Dawn of War 2

Patch notes out

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# 1Vacmidvalley Feb 3 2012, 23:28 PM
The Dawn of War II: Retribution team have been hard at work on the next patch. 3.19.1 will be released soon and here's a look at what it includes.

General:

Special Attacks which were set to ability_knockback have been changed to weapon_knockback

Chaos Space Marines:

Chaos Lord Blood Maul cost changed from 150 / 50 to 150 / 35
Chaos Dreadnought cost reduced from 450 140 / to 410 / 120
Plague Marine Missile Snare reduced from 40% to 25%

Eldar:

Wraith Lord Cost changed from 420 / 120 to 400 / 100

Imperial Guard:

Catachan Total Squad Size reduced from 7 to 5
Catachan Entity health scaled to 210 per entity
Catachan Shotgun damage scaled from 20 to 30
Catachan Melee damage scaled from 20 to 30

Tyranid:

Tyrant Guard move speed increased from 3.5 to 4
Ravener Alpha Acid Splatter cost reduced from 135 / 30 to 120 / 20

Orks:

Ork Deff Dread Burna upgrade cost changed from 180 / 20 to 160 / 20
Ork Battlewagon main cannon damage reduced from 200 to 170
Ork Battlewagon rotation rate increased from 30 degrees per second to 40 degrees per second

Space Marines:

Dreadnought cost reduced from 500 / 140 to 450 / 120
Force Commander Armor of Alacrity cost increased from 110 / 20 to 120 /30

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# 2^Gantz^ Feb 3 2012, 23:32 PM
Like the changes, but would like a little more change, or more frequent patching.
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# 3Cyridius Feb 3 2012, 23:34 PM
2 or 3 derp changes and then so much left out.
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# 4Vacmidvalley Feb 3 2012, 23:34 PM
yea, Surprised not that much hero changes

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# 5Acra Feb 3 2012, 23:39 PM
lol RA y u so useless.

edit: no change to buggy tg special. i hope it will be a hidden change.
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# 6Despoiler Feb 3 2012, 23:42 PM
Apparently, We both made threads at the same minute, lol.
Can a moderator remove the topic i created?

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# 7lukeloh Feb 3 2012, 23:42 PM
Errr ... pretty sure that Wraithlords are 450/120 ... I wonder if 400/100 is the final adjustment and the first one just a typo or leftover from an intermediate dev build.

There will be plenty of other qq around not patching this and that - just want to point out that with Wraithlord cost at 400/100 the falcon is now (already was) a very bad purchase at 375/95.
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# 8Vacmidvalley Feb 3 2012, 23:47 PM
QUOTE(Despoiler @ Feb 3 2012, 23:42 PM) *

Apparently, We both made threads at the same minute, lol.
Can a moderator remove the topic i created?

ya I saw lol


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# 9Ekko Tek Feb 3 2012, 23:48 PM
Not a single bug fix?
2 chaos buffs and worship-demon synergy not even touched?
Why bother?
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# 10MeteorVsBunny Feb 3 2012, 23:49 PM
QUOTE(Vacmidvalley @ Feb 3 2012, 23:28 PM) *

The Dawn of War II: Retribution team have been hard at work on the next patch.


wink.gif
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# 11Wurgl Feb 3 2012, 23:50 PM
QUOTE(Vacmidvalley @ Feb 3 2012, 23:28 PM) *
The Dawn of War II: Retribution team have been hard at work on the next patch. 3.19.1 will be released soon and here's a look at what it includes.

General:

Special Attacks which were set to ability_knockback have been changed to weapon_knockback yaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay

Chaos Space Marines:

Chaos Lord Blood Maul cost changed from 150 / 50 to 150 / 35 sounds good
Chaos Dreadnought cost reduced from 450 140 / to 410 / 120 i think changing performance instead of cost would be betters so that he doesnt overlap with the crusher in roles but thats ok
Plague Marine Missile Snare reduced from 40% to 25% yaaaaaay

good changes, ofc a ton of changes are missing (crushers, worship, dark flames for example) but such is the way of relic patches
Eldar:

Wraith Lord Cost changed from 420 / 120 to 400 / 100 lol this might actually be imba, wraithlord was fine at 120 ithink
will make mirrors even more wraithlord spam and mainly help vs sm (not needed cos eldar pwns sm) and orks (well thats nice)

i think eldar are in a good place so no changes are good
Imperial Guard:

Catachan Total Squad Size reduced from 7 to 5
Catachan Entity health scaled to 210 per entity
Catachan Shotgun damage scaled from 20 to 30
Catachan Melee damage scaled from 20 to 30
yaaaay

NO FUCKING CAHNGES TO IG POPULATION VALUES? ARE YOU FUCKING KIDDING ME BC?

Tyranid:

Tyrant Guard move speed increased from 3.5 to 4 sounds good
Ravener Alpha Acid Splatter cost reduced from 135 / 30 to 120 / 20 its still t2 isnt it? then its still useless^^

Orks:

Ork Deff Dread Burna upgrade cost changed from 180 / 20 to 160 / 20 why? deffdread is fine but 20 req wont cahnge much i guess. not needed
Ork Battlewagon main cannon damage reduced from 200 to 170 yaaay
Ork Battlewagon rotation rate increased from 30 degrees per second to 40 degrees per second yaaaaaaaaay

shoota nob, slugga nob, trukk and weirdboy upkeep still needs to change. the changes are good, but they dont deal with the main issue that makes orks so stronk atm (their crazy imba economy cos nothing costs any upkeep (weirdboy upkeed = 1 sluggaboy upkeep)
Space Marines:

Dreadnought cost reduced from 500 / 140 to 450 / 120 good i guess
Force Commander Armor of Alacrity cost increased from 110 / 20 to 120 /30 while i do think increasing the cost was needed, if you dont change AA cost nothing will change

no change to termi flamer, iron halo cost, apo in general or some buffs to actual sm units (not only heroes) are kinda dissappointing.


i think the changes that were made are good (some are not needed, but none are really WTF)

TONS of changes are missing. we will need more than 13 changes happy.gif
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# 12Acra Feb 3 2012, 23:53 PM
bloodmaul is overbuffed, it's a fucking 100 dps energy weapon, the dread should be fine, still overshadowed by crusher.

no change to fc termi flamer or halo + artificer. no hwt fix.


cata change seems nice

This post has been edited by Acra: Feb 3 2012, 23:57 PM
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# 13WinLIVEsuxASS Feb 3 2012, 23:54 PM
Hoping here that these aren't the final patch notes and that more things will be added. But just lol @ deff dread - a 20 req cost decrease in his upgrade will hardly make him any more useful than he is now which is mostly for rushing.

BW change is great imo, that thing had ridiculous dmg and this is coming from an ork player tongue.gif

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# 14geg_ma3gau Feb 3 2012, 23:54 PM
OMg catachans. OMG OMG xD 120->210 health per model. 840->1050 hp squad. 75 dps ranged shooting squad of 5, 150 power melee fighting squad of 5 im not sure lol. serious rambo buisness. corrected xD. shotgun blast, ol reliable and remote charges + meltagun in t2 ooch.

Glad about chaos dread but it needs a ------> higher autocannon dps<------- and ------->49 range similar to assault cannon<-------. Wraithlord >> chaos dread. -10 req / -20 energy cost, 85 aoe melee vs 72 melee, +20% hp , - autocannon. although chaos dread has a better tracking special attack.

Why reric rate vanilla chaos dread over vanilla wraithlord? with +20 % hp for wraithlord it is impossible and is not happening lol.

buff wimpy chaos dread autocannon ffs mad.gif

Chuck Norriss catas incoming. rambo! omg.

Alacrity went to 30 power tats good but do the same to the bubble because everyone gets it for 30. 100/20 is inappropriate cost for that bubble. wtf i thought they would do the increase cost thing to artificiers. why to alacrity. artificiers was buffed and alacrity was nerfed last patch.

ork deffdread burna receives area of effect ork deffdread burna becomes -20 req mad.gif

When it goes live?

Anyway, does balance team play the game often? because from patch to patch the changes are less then expected. i bet i play the game 2x times more then the balance team. i ve got a whole list of changes that cry out to be done since version 0.0.1 duh.

This post has been edited by geg_ma3gau: Feb 4 2012, 00:28 AM

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# 15ParanoidKami Feb 4 2012, 00:10 AM
Moved to the balance forums.

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# 16Riserise Feb 4 2012, 00:14 AM
I can't express my disappointment in this patch well enough.
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# 17ParanoidKami Feb 4 2012, 00:30 AM
QUOTE
Force Commander Armor of Alacrity cost increased from 110 / 20 to 120 /30


What...the...fuck...

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The entire appeal about the FC that set him apart from the slow lumberjacks like the CL and Warboss was that the FC was fast and now that got nerfed to all hell. At 30 power no SM player is going to get it in T1 and everyone is going to go Artificers everytime now. It just costs too much now to be bought in T1 and still be teching at the same rate of your opponent. Out of all the possible changes that could have been made this is seriously the most random thing I ever could have thought of... Whatever, I change between the Warlock and the FC every few months anyways so I guess this patch gives me an incentive to switch back to the Warlock.

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# 18flaming Feb 4 2012, 00:33 AM
I'm curios about catas, because they have some strange damage sharing mechanics, are they going to be 3 leaders 2 members squad now?

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# 19imbad11 Feb 4 2012, 00:37 AM
I'm assuming these aren't complete.

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# 20Cyridius Feb 4 2012, 00:37 AM
Let me expand on my first post;

Chans now super OP. I call it first.
I wanted this change. But the specifics which I said NEEDED to be done to make sure it was balanced was not implemented. You now have a quadrouple buffed squad with the only trade being a slightly higher model cost.

A 210HP/model squad with 30dps and 30 power melee dps, with tonnes of abilities? Call me a nay-sayer but it's a recipie for a ridiculously OP anti all unit. The damage shouldn't have been scaled with the squad, at all. Instead of just countering units like ASMs etc, you'll see them giving shees a run for their money. It'll be interesting to see how a fully upgraded one fares vs Ogryns or Nobz, or even genes.
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