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Discuss the blood and sand mapguide here

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# 1Doctor Müller Jul 14 2011, 17:15 PM
Ladies and Gentlemen,
One of our Strategy Specialists, Comp_Lex, has written a strategical guide on the map Blood and Sand. Read it!
And discuss it here.

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# 2arigold Jul 14 2011, 17:18 PM
im glad to see this finished, great job!

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# 3zebrastripes Jul 14 2011, 17:19 PM
very well done comp_lex!

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# 4Converse Jul 14 2011, 17:43 PM
Woooooo! Gonna read it smile.gif

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# 5methuselah Jul 14 2011, 18:15 PM
Nice!

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# 6Comp_Lex Jul 14 2011, 20:24 PM
I have been very stupid.
There are no arrows for the green tibs 0wn3d.gif

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# 7Mr. Commander Jul 14 2011, 20:33 PM
Don't worry about the green tib directions. It's quite obvious where you have to take it judging from that huge smudge of blue or red on the sides of the screen(also the uplink is faster). But seriously its a good guide.

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# 8Incia Jul 15 2011, 05:34 AM
Well done Comp_lex!

I also added the Guide to the Game Info Pages for easy access in the future:
Strategy Index!
Official Maps!


And about the Green Tibs, I've always wondered, which way is faster, to take it to the Uplink or spawn?
There seems to only be a couple seconds of differences, does it matter much which way you take it?

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# 9Comp_Lex Jul 15 2011, 07:02 AM
No I don't think so.

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# 10Bardman Jul 15 2011, 09:16 AM
QUOTE(Incia @ Jul 15 2011, 15:34 PM) *

And about the Green Tibs, I've always wondered, which way is faster, to take it to the Uplink or spawn?
There seems to only be a couple seconds of differences, does it matter much which way you take it?

Uplink if it is safe is quicker. If uplink is risky then go spawn.

Couple of seconds can make a difference. Eg you are trying to haul back the blue and you need speed boost before your unit gets hit. Those few seconds can make a huge difference.

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# 11Incia Jul 15 2011, 09:20 AM
QUOTE(Bardman @ Jul 15 2011, 11:16 AM) *

Uplink if it is safe is quicker. If uplink is risky then go spawn.

Couple of seconds can make a difference. Eg you are trying to haul back the blue and you need speed boost before your unit gets hit. Those few seconds can make a huge difference.


That's what I thought about actually... for instance for Nod, an Engineer with cliffjump or Spider tank with burrow can take the Uplink relative fast, but it still won't capture fast enough. So first Green Tib should probably always been taken to Spawn. Then after that all the rest Tib should be taken to Uplink.

No?

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# 12Bardman Jul 15 2011, 09:39 AM
QUOTE(Incia @ Jul 15 2011, 19:20 PM) *

That's what I thought about actually... for instance for Nod, an Engineer with cliffjump or Spider tank with burrow can take the Uplink relative fast, but it still won't capture fast enough. So first Green Tib should probably always been taken to Spawn. Then after that all the rest Tib should be taken to Uplink.

No?

In general, yes.

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# 13Mr. Commander Jul 15 2011, 22:45 PM
If you spawn close to the green tib, your first unit is the green tib collecter, and you send it out almost immediatly than it is impossible for the enemy to reach thir in time even with their fastes units. Second time the green tib spawns, unless your opponnent devotes most of his army and/or his crawler(and who would waste their early game like that) you green tib should still be safe because of the defences.

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# 14SU3AD Jul 15 2011, 23:51 PM
QUOTE(Mr. Commander @ Jul 16 2011, 01:45 AM) *

If you spawn close to the green tib, your first unit is the green tib collecter, and you send it out almost immediatly than it is impossible for the enemy to reach thir in time even with their fastes units. Second time the green tib spawns, unless your opponnent devotes most of his army and/or his crawler(and who would waste their early game like that) you green tib should still be safe because of the defences.

Actually no
I can blow it up with 2 bulldogs or raiders
And possibly steal it wit 3 or 4 bulldogs or raiders

So its never safe

This post has been edited by SU3AD: Jul 15 2011, 23:53 PM

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# 15Mr. Commander Jul 16 2011, 00:15 AM
QUOTE(SU3AD @ Jul 15 2011, 17:51 PM) *

Actually no
I can blow it up with 2 bulldogs or raiders
And possibly steal it wit 3 or 4 bulldogs or raiders

So its never safe


You are right but only if you send that non-tib grapping unit(s) first but you would need really good micro to do it without the speed boost.

This post has been edited by Mr. Commander: Jul 16 2011, 00:15 AM

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# 16Doctor Müller Jul 16 2011, 01:52 AM
QUOTE(Mr. Commander @ Jul 16 2011, 01:15 AM) *

You are right but only if you send that non-tib grapping unit(s) first but you would need really good micro to do it without the speed boost.

Enough reason not to take risks I'd say tongue.gif

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# 17RRcabal Jul 16 2011, 02:27 AM
thank God someone did a guide on blood and sand, great guide Comp_Lex. thumb.gif

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