKaneImprovedCyborgInfantrySquadExperienceLevel_2, required to reach: 2700, awarded for kill: 195
  • ID: MarkedOfKaneImprovedCyborgInfantrySquadExperienceLevel_3, required to reach: 5400, awarded for kill: 240
  • ID: MarkedOfKaneImprovedCyborgInfantrySquadExperienceLevel_4, required to reach: 8100, awarded for kill: 300
  • ID: MarkedOfKaneLaserCannonSpawn_1, required to reach: 1, awarded for kill: 400
  • ID: MarkedOfKaneLaserCannon_1, required to reach: 1, awarded for kill: 400
  • ID: MarkedOfKaneMCVExperienceLevel_1, required to reach: 1, awarded for kill: 3500
  • ID: MarkedOfKaneMetaUnitExperienceLevel_1, required to reach: 1, awarded for kill: 4500
  • ID: MarkedOfKaneMetaUnitExperienceLevel_2, required to reach: 13500, awarded for kill: 5800
  • ID: MarkedOfKaneMetaUnitExperienceLevel_3, required to reach: 27000, awarded for kill: 7300
  • ID: MarkedOfKaneMetaUnitExperienceLevel_4, required to reach: 40500, awarded for kill: 9000
  • ID: MarkedOfKaneMilitantRocketSquadExperienceLevel_1, required to reach: 1, awarded for kill: 200
  • ID: MarkedOfKaneMilitantRocketSquadExperienceLevel_2, required to reach: 1200, awarded for kill: 260
  • ID: MarkedOfKaneMilitantRocketSquadExperienceLevel_3, required to reach: 2400, awarded for kill: 320
  • ID: MarkedOfKaneMilitantRocketSquadExperienceLevel_4, required to reach: 3600, awarded for kill: 400
  • ID: MarkedOfKaneMiniMCVOutpost_1, required to reach: 1, awarded for kill: 1500
  • ID: MarkedOfKaneMobileArtilleryExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: MarkedOfKaneMobileArtilleryExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: MarkedOfKaneMobileArtilleryExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: MarkedOfKaneMobileArtilleryExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: MarkedOfKaneObelisk_1, required to reach: 1, awarded for kill: 1800
  • ID: MarkedOfKaneOperationsCenter_1, required to reach: 1, awarded for kill: 1500
  • ID: MarkedOfKanePowerPlant_1, required to reach: 1, awarded for kill: 500
  • ID: MarkedOfKaneRaiderTankExperienceLevel_1, required to reach: 1, awarded for kill: 800
  • ID: MarkedOfKaneRaiderTankExperienceLevel_2, required to reach: 2400, awarded for kill: 1040
  • ID: MarkedOfKaneRaiderTankExperienceLevel_3, required to reach: 4800, awarded for kill: 1280
  • ID: MarkedOfKaneRaiderTankExperienceLevel_4, required to reach: 7200, awarded for kill: 1600
  • ID: MarkedOfKaneRefinery_1, required to reach: 1, awarded for kill: 2000
  • ID: MarkedOfKaneRocketBunkerSpawn_1, required to reach: 1, awarded for kill: 266
  • ID: MarkedOfKaneRocketBunker_1, required to reach: 1, awarded for kill: 266
  • ID: MarkedOfKaneSaboteurExperienceLevel_1, required to reach: 1, awarded for kill: 500
  • ID: MarkedOfKaneSaboteurExperienceLevel_2, required to reach: 1500, awarded for kill: 666
  • ID: MarkedOfKaneSaboteurExperienceLevel_3, required to reach: 3000, awarded for kill: 833
  • ID: MarkedOfKaneSaboteurExperienceLevel_4, required to reach: 4500, awarded for kill: 1000
  • ID: MarkedOfKaneScorpionBuggyExperienceLevel_1, required to reach: 1, awarded for kill: 400
  • ID: MarkedOfKaneScorpionBuggyExperienceLevel_2, required to reach: 1200, awarded for kill: 520
  • ID: MarkedOfKaneScorpionBuggyExperienceLevel_3, required to reach: 2400, awarded for kill: 640
  • ID: MarkedOfKaneScorpionBuggyExperienceLevel_4, required to reach: 3600, awarded for kill: 800
  • ID: MarkedOfKaneSecretShrine_1, required to reach: 1, awarded for kill: 1500
  • ID: MarkedOfKaneShadowSquadExperienceLevel_1, required to reach: 1, awarded for kill: 200
  • ID: MarkedOfKaneShadowSquadExperienceLevel_2, required to reach: 2400, awarded for kill: 260
  • ID: MarkedOfKaneShadowSquadExperienceLevel_3, required to reach: 4800, awarded for kill: 320
  • ID: MarkedOfKaneShadowSquadExperienceLevel_4, required to reach: 7200, awarded for kill: 400
  • ID: MarkedOfKaneShredderTurretHub_1, required to reach: 1, awarded for kill: 200
  • ID: MarkedOfKaneShredderTurret_1, required to reach: 1, awarded for kill: 200
  • ID: MarkedOfKaneStealthTankExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: MarkedOfKaneStealthTankExperienceLevel_2, required to reach: 4500, awarded for kill: 1950
  • ID: MarkedOfKaneStealthTankExperienceLevel_3, required to reach: 9000, awarded for kill: 2400
  • ID: MarkedOfKaneStealthTankExperienceLevel_4, required to reach: 13500, awarded for kill: 3000
  • ID: MarkedOfKaneTechAssemblyPlant_1, required to reach: 1, awarded for kill: 4000
  • ID: MarkedOfKaneTempleOfMarkedOfKane_1, required to reach: 1, awarded for kill: 5000
  • ID: MarkedOfKaneTempleOfNOD_1, required to reach: 1, awarded for kill: 5000
  • ID: MarkedOfKaneTibTrooperSquadExperienceLevel_1, required to reach: 1, awarded for kill: 150
  • ID: MarkedOfKaneTibTrooperSquadExperienceLevel_2, required to reach: 2700, awarded for kill: 195
  • ID: MarkedOfKaneTibTrooperSquadExperienceLevel_3, required to reach: 5400, awarded for kill: 240
  • ID: MarkedOfKaneTibTrooperSquadExperienceLevel_4, required to reach: 8100, awarded for kill: 300
  • ID: MarkedOfKaneTiberiumLiquidationFacility_1, required to reach: 1, awarded for kill: 3000
  • ID: MarkedOfKaneTiberiumSilo_1, required to reach: 1, awarded for kill: 500
  • ID: MarkedOfKaneVenomExperienceLevel_1, required to reach: 1, awarded for kill: 700
  • ID: MarkedOfKaneVenomExperienceLevel_2, required to reach: 2100, awarded for kill: 910
  • ID: MarkedOfKaneVenomExperienceLevel_3, required to reach: 4200, awarded for kill: 1120
  • ID: MarkedOfKaneVenomExperienceLevel_4, required to reach: 6300, awarded for kill: 1400
  • ID: MarkedOfKaneVertigoExperienceLevel_1, required to reach: 1, awarded for kill: 1800
  • ID: MarkedOfKaneVertigoExperienceLevel_2, required to reach: 5400, awarded for kill: 2340
  • ID: MarkedOfKaneVertigoExperienceLevel_3, required to reach: 10800, awarded for kill: 2880
  • ID: MarkedOfKaneVertigoExperienceLevel_4, required to reach: 16200, awarded for kill: 3600
  • ID: MutantHovelExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: MutantMarauderSquadExperienceLevel_1, required to reach: 1, awarded for kill: 100
  • ID: MutantMarauderSquadExperienceLevel_2, required to reach: 1800, awarded for kill: 130
  • ID: MutantMarauderSquadExperienceLevel_3, required to reach: 3600, awarded for kill: 160
  • ID: MutantMarauderSquadExperienceLevel_4, required to reach: 5400, awarded for kill: 200
  • ID: NODAirSupport_1, required to reach: 1, awarded for kill: 300
  • ID: NODArmageddonBomberExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: NODAttackBikeExperienceLevel_1, required to reach: 1, awarded for kill: 600
  • ID: NODAttackBikeExperienceLevel_2, required to reach: 1800, awarded for kill: 780
  • ID: NODAttackBikeExperienceLevel_3, required to reach: 3600, awarded for kill: 960
  • ID: NODAttackBikeExperienceLevel_4, required to reach: 5400, awarded for kill: 1200
  • ID: NODAvatarExperienceLevel_1, required to reach: 1, awarded for kill: 2200
  • ID: NODAvatarExperienceLevel_2, required to reach: 6600, awarded for kill: 2860
  • ID: NODAvatarExperienceLevel_3, required to reach: 13200, awarded for kill: 3520
  • ID: NODAvatarExperienceLevel_4, required to reach: 19800, awarded for kill: 5380
  • ID: NODBeamCannonExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: NODBeamCannonExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: NODBeamCannonExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: NODBeamCannonExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: NODBlackHandSquadExperienceLevel_1, required to reach: 1, awarded for kill: 150
  • ID: NODBlackHandSquadExperienceLevel_2, required to reach: 2700, awarded for kill: 195
  • ID: NODBlackHandSquadExperienceLevel_3, required to reach: 5400, awarded for kill: 240
  • ID: NODBlackHandSquadExperienceLevel_4, required to reach: 8100, awarded for kill: 300
  • ID: NODBunkerTruckExperienceLevel_1, required to reach: 1, awarded for kill: 700
  • ID: NODBunkerTruckExperienceLevel_2, required to reach: 2100, awarded for kill: 910
  • ID: NODBunkerTruckExperienceLevel_3, required to reach: 4200, awarded for kill: 1120
  • ID: NODBunkerTruckExperienceLevel_4, required to reach: 6300, awarded for kill: 1400
  • ID: NODCarryAllExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: NODCarryallInfantryExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: NODCarryallVehicleExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: NODCommandoExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: NODCommandoExperienceLevel_2, required to reach: 6000, awarded for kill: 2666
  • ID: NODCommandoExperienceLevel_3, required to reach: 12000, awarded for kill: 3333
  • ID: NODCommandoExperienceLevel_4, required to reach: 18000, awarded for kill: 4000
  • ID: NODConfessorExperienceLevel_1, required to reach: 1, awarded for kill: 8
  • ID: NODConfessorExperienceLevel_2, required to reach: 300, awarded for kill: 10
  • ID: NODConfessorExperienceLevel_3, required to reach: 600, awarded for kill: 12
  • ID: NODConfessorExperienceLevel_4, required to reach: 900, awarded for kill: 16
  • ID: NODConstructionYard_1, required to reach: 1, awarded for kill: 3500
  • ID: NODCrane_1, required to reach: 1, awarded for kill: 1500
  • ID: NODCyborgInfantrySquadExperienceLevel_1, required to reach: 1, awarded for kill: 150
  • ID: NODCyborgInfantrySquadExperienceLevel_2, required to reach: 2700, awarded for kill: 195
  • ID: NODCyborgInfantrySquadExperienceLevel_3, required to reach: 5400, awarded for kill: 240
  • ID: NODCyborgInfantrySquadExperienceLevel_4, required to reach: 8100, awarded for kill: 300
  • ID: NODDisruptionTower_1, required to reach: 1, awarded for kill: 1000
  • ID: NODDropZone_1, required to reach: 1, awarded for kill: 2000
  • ID: NODEmissaryExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: NODFanaticSquadExperienceLevel_1, required to reach: 1, awarded for kill: 160
  • ID: NODFlameTankExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: NODFlameTankExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: NODFlameTankExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: NODFlameTankExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: NODHandOfNOD_1, required to reach: 1, awarded for kill: 500
  • ID: NODHanger_1, required to reach: 1, awarded for kill: 1000
  • ID: NODHarvesterExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: NODLaserCannonSpawn_1, required to reach: 1, awarded for kill: 400
  • ID: NODLaserCannon_1, required to reach: 1, awarded for kill: 400
  • ID: NODLiquidTiberiumDevice, required to reach: 1, awarded for kill: 2000
  • ID: NODMCVExperienceLevel_1, required to reach: 1, awarded for kill: 3500
  • ID: NODMilitantRocketSquadExperienceLevel_1, required to reach: 1, awarded for kill: 200
  • ID: NODMilitantRocketSquadExperienceLevel_2, required to reach: 1200, awarded for kill: 260
  • ID: NODMilitantRocketSquadExperienceLevel_3, required to reach: 2400, awarded for kill: 320
  • ID: NODMilitantRocketSquadExperienceLevel_4, required to reach: 3600, awarded for kill: 400
  • ID: NODMilitantSquadExperienceLevel_1, required to reach: 1, awarded for kill: 22
  • ID: NODMilitantSquadExperienceLevel_2, required to reach: 600, awarded for kill: 28
  • ID: NODMilitantSquadExperienceLevel_3, required to reach: 1200, awarded for kill: 35
  • ID: NODMilitantSquadExperienceLevel_4, required to reach: 1800, awarded for kill: 44
  • ID: NODMiniMCVOutpost_1, required to reach: 1, awarded for kill: 1500
  • ID: NODMobileArtilleryExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: NODMobileArtilleryExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: NODMobileArtilleryExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: NODMobileArtilleryExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: NODObelisk_1, required to reach: 1, awarded for kill: 1800
  • ID: NODOperationsCenter_1, required to reach: 1, awarded for kill: 1500
  • ID: NODPowerPlant_1, required to reach: 1, awarded for kill: 500
  • ID: NODPropagandatower_1, required to reach: 1, awarded for kill: 2500
  • ID: NODRaiderTankExperienceLevel_1, required to reach: 1, awarded for kill: 800
  • ID: NODRaiderTankExperienceLevel_2, required to reach: 2400, awarded for kill: 1040
  • ID: NODRaiderTankExperienceLevel_3, required to reach: 4800, awarded for kill: 1280
  • ID: NODRaiderTankExperienceLevel_4, required to reach: 7200, awarded for kill: 1600
  • ID: NODRefinery_1, required to reach: 1, awarded for kill: 2000
  • ID: NODRocketBunkerSpawn_1, required to reach: 1, awarded for kill: 266
  • ID: NODRocketBunker_1, required to reach: 1, awarded for kill: 266
  • ID: NODSaboteurExperienceLevel_1, required to reach: 1, awarded for kill: 500
  • ID: NODSaboteurExperienceLevel_2, required to reach: 1500, awarded for kill: 666
  • ID: NODSaboteurExperienceLevel_3, required to reach: 3000, awarded for kill: 833
  • ID: NODSaboteurExperienceLevel_4, required to reach: 4500, awarded for kill: 1000
  • ID: NODScorpionBuggyExperienceLevel_1, required to reach: 1, awarded for kill: 400
  • ID: NODScorpionBuggyExperienceLevel_2, required to reach: 1200, awarded for kill: 520
  • ID: NODScorpionBuggyExperienceLevel_3, required to reach: 2400, awarded for kill: 640
  • ID: NODScorpionBuggyExperienceLevel_4, required to reach: 3600, awarded for kill: 800
  • ID: NODSecretShrine_1, required to reach: 1, awarded for kill: 1500
  • ID: NODShadowSquadExperienceLevel_1, required to reach: 1, awarded for kill: 200
  • ID: NODShadowSquadExperienceLevel_2, required to reach: 2400, awarded for kill: 260
  • ID: NODShadowSquadExperienceLevel_3, required to reach: 4800, awarded for kill: 320
  • ID: NODShadowSquadExperienceLevel_4, required to reach: 7200, awarded for kill: 400
  • ID: NODShredderTurretHub_1, required to reach: 1, awarded for kill: 200
  • ID: NODShredderTurret_1, required to reach: 1, awarded for kill: 200
  • ID: NODStealthTankExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: NODStealthTankExperienceLevel_2, required to reach: 4500, awarded for kill: 1950
  • ID: NODStealthTankExperienceLevel_3, required to reach: 9000, awarded for kill: 24000
  • ID: NODStealthTankExperienceLevel_4, required to reach: 13500, awarded for kill: 3000
  • ID: NODTechAssemblyPlant_1, required to reach: 1, awarded for kill: 4000
  • ID: NODTempleOfNOD_1, required to reach: 1, awarded for kill: 5000
  • ID: NODTibTrooperSquadExperienceLevel_1, required to reach: 1, awarded for kill: 150
  • ID: NODTibTrooperSquadExperienceLevel_2, required to reach: 2700, awarded for kill: 195
  • ID: NODTibTrooperSquadExperienceLevel_3, required to reach: 5400, awarded for kill: 240
  • ID: NODTibTrooperSquadExperienceLevel_4, required to reach: 8100, awarded for kill: 300
  • ID: NODTiberiumSilo_1, required to reach: 1, awarded for kill: 500
  • ID: NODTiberiumobjecFacility_1, required to reach: 1, awarded for kill: 3000
  • ID: NODVenomExperienceLevel_1, required to reach: 1, awarded for kill: 700
  • ID: NODVenomExperienceLevel_2, required to reach: 2100, awarded for kill: 910
  • ID: NODVenomExperienceLevel_3, required to reach: 4200, awarded for kill: 1120
  • ID: NODVenomExperienceLevel_4, required to reach: 6300, awarded for kill: 1400
  • ID: NODVertigoExperienceLevel_1, required to reach: 1, awarded for kill: 1800
  • ID: NODVertigoExperienceLevel_2, required to reach: 5400, awarded for kill: 2340
  • ID: NODVertigoExperienceLevel_3, required to reach: 10800, awarded for kill: 2880
  • ID: NODVertigoExperienceLevel_4, required to reach: 16200, awarded for kill: 3600
  • ID: NodMetaUnitExperienceLevel_1, required to reach: 1, awarded for kill: 4500
  • ID: NodMetaUnitExperienceLevel_2, required to reach: 13500, awarded for kill: 5800
  • ID: NodMetaUnitExperienceLevel_3, required to reach: 27000, awarded for kill: 7300
  • ID: NodMetaUnitExperienceLevel_4, required to reach: 40500, awarded for kill: 9000
  • ID: NukeTransportExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: Reaper17AnnihilatorTripodExperienceLevel_1, required to reach: 1, awarded for kill: 3000
  • ID: Reaper17AnnihilatorTripodExperienceLevel_2, required to reach: 9000, awarded for kill: 3900
  • ID: Reaper17AnnihilatorTripodExperienceLevel_3, required to reach: 18000, awarded for kill: 4800
  • ID: Reaper17AnnihilatorTripodExperienceLevel_4, required to reach: 27000, awarded for kill: 6000
  • ID: Reaper17BuzzerHive_1, required to reach: 1, awarded for kill: 600
  • ID: Reaper17ControlCenter_1, required to reach: 1, awarded for kill: 1500
  • ID: Reaper17CorrupterExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: Reaper17CorrupterExperienceLevel_2, required to reach: 3000, awarded for kill: 1300
  • ID: Reaper17CorrupterExperienceLevel_3, required to reach: 6000, awarded for kill: 1600
  • ID: Reaper17CorrupterExperienceLevel_4, required to reach: 9000, awarded for kill: 2000
  • ID: Reaper17DevourerTankExperienceLevel_1, required to reach: 1, awarded for kill: 1400
  • ID: Reaper17DevourerTankExperienceLevel_2, required to reach: 4200, awarded for kill: 1820
  • ID: Reaper17DevourerTankExperienceLevel_3, required to reach: 8400, awarded for kill: 2240
  • ID: Reaper17DevourerTankExperienceLevel_4, required to reach: 12600, awarded for kill: 2800
  • ID: Reaper17DronePlatform_1, required to reach: 1, awarded for kill: 3500
  • ID: Reaper17EradicatorHexapodExperienceLevel_1, required to reach: 1, awarded for kill: 4500
  • ID: Reaper17EradicatorHexapodExperienceLevel_2, required to reach: 13500, awarded for kill: 5800
  • ID: Reaper17EradicatorHexapodExperienceLevel_3, required to reach: 27000, awarded for kill: 7300
  • ID: Reaper17EradicatorHexapodExperienceLevel_4, required to reach: 40500, awarded for kill: 9000
  • ID: Reaper17ExplorerExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: Reaper17Foundry_1, required to reach: 1, awarded for kill: 1500
  • ID: Reaper17Gateway_1, required to reach: 1, awarded for kill: 2000
  • ID: Reaper17GrowthStimulator_1, required to reach: 1, awarded for kill: 2500
  • ID: Reaper17HarvesterExperienceLevel_1, required to reach: 1, awarded for kill: 1000
  • ID: Reaper17LightningSpike_1, required to reach: 1, awarded for kill: 1500
  • ID: Reaper17MCVExperienceLevel_1, required to reach: 1, awarded for kill: 3500
  • ID: Reaper17MiniMCVOutpost_1, required to reach: 1, awarded for kill: 1500
  • ID: Reaper17MothershipExperienceLevel_1, required to reach: 1, awarded for kill: 10000
  • ID: Reaper17MothershipExperienceLevel_2, required to reach: 30000, awarded for kill: 13333
  • ID: Reaper17MothershipExperienceLevel_3, required to reach: 60000, awarded for kill: 16666
  • ID: Reaper17MothershipExperienceLevel_4, required to reach: 90000, awarded for kill: 20000
  • ID: Reaper17PhotonCannon_1, required to reach: 1, awarded for kill: 1200
  • ID: Reaper17PlasmaMissileBattery_1, required to reach: 1, awarded for kill: 800
  • ID: Reaper17Portal_1, required to reach: 1, awarded for kill: 600
  • ID: Reaper17PowerProjector_1, required to reach: 1, awarded for kill: 600
  • ID: Reaper17Reactor_1, required to reach: 1, awarded for kill: 4000
  • ID: Reaper17RiftGenerator_1, required to reach: 1, awarded for kill: 5000
  • ID: Reaper17SeekerTankExperienceLevel_1, required to reach: 1, awarded for kill: 800
  • ID: Reaper17SeekerTankExperienceLevel_2, required to reach: 2400, awarded for kill: 1040
  • ID: Reaper17SeekerTankExperienceLevel_3, required to reach: 4800, awarded for kill: 1280
  • ID: Reaper17SeekerTankExperienceLevel_4, required to reach: 7200, awarded for kill: 1600
  • ID: Reaper17ShardWalkerExperienceLevel_1, required to reach: 1, awarded for kill: 700
  • ID: Reaper17ShardWalkerExperienceLevel_2, required to reach: 2100, awarded for kill: 910
  • ID: Reaper17ShardWalkerExperienceLevel_3, required to reach: 4200, awarded for kill: 1120
  • ID: Reaper17ShardWalkerExperienceLevel_4, required to reach: 6300, awarded for kill: 1120
  • ID: Reaper17ShockTrooperSquadExperienceLevel_1, required to reach: 1, awarded for kill: 266
  • ID: Reaper17ShockTrooperSquadExperienceLevel_2, required to reach: 2400, awarded for kill: 345
  • ID: Reaper17ShockTrooperSquadExperienceLevel_3, required to reach: 4800, awarded for kill: 425
  • ID: Reaper17ShockTrooperSquadExperienceLevel_4, required to reach: 7200, awarded for kill: 532
  • ID: Reaper17SignalTransmitter_1, required to reach: 1, awarded for kill: 3000
  • ID: Reaper17StalkerSquadExperienceLevel_1, required to reach: 1, awarded for kill: 266
  • ID: Reaper17StalkerSquadExperienceLevel_2, required to reach: 2400, awarded for kill: 345
  • ID: Reaper17StalkerSquadExperienceLevel_3, required to reach: 4800, awarded for kill: 425
  • ID: Reaper17StalkerSquadExperienceLevel_4, required to reach: 7200, awarded for kill: 532
  • ID: Reaper17StasisChamber_1, required to reach: 1, awarded for kill: 1200
  • ID: Reaper17StormColumn_1, required to reach: 1, awarded for kill: 1500
  • ID: Reaper17StormriderExperienceLevel_1, required to reach: 1, awarded for kill: 1500
  • ID: Reaper17StormriderExperienceLevel_2, required to reach: 4500, awarded for kill: 1950
  • ID: Reaper17StormriderExperienceLevel_3, required to reach: 9000, awarded for kill: 2400
  • ID: Reaper17StormriderExperienceLevel_4, required to reach: 13500, awarded for kill: 3000
  • ID: Reaper17TiberiumTower_1, required to reach: 1, awarded for kill: 2000
  • ID: Reaper17WarpBeacon_1, required to reach: 1, awarded for kill: 1000
  • ID: ReinforcementBayDropshipExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: ReinforcementBayDropshipNODExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: ReinforcementBayExperienceLevel_1, required to reach: 1, awarded for kill: 2000
  • ID: SatelliteLaunchFacilityExperienceLevel_1, required to reach: 1, awarded for kill: 2000
To be continued.

This post has been edited by R Schneider: Oct 17 2009, 19:06 PM

Posts: 5,734

Game: Command and Conquer 3

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