Dawn of War 2

Take buildings out of the game

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# 1ratixleingod Dec 22 2011, 21:41 PM
Or give Orks/Nids a viable counter

Nothing to discuss, really. Just take them out, plox.

Slugga flamers aren't good enough, Knob stikks are on one hero and aren't always enough, and spores quite frankly are too easy to take care of and get shot down before the job is done.
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# 2HARRYY Dec 22 2011, 21:59 PM
ok, done.
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# 3VindicareX Dec 22 2011, 22:14 PM
LoL, its called spore mines = dead unit if it doesn't leave the building immediately. Then again, you can always move around buildings to control other areas.

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# 4Pimousse Dec 22 2011, 22:18 PM
QUOTE(VindicareX @ Dec 22 2011, 23:14 PM) *

LoL, its called spore mines = dead unit if it doesn't leave the building immediately. Then again, you can always move around buildings to control other areas.

Still, buildings are piece of crap in the game. Mostly badly placed plus badly implemented!

I'd pay my first DLC if one would remove buildings!!!

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# 5SupahSpankeh Dec 22 2011, 22:18 PM
Garrison is such a tricky subject.

Firstly, and most strongly, I feel that their ability to render rDPS immune to melee units is ridiculous. 6 genestealers actually getting to a building with marines/IG in should end in a large and very messy bloodbath. Units shouldn't be able to barricade doors with 100% effectiveness, especially not vs claws capable of tearing holes in tanks.

However, if we allow melee units into a building, then garrisoning (aside from supp immunity) becomes entirely moot. Plus there's the awkward matter of handling the animations/gameplay etc. if someone hits the leave button as an opposing player hits enter...

Therefore that ain't really an option.

So, we need AG options. Orks and 'nids need better AG. I'd be less annoyed if warriors and ravs were able to garrison (I have no idea why they're not, it's really a mystery to me), but as is the current building system is proper crap.

I don't want it removing. I love garrisons. It makes sense to hide in buildings. Unfortunately, that needs to be balanced with effective AG options for all races and players, and it's not at all currently.

So yes, please either balance garrison, or remove buildings from ladder maps.
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# 6ParanoidKami Dec 22 2011, 22:54 PM
Moved to the balance forums.

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# 7GuruSkippy Dec 22 2011, 22:59 PM
QUOTE(VindicareX @ Dec 23 2011, 00:14 AM) *
Then again, you can always move around buildings to control other areas.

ok
sorry, but this kind of post are totally stupid and I have enough of these posts. Balance can't move in the right direction if you think that.
It's like post saying : to counter unit X, do not let him build it.
facepalm
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# 8HARRYY Dec 22 2011, 23:03 PM
TBH I never had too much trouble with buildings (IG / eldar perspective tho)..... but sometimes it can hit hard, yeah.
The safest way tho is (IMO) to remove any buildings from generator farms and things are managable mostly without problems. but whenever I have to fight an uphill battle, I do what vindi saaid... I go the other way around and bash his farm in return. for example. I know, in teamgames, and maybe that's ratix point, it's pretty fucked up at times.......

This post has been edited by HARRY RUSS: Dec 22 2011, 23:05 PM
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# 9ratixleingod Dec 22 2011, 23:03 PM
QUOTE(GuruSkippy @ Dec 22 2011, 14:59 PM) *

ok
sorry, but this kind of post are totally stupid and I have enough of these posts. Balance can't move in the right direction if you think that.
It's like post saying : to counter unit X, do not let him build it.
facepalm


this

Spores only really counter Tgaunts (so basically nids) well, it's very, very mediorce vs Eldar/Ork/IG, and is just absolute crap vs ęSM.

So no, you are wrong, Vindi. again.

Also, any garrison that's 3 stories high can't be hurt by spores.

This post has been edited by ratixleingod: Dec 22 2011, 23:04 PM
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# 10Asmon Dec 22 2011, 23:07 PM
Let's give melee units a 0.2x dmg modifier vs garrisoned units ohmy.gif

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# 11VindicareX Dec 22 2011, 23:31 PM
QUOTE(GuruSkippy @ Dec 22 2011, 22:59 PM) *

ok
sorry, but this kind of post are totally stupid and I have enough of these posts. Balance can't move in the right direction if you think that.
It's like post saying : to counter unit X, do not let him build it.
facepalm


Why not? If he garrisons Building in desert showdown, then you can hit their other power farms to force them out instead of trying to assault it if you lack building counters. The same on Siwal Frontier - big map and plenty of other areas to control if you want to get to t2 instead of investing in anti building. I do it all the time.

Ratix - shurican cannon will die in just 2-3 detonations from spore mines if its in a building? Why don't they work? - oh that's right, you never build them, nor do you play any 1v1 where it is easiest to just move around buildings.

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# 12PingviN Dec 22 2011, 23:32 PM
QUOTE(VindicareX @ Dec 22 2011, 23:14 PM) *

LoL, its called spore mines = dead unit if it doesn't leave the building immediately. Then again, you can always move around buildings to control other areas.


Who would've expected someone playing Chaos and Space Marine to not have any issues with buildings whatsoever? What a shocker, really.
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# 13Zato Dec 22 2011, 23:43 PM
I think they should remove all buildings near VP's on maps where each player is given a natural VP and natural power nodes. Other then that I think buildings are fine.

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# 14VindicareX Dec 22 2011, 23:45 PM
QUOTE(I P1nGviN I @ Dec 22 2011, 23:32 PM) *

Who would've expected someone playing Chaos and Space Marine to not have any issues with buildings whatsoever? What a shocker, really.


Buildings are just so easy to move around they are more so a limitation in map control than a dominating presence.
But hey, I'm apparently the guy who plays abusive chaos/SM(lol), so wtf do I know about the game.

This post has been edited by VindicareX: Dec 22 2011, 23:55 PM

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# 15Wurgl Dec 23 2011, 00:03 AM
y0 vindi, you realize spre mines dont work vs 50% of the buildings in this game?

just remove buldings from this game, they are insanely badly implementad, make no sense from a balance PoV (melee is already fucked in the current meta, no need to fuck it even harder with buildings), no sense from a fulff PoV (ye sure mekboy can shoot out of 5th floor windown while stopping hormas from entering at the same time) and break certain matchups on certain maps.

tl;dr: just get the fuck rid of them
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# 16ParanoidKami Dec 23 2011, 00:05 AM
QUOTE(I P1nGviN I @ Dec 22 2011, 16:32 PM) *

Who would've expected someone playing Chaos and Space Marine to not have any issues with buildings whatsoever? What a shocker, really.


Until Scout Sarges and snipers got buffed SM used to be on the bottom of races that could counter buildings.

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# 17Johnny McGorry Dec 23 2011, 00:38 AM
I'd like to see them gone from the maps in 1v1, but I think 2v2 can keep some for fun, when you have a team mate one of you should just get a hero with a counter.
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# 18harrehpottah Dec 23 2011, 01:17 AM
lol

vindicarex
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# 19ratixleingod Dec 23 2011, 01:37 AM
QUOTE(VindicareX @ Dec 22 2011, 15:31 PM) *


Ratix - shurican cannon will die in just 2-3 detonations from spore mines if its in a building? Why don't they work? - oh that's right, you never build them, nor do you play any 1v1 where it is easiest to just move around buildings.


Oh, I do play 1v1 a bit more than you think, good sir. Getting better at it.

That shuri won't let the spores get that close if the Eldar player isn't entirely retarded.

And like stated- many buildings are spore immune completely. If I'm not mistaken, DoW2's building mechanics are like CoH's- larger buildings = less damage from spores (and mines/etc).

Also, I do build spores more often now. You obviously don't know what I build because if you did- you wouldn't have said that.
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# 20ratixleingod Dec 23 2011, 01:38 AM
QUOTE(Johnny McGorry @ Dec 22 2011, 16:38 PM) *

I'd like to see them gone from the maps in 1v1, but I think 2v2 can keep some for fun, when you have a team mate one of you should just get a hero with a counter.


Orks w/ Nid ally say hi

No, buildings are even far worse in 2v2
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