Apo is good, but to win you have to heavily outplay your opponent in the strategy/macro section and in the actual engagements to a lesser extent. Sure he can win fights, but anything Apo can do Fc and TM can do 2x better and more. Playing Apo is putting a handicap on yourself. That's why he is never played and that's why he needs buffs - last patch was just retarded.
Apo is good, but to win you have to heavily outplay your opponent in the strategy/macro section and in the actual engagements to a lesser extent.
Sorry, but I have to call you on this - if you have to outplay your opponent in every way to win, your hero is by definition not "good". This isn't elementary school, not everyone can be above average.
Apo is good, but to win you have to heavily outplay your opponent in the strategy/macro section and in the actual engagements to a lesser extent. Sure he can win fights, but anything Apo can do Fc and TM can do 2x better and more. Playing Apo is putting a handicap on yourself. That's why he is never played and that's why he needs buffs - last patch was just retarded.
sorry vindi, but fc needs nerfs. apo is not that underpowered. only fc is so much more better.
TM is Fine, he's got a good selection of wargear and base abilities and only a couple of weak ones (Blessing of the Omnissiah) which are balanced by some very strong abilities (plasma gun, mark target etc).
FC is overpowered by dint of three/four pieces of wargear - Iron Halo which is exceptionally strong (5:1 damage to energy conversion?) and absurdly cheap, Armour of Alacrity which allows his 360 tracking specials to connect, and Thunder Hammer / Power Fist which does tons of damage, is anti-all and is also very cheap.
In summary: because of his speed he cannot be kited, because of his damage he cannot be melee'd, and because of his bubble he cannot be focused.
TM is Fine, he's got a good selection of wargear and base abilities and only a couple of weak ones (Blessing of the Omnissiah) which are balanced by some very strong abilities (plasma gun, mark target etc).
FC is overpowered by dint of three/four pieces of wargear - Iron Halo which is exceptionally strong (5:1 damage to energy conversion?) and absurdly cheap, Armour of Alacrity which allows his 360 tracking specials to connect, and Thunder Hammer / Power Fist which does tons of damage, is anti-all and is also very cheap.
In summary: because of his speed he cannot be kited, because of his damage he cannot be melee'd, and because of his bubble he cannot be focused.
Allow me to be that really annoying person that nitpicks small things.
5:1 damage conversion is the standard of all bubbles except for Commissar lords bubble that he starts of with. The bubble also adds knockback immunity which ontop of being the cheapest bubble making it the best bubble second to none.
Complaints about SM commander wargear would hold so much water if the base units in the faction were better. How often do you see SM win a match where a tac squad goes down? Contrast that by how often a nid wins while losing a few gaunt and ripper squads, or an IG losing two sents, or an ork losing a shoota and a slugga.
Many (myself included) see FC as the current best commander on the most popular race (for largely fluff reasons). This hardly makes him broken. I've still not seen SM top any tournaments, no matter which how strong the current "OP SM commander" was. Apoth did not deserve the treatment he got this patch. He was good, yes. And now he's not. So who wins there? Isn't the game best when there are as many viable top tier race/commander pairs as possible? I was totally in favor of removing the degenerate combo his heal had with +regen stats, but bumping him down to his current status was a bad choice.
How was the banshees when they were more fluffy? I always thought them being insanely fast high DPS glass cannons was very fluff accurate. My eldar lore knowledge is low though.
The issue I see with buffing SM squads is that most of them are || this close to being op. Tacs that don't bleed, asm with double jump, scouts with immortal sarges, librarian synergy, dread inspire bonus, termies, landraider retreat beacon, etc. All the stuff that very good or lucky SM play brings grown men to rage and shed tears.
I'm at work, so my creativity has been sucked away, perhaps others have interesting suggestions for how to avoid them living up to the fluff in their codex? ;]
The issue I see with buffing SM squads is that most of them are || this close to being op. Tacs that don't bleed, asm with double jump, scouts with immortal sarges, librarian synergy, dread inspire bonus, termies, landraider retreat beacon, etc. All the stuff that very good or lucky SM play brings grown men to rage and shed tears.
fc is redicolously op and apo needs buff tm is in a good place apo heal is 110 hp/model mek hp buff is like 400hp/100energy for only 100req 20power ROFL someone needs a calculator for balancing.
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