Explore GameReplays...

Supreme Commander 2

Need a guide?

Reply to this topic Start new topic
# 1Birk Dec 16 2010, 14:48 PM
Submit requests here if you would like us to make a guide on anything specific. smile.gif

Posts: 2,496

Game: Supreme Commander


+
# 2WindlordRyu Dec 16 2010, 15:25 PM
A guide on how to beat minor experimentals (especially rushed ones) would be nice.

Posts: 16

Game: Dawn of War 2


+
# 3Mortiferus Rosa Dec 16 2010, 15:53 PM
QUOTE(WindlordRyu @ Dec 16 2010, 10:25 AM) *

A guide on how to beat minor experimentals (especially rushed ones) would be nice.


I might be able to work on that... cant say how much will get done over Christmas break, though once school starts again I will be in the full swing of things.


This post has been edited by The-Baron: Mar 2 2011, 04:21 AM

Posts: 377

Game: Supreme Commander 2


+
# 4Nephylim Dec 18 2010, 20:18 PM
I could do another video about experimentals, but microing them isnt enough. I guess countering them could be a nice plan =) Have to finish my other plans first though..

Posts: 1,362

Game: Supreme Commander 2


+
# 5Siox Dec 26 2010, 09:21 AM
Why don't you make a guide whith will help us go better with Illuminate. Like an Illuminate version of ''How To Fail Less With Cybran''.

Posts: 7

Game: Supreme Commander 2


+
# 6dawumyster Dec 27 2010, 22:47 PM
Illum is generally considered a very powerful (if not the best 1v1) faction, hence "gayon" and the likes. Illum tanks can generally take UEF tanks head on early game and their mid game options are very powerful.

Posts: 82

Game: Supreme Commander 2


+
# 7snleahy55 Feb 9 2011, 20:41 PM
Uef and illuminate guides!

Posts: 85


+
# 8Snuke Feb 10 2011, 16:05 PM
Yea a UEF guide would be good smile.gif
Almost all guides are about Cybran or Illuminate.
And i like UEF the most.

Posts: 2

Game: Supreme Commander 2


+
# 9Mortiferus Rosa Mar 26 2011, 22:31 PM
Here is the UEF guide you were asking for. biggrin.gif

This post has been edited by The-Baron: Mar 27 2011, 14:44 PM

Posts: 377

Game: Supreme Commander 2


+
# 10X-Flame Mar 27 2011, 11:35 AM
No thread to discuss it in (!)

Posts: 22,609

Game: None


+
# 11Birk Mar 27 2011, 13:08 PM
Surely you must have a overlooked this topic. smile.gif

Posts: 2,496

Game: Supreme Commander


+
# 12eviator May 29 2011, 00:01 AM
How about a guide on dodging? We know MML volleys can be easily dodged, and mobile arty can with more skill and practice. How about a guide on the best techniques for dodging these (e.g. timing, direction, blob size, etc.), as well as direct fire shots (tanks, ACU, experimentals, etc.). I'm not sure if this topic can also be extended to air, but you experts would know. Any faction specific differences would be useful too. Thanks!

This post has been edited by eviator: May 29 2011, 00:06 AM

Posts: 67

Game: Supreme Commander 2


+
# 13dawumyster May 29 2011, 17:30 PM
Can't dodge air. It'll home in on you even if you teleport. You have to anticipate in order to dodge direct fire shots from tanks and ACUs, and even then, it's tricky. Basically keep them at the max range and issue the next move order at the same time as they fire or maybe even a few milliseconds before. Practice really, and it'll only work with small groups of units. Once you get it right though, you get funny people accusing you of winning because you exploit a "broken game mechanic" when you kill 2 sitting destroyers with 4 aeon tanks and that "SC is far superior" because shots are 100% accurate.

Oh, using ctrl-move also helps it seems. It'll at least get more of your units firing back.

Posts: 82

Game: Supreme Commander 2


+
# 14Galeton Jun 19 2011, 11:20 AM
I don't think the "map of the week"-guides are updated these days, but I would like more of those, especially Fields of Isis, I find that map very hard to play (Illum and Cybran jumpjet/teleport over those ridges making defense extremely hard!)

Posts: 23

Game: Supreme Commander 2


+
# 15dawumyster Jun 20 2011, 09:12 AM
Cybrans are actually at a slight disadvantage IMO because until JJs, Field of Isis is a very narrow, head-on map that favor tanks or early air supremacy.

Most everyone knows how deadly JJs or tele is on that map however, and will protect that "pocket" where the opponents are able to JJ into their main. Structure detonate will stop JJs cold however. I've killed a massive blob of loyalists with 1 factory when they decided to just JJ over my choke.

Posts: 82

Game: Supreme Commander 2


+
# 16splattedone Jun 20 2011, 11:22 AM
QUOTE(dawumyster @ Jun 20 2011, 05:12 AM) *
Structure detonate will stop JJs cold however. I've killed a massive blob of loyalists with 1 factory when they decided to just JJ over my choke.

Not if the opponent is smart and doesn't JJ right on top of a building post-13661-1143531603.gif. Jump-jetting mmls will wreck a base hard without leaving your base open to counter-attacks. It also works well because unit detonate is right behind mml research and it synergizes well with jump jets.

Posts: 529

Game: Supreme Commander 2


+
# 17Galeton Jun 20 2011, 19:40 PM
and exactly that is the reason i want a guide... I'm not that experienced yet to properly counter before half my base is wrecked which leaves me in a huge disadvantage!

Posts: 23

Game: Supreme Commander 2


+
# 18redarrow7216 Jun 21 2011, 13:17 PM
you don;t need guides.
just copy builts from other players if you can't counter something. use it everytime untill you stumble across someone who can counter it.

Posts: 830

Game: Supreme Commander 2


+
# 19Keeper of the Seven Keys Jun 21 2011, 23:21 PM
Redarrow is pretty on the dot there.

Posts: 342

Game: Supreme Commander 2


+
# 20dawumyster Jun 22 2011, 03:19 AM
But then what will happen when two (or more) Aeon players 3PD rush each other?

Posts: 82

Game: Supreme Commander 2


+

1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)