Howdy all! Many moons ago, I submitted a map for the 2010 map competition, where it got little attention due to glaring issues with its design. Because of a combination of lack of time & interest, the map got neglected for a few months, but I've decided to go back to try and fix it up a bit. Hopefully, it'll work a bit better this time around.
Anywho, it's a small farm area with two large hills, one with the Manor in question and the other between the players' bases.
Size: 256x256 Playable, 512x512 Total Points: Strategic Point x5 +10 Munitions x7 +5 Fuel x6 Victory Point x3
Total Resources: 30 Fuel 70 Munitions
Changes: -Cliffs around Manor removed, replaced with traverse-able hill; stone wall added around Manor area -Sector area around Manor redesigned; middle road no longer completely cuts off fuel point @ the Manor -Fuel point on Manor hill reduced from +10 -> +5 -Stone wall/hedges around lower hill removed, replaced with wooden fences -Fuel/Munitions point on lower hill flipped; Munitions point reduced from +16 -> +10 -Some other hedges removed -Extra base MGs added to cover all entry/exit points
Anywho, it's a small farm area with two large hills, one with the Manor in question and the other between the players' bases.
Size: 256x256 Playable, 512x512 Total
Points:
Strategic Point x5
+10 Munitions x7
+5 Fuel x6
Victory Point x3
Total Resources:
30 Fuel
70 Munitions
Changes:
-Cliffs around Manor removed, replaced with traverse-able hill; stone wall added around Manor area
-Sector area around Manor redesigned; middle road no longer completely cuts off fuel point @ the Manor
-Fuel point on Manor hill reduced from +10 -> +5
-Stone wall/hedges around lower hill removed, replaced with wooden fences
-Fuel/Munitions point on lower hill flipped; Munitions point reduced from +16 -> +10
-Some other hedges removed
-Extra base MGs added to cover all entry/exit points
Tac map:
Screenshots:
Loading Screen:
Download:
Hope y'all enjoy.
This post has been edited by finalizer: Dec 19 2010, 22:37 PM
Posts: 103
Game: