Aside from the upgrades to get new units or the obvious ones like caves, I rarely see upped buildings. I'm starting to up my buildings a lot more now though, though I've found some just aren't worth it. Here's what I'm thinking so far:
Raxs: Rank 3 is great and both ups are great, but stopping the spam for that long is pretty damaging. Usually I only up when I'm hitting my CP limit.
Elven rax: Ofc the rank 2 to get Mirks, but after that I always go for 3 as soon as possible. You get extra health, buildtime, and an arrow tower for less than a structural arrow.
Elven stables: I'll upgrade as soon as I'm not building lancers. Less important to spam lancers then inf and both ups are really cheap, so why not. The rank 3 one is the same as the Elven rax one except even cheaper. Rape.
HoW: Almost never do it. I find that you just can't afford to stop spamming units long enough to get to rank 3 in most cases.
Orc pits: Yea, no. Just build more for less money.
Harad palaces: Almost never see these upgraded, and yet they're my favorite buildings to up. Structural arrow on level 2, and fire arrow on rank 3, and both ups are less than a fort tower. I prefer building a new harad palace and upping it to building fort towers tbh if I don't need structural immediately. It gives you a backup PB, a tower away from the fort where it can't be taken out by a PP as easily as fort towers, and it's more damaging/more resilient.
Caves: Well no duh, mass rank 3 caves are seriously OP.
Uruk pit: Usually don't go to rank 3, just a buildtime boost and a bit more health isn't usually worth it I find. Only if I'm cashfloating.
Warg pit: Same as Elves tables. Rank 3 upgrade is great.
This post has been edited by Xenith: Jan 30 2010, 23:24 PM
I actually do prefer upgrading your Hall of Warriors. Once you get two pumping out units and are approaching your CP limit just upgrade them one at a time. The build time increase is really noticable, especially in mirrors.
I also like to upgrade my pb's by my fort if I know my opponent is going for earthquake or something similar to increase the odds of having them survive.
I love upping HoWs because they become insanely tough, interesting ideas. My rule is that if its 150 of 2 and 350 for 3 ill do it and others require a little more thought. I never really thought of it as a more resilient arrow tower but I guess your right.
This post has been edited by jondea: Jun 29 2010, 14:46 PM
I love to upgrade my PBs. It helps a lot in the long run. If you've reached your CP, or you're on the offensive, or have cash floating, ot if you're using a different PB, etc... , upgrading your PBs is a nice boost to production speed. This has saved me a couple of times. Of course the arrow towers help, but it's not as helpful as an emergency SoG or knight. Obviously it isn't going to be made instantly, but if you have advanced notice from an outlying RB you can make the counter unit quickly enough to stop anymore from going down. Plus, it should theoretically increase your overall spam speed if you keep it up long enough. Granted all this is hypothetical... I've never really tested it, so I don't know if it's actually viable, but, still my two cents.
This post has been edited by GloriosaVittoria: Jul 4 2010, 23:18 PM
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Raxs: Rank 3 is great and both ups are great, but stopping the spam for that long is pretty damaging. Usually I only up when I'm hitting my CP limit.
Elven rax: Ofc the rank 2 to get Mirks, but after that I always go for 3 as soon as possible. You get extra health, buildtime, and an arrow tower for less than a structural arrow.
Elven stables: I'll upgrade as soon as I'm not building lancers. Less important to spam lancers then inf and both ups are really cheap, so why not. The rank 3 one is the same as the Elven rax one except even cheaper. Rape.
HoW: Almost never do it. I find that you just can't afford to stop spamming units long enough to get to rank 3 in most cases.
Orc pits: Yea, no. Just build more for less money.
Harad palaces: Almost never see these upgraded, and yet they're my favorite buildings to up. Structural arrow on level 2, and fire arrow on rank 3, and both ups are less than a fort tower. I prefer building a new harad palace and upping it to building fort towers tbh if I don't need structural immediately. It gives you a backup PB, a tower away from the fort where it can't be taken out by a PP as easily as fort towers, and it's more damaging/more resilient.
Caves: Well no duh, mass rank 3 caves are seriously OP.
Uruk pit: Usually don't go to rank 3, just a buildtime boost and a bit more health isn't usually worth it I find. Only if I'm cashfloating.
Warg pit: Same as Elves tables. Rank 3 upgrade is great.
This post has been edited by Xenith: Jan 30 2010, 23:24 PM
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