Horrible idea. Hows that different from boxtrick? "Let's try to put a building here to check if they got anything there".
And please don't suggest something like "no, let the worker go over to the build area and only after that give the message if they build area is occupied" to prevent that.
Horrible idea. Hows that different from boxtrick? "Let's try to put a building here to check if they got anything there".
And please don't suggest something like "no, let the worker go over to the build area and only after that give the message if they build area is occupied" to prevent that.
Well that's exactly how I intended it to work, so I guess I don't have anything to say to you.
QUOTE(AgmLauncher @ Jan 23 2012, 21:02 PM)
Nope, makes it too easy for sloppy play to be avoided.
That's not the point. That the scaffolding pops up automatically and immediately and remains when the builder dies in transit isn't intuitive and requiring vision of where you want to issue build orders to is just annoying.
You act like any small step towards making game features easier to use and understand is going to cause the skill requirement of the game to plummet. (It wont, by the way.)
QUOTE(AgmLauncher @ Jan 23 2012, 21:02 PM)
I like killing $2500 palaces due to lazy play.
Structures being incredibly vulnerable while they're being built and undefended (and especially so at the start of construction) is fine; structures being eggshells before they're even being built is ridiculous.
This post has been edited by Crypt Rat: Jan 24 2012, 02:45 AM
Crypt Rat, the reason they are so weak is to prevent you from putting up structures in combat. USA could use scans to erect unfinished buildings around GLA supplies which was unfair.
All you need to do is to make sure your worker is close when you start building.
Crypt Rat, the reason they are so weak is to prevent you from putting up structures in combat.
The change I proposed doesn't really change this and I have no problems with structures being fragile while being built.
QUOTE(Star Ocean @ Jan 23 2012, 22:59 PM)
USA could use scans to erect unfinished buildings around GLA supplies which was unfair.
Maybe in the old system, but not in the one I was proposing. If the scaffolding didn't pop up until the dozer reached the buildplot, this couldn't happen without severe repositioning of your dozer, risking its death.
Your comments confuse me.
This post has been edited by Crypt Rat: Jan 24 2012, 18:50 PM
structures being eggshells before they're even being built is ridiculous.
but because scaffolding placement can be abused, as in Dale's example. It's also too easy to steal tech. Placing scaffolding under enemy migs and alphas is some of the gimmicky play that I wouldn't mind being removed from the game.
As I posted in another thread, this would make the game shallower. Veterancy and scrap should be kept separate and this modification should be done:
1. First, scrap gives you better weapons if you don't have them yet 2. If fully scrapped, it then gives you veterancy promotions 3. If fully scrapped and fully veteran, it should give you money
Then you have choices to make about how you want to distribute that scrap amongst your units. Some units will gain firepower through weapons, some units will gain healing (and maybe other attributes) through veterancy, and some will give you money if you're strapped for cash.
agreed with that!!
the best thing about scrap was making tactical decision to take it or not... lots of situations grenade tech is far more useful than the rocket so you would have to AVOID scrap..
only against infantry, hence why in GvG rocket tech > grenade techs
they only kill TH in one go when they are three chevrons too and being low health and very vulnerable a smart china will not waste millions of TH against them they will take it out with air
agree with this, more balanced maps (ladder maps), or make even all the maps in online play balanced (useable for ladder), so that majority of players still play this game and it will be enjoyable after even 1-2 years after release. That woiuld be just fucking great
random map would be a nice feature. If not generateable then it would be cool if it would select some random map out of a pool of maps (like in quickmatch; but also in lobby).
i would like to see a flying hero unit maybe a blackbot with wings whiches flying reload every 2 mins or a jumping jarmen. yeah that would be awesome u can buy him kangarooshoes from the merchandising store which can be upgraded from the black market. i would also like to see some ships for battles on the sea. seamines, surfninjas etc. more units more upgrades more fractions and more generals
And from this, being able to tell a worker to try to build a structure in a FoW'd area.
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