Dawn of War 2

Whys it have to be so tempting to walk your Dread to their HQ?

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# 1fischbs Nov 6 2009, 21:48 PM
sad.gif

Can't count the number of noob-like losses I've had stomping my dreadnought into an enemy's HQ and having them dance around it for 2 minutes until it's toast. God dammit.
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# 2Infinitius Nov 6 2009, 21:53 PM
Because sometimes you get lucky and it works. Then you feel awfully good inside.

Also if you can cap the map in those two minutes where its running around, you can really put a dent in those VPs.

This post has been edited by Infinitius: Nov 6 2009, 21:53 PM
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# 3hellic Nov 7 2009, 05:46 AM
Two minutes is a long time...
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# 4Moepp Nov 7 2009, 15:06 PM
Because the sheer existance of their HQ offends the Emperor and you are to torch this blasphemous hut. The thing has no other purpose than to breed xenos and heretics, it must not exist.

Other than that destroying it wins you the game and the temptation to seal the deal quick is pretty big I guess.
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# 5Hazard1024 Nov 7 2009, 15:16 PM
QUOTE(Moepp @ Nov 7 2009, 18:06 PM) *

Because the sheer existance of their HQ offends the Emperor and you are to torch this blasphemous hut. The thing has no other purpose than to breed xenos and heretics, it must not exist.

Other than that destroying it wins you the game and the temptation to seal the deal quick is pretty big I guess.


+1. Couldn't agree more. well said sir. smile.gif
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# 6Alendor Nov 7 2009, 20:20 PM
often sacrificing your first vehicle to keep them locked in their base for a few minutes is worth it to gain total map control, and tear down all their power. plus the losses they reciever while its there will usually keep them at 0 req until they destroy it. also you have the possibility of squad wipes, and the fact that at that range they'll need to make 2 forms of AV to fight off a walker.

aslong as you don't insta suicide it, the sacrifice can seal the game.
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# 7FlameStrike Nov 8 2009, 00:03 AM
Tyranids do it all the time when they manage to pop a fast Carnifex and it wins us the game.

Speesh Marieens can have that kind of fun aswell! smile.gif
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# 8ratixleingod Nov 8 2009, 00:31 AM
QUOTE(FlameStrike @ Nov 7 2009, 16:03 PM) *

Tyranids do it all the time when they manage to pop a fast Carnifex and it wins us the game.

Speesh Marieens can have that kind of fun aswell! smile.gif


*Annnnnnd would you look at the date! whoo-weee!!! Waddya know? it's past october 14th already? Time to play 1.8, fellas!!!

*the point of the above statement- nids don't do that quite as often anymore.
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# 9ParanoidKami Nov 8 2009, 01:42 AM
actually ratix ive had nids try that against me a few times in 1.8. the problem with that is that you need a large tech advantage for that to work since anti-vehicle squads cost less and thus come out faster than vehicles. the reason why nids try that and are successful sometimes is because in order to counter their t1 advantage their opponents try to stay in t1 longer so they can pump out more units and end up with a slower tech.
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# 10Y4G3R Nov 9 2009, 07:05 AM
Tyranids have a t1 advantage? Since when in this patch?
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# 11FlameStrike Nov 10 2009, 10:55 AM
QUOTE(ratixleingod @ Nov 8 2009, 00:31 AM) *

*Annnnnnd would you look at the date! whoo-weee!!! Waddya know? it's past october 14th already? Time to play 1.8, fellas!!!

*the point of the above statement- nids don't do that quite as often anymore.



I am speaking from my own experience, i don't play much 1v1 or anything at all lately, but the couple replays i posted, i did it so check them if you want.

Regardless if my opponent had bad luck or didn't micro effectively enough, i was successful at it.



And yeah Nids don't have the same early game dominance as they used to, i agree with that one.
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# 12Naso Nov 11 2009, 11:05 AM
I had a nice 1 vs 1 today vs an apothecary (I was SM). Nice early game where we played cat and mouse with our scouts while the tacs and commanders fought over power. He opted for ASM and a HB dev , i rushed to t2 and pulled out a dread and got the FC a teleport. Once i managed to foce him to retreat it was just too good to pass the ooportunity to walk my dread to his HQ , tele the FC past the turrets and start ripping shit. A few minutes later i had the entire map capped and the scouts and tacs were eagerly waying on the border of the turret arc to kill some more. He left when everything died , score was 300-200 something.
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# 13Ezzyduzzit Nov 12 2009, 17:59 PM
Pushing the base with my dreads has sealed the deal several times for me and a quick TM tip for ya. If you happen to be playing the TM once you push their base with the dread, pop up a turret in their base and they wont be able to kit as well. You can get the turret up easily because the base turrets are shooting at the dread (devs work too but can be disrupted). Global repair ftw. I never push the base unless i have 2 dreads though and while your doing so cap the rest of the map and before you know it you'll be queuing up more dreads to replinish your loses and keep the pressure up.
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