A brief overview of the map: The map is based on my fellow colleagues home town of Egletons, France. The idea was to split the map into two sections, 1 urban, 1 rural. The urban area has a church sector based on reference photos but is also laid out for gameplay and balance. The rural sector was designed to get the players into open field combat and allow for some good flanking.
The town side contains the majority of the maps fuel, but the field/hill side contains the victory points. Vital cut-off points near each base means teams can be completely cut off from the towns resources if the point is left unguarded.
A brief overview of the map: The map is based on my fellow colleagues home town of Egletons, France. The idea was to split the map into two sections, 1 urban, 1 rural. The urban area has a church sector based on reference photos but is also laid out for gameplay and balance. The rural sector was designed to get the players into open field combat and allow for some good flanking.
The town side contains the majority of the maps fuel, but the field/hill side contains the victory points. Vital cut-off points near each base means teams can be completely cut off from the towns resources if the point is left unguarded.
+16 Muni x3
+10 Fuel x1
+10 muni x2
+5 Fuel x6
Strategic Points x7
Victory Points x3
Total Sectors: 19
This post has been edited by Cam51: May 23 2010, 22:28 PM
Posts: 105
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