Dawn of War 2

SM globals suck

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# 1Dark Riku Feb 12 2012, 16:13 PM
Why are SM so boned on their globals?

FTE ---> no termies, (kinda useful)
Global repair ---> sucks, repairs way to few hitpoints
Laramans ---> 175red is to much (apo useless anyways)
Drop pod ---> only useful in base
Angels of death ---> actually useful (no terms though and apo is useless anyways)
Calldown termies/vendread ---> I don't call this a global, you pay lots of recourses (req and power) + requires red
OB ---> useless as fuck

So yeah, where do SM use their red? NOWHERE
They are forced to save up red for their good infantry squads, not like for example Orks have to do with their nobs.
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# 2MeteorVsBunny Feb 12 2012, 16:25 PM
Apo globals are good but Apo himself is UP so his globals suck too? Nice logic.

Drop pod pretty useless as you say and Global Repair seems little weak. Otherwise you're just whining.
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# 3Rokco Feb 12 2012, 16:38 PM
I agree for the most part. I feel sad playing Warlock who has 4 very very useful globals, then going back to TM whose globals range from shit to meh to a unit which doesn't make for an entertaining/good global.
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# 4VindicareX Feb 12 2012, 17:05 PM
Their globals are just far more lackluster than what other commanders get. Ork commanders get call da boyz (amazing) and WB gets 2 others that basically let him win any battle, for example. Unlike most commanders, who at least have 1 useful global to use early on, all SM get in that department is FTE - which is no where near as a decisive globals as the other ones can be, making it decent, but not a real game changer like most other globals.

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# 5Acra Feb 12 2012, 18:13 PM
then i guess we could remove termis from the game, because all sm globals suck?
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# 6HARRYY Feb 12 2012, 18:27 PM
QUOTE(Acra @ Feb 12 2012, 18:13 PM) *
then i guess we could remove termis from the game, because all sm globals suck?
hrrhhrrhhhr +1
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# 7Dark Riku Feb 12 2012, 18:51 PM
QUOTE(Acra @ Feb 12 2012, 20:13 PM) *

then i guess we could remove termis from the game, because all sm globals suck?


That's a great idea. But they should still have their build time cooldown.
I suggest the same thing should be done for nobs, etc.
Rework SM globals and give them good ones instead. And this coming from you Acra ^^
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# 8Wurgl Feb 12 2012, 18:54 PM
QUOTE(Rokco @ Feb 12 2012, 16:38 PM) *
I agree for the most part. I feel sad playing Warlock who has 4 very very useful globals, then going back to TM whose globals range from shit to meh to a unit which doesn't make for an entertaining/good global.

eldritch "very very useful"? lol i guess it comes in handy when you want to lose a game
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# 9ChopperMcChop Feb 12 2012, 19:06 PM
Yeah cause crackshot is awesome global for WSE,but yeah agreed mostly.
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# 10Dark Riku Feb 12 2012, 19:16 PM
QUOTE(MeteorVsBunny @ Feb 12 2012, 18:25 PM) *

Apo globals are good but Apo himself is UP so his globals suck too? Nice logic.

Read again cuz that's not what I wrote.

QUOTE(MeteorVsBunny @ Feb 12 2012, 18:25 PM) *

.... Otherwise you're just whining.

cool story brah.
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# 11Rokco Feb 12 2012, 19:41 PM
QUOTE(Wurgl @ Feb 12 2012, 18:54 PM) *

eldritch "very very useful"? lol i guess it comes in handy when you want to lose a game


No, of the 4 globals Eldrich is dog shit.

Gates in base for super heal.
Swift Movement for lolretreat killing.
Autarch for great unit and to wipe setups/garrisons.
Distort Fields if you want to heal your units on retreat/great genbash with shees even under fire.

Eldrich is horrible, almost as bad as OB. The other 4 are good.
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# 12Cyris Feb 12 2012, 20:58 PM
Change TM global repair to a single target repair, buff/re-cost as necessary.
Re-work Drop-pod significantly. Mix-and-match Ideas:
  • Greatly reduce drop time
  • Heal aura (not renforce) after deployment
  • Renforce point after deployment
  • Reduce red cost
OB, I dunno, replace it with manticore strike and you'll prolly get better mileage from the red wink.gif

This post has been edited by Cyris: Feb 12 2012, 21:03 PM
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# 13Commissar Crunch Feb 12 2012, 21:21 PM
drop pod should be reinforcing termi, call the boyz reinforce nob so i dont see why drop pod dont reinforce termi or maybe call da boyz shoud not reinforce nob.idk

and drop pod should have weapon attach to them like the table top one,this way they could be used at other place than base
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# 14Acra Feb 12 2012, 21:49 PM
i think we all know that call da boyz is little OTT and buggy ^^
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# 15kokake22 Feb 12 2012, 22:54 PM
QUOTE(Commissar Crunch @ Feb 12 2012, 21:21 PM) *

drop pod should be reinforcing termi, call the boyz reinforce nob so i dont see why drop pod dont reinforce termi or maybe call da boyz shoud not reinforce nob.idk

and drop pod should have weapon attach to them like the table top one,this way they could be used at other place than base


Lol that would be one way to make drop pod a viable choice- make it like the IG bunker drop in that it becomes a garrisonable semi permanent structure with reinforce capablity.

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# 16ook Feb 12 2012, 23:12 PM
Nobs arn't Termies or newhere close. That's y they don't level and y they are only attached to a global that u have to save the whole game for.

It seems a lot of globals have gotten really lackluster as the expansion races got a whole lot of awesome. Globals like hide da boyz for 75 red when detectors have been made practically must buys(especially when fighting knob) in a lot of cases- heretics, scouts and shootas- and the introduction of direct dmging globals with fart clouds, dark flames and creeping barrages outshining a lot of the old stuff. Is 2 hide da boyz neway near as valuable as a dark flames?

I would prefer globals as being more supportive style than like a mini-nuke(damn u dark flames on retreat) but at this point it's doubtful that ne major changes will come. Gotta love how they chose the chaos globals to re-balance of all things.
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# 17Carnevour Feb 13 2012, 01:31 AM
http://www.youtube.com/watch?v=LJMLfACod48

Clearly thats how you use drop pods.
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# 18VindicareX Feb 13 2012, 01:59 AM
QUOTE(ook @ Feb 12 2012, 23:12 PM) *

Nobs arn't Termies or newhere close. That's y they don't level and y they are only attached to a global that u have to save the whole game for.




Nobs actually beat terms most of the times (with 'uge hammers), especially as WB or Mek boy. WB can super buff them to absolutely dominate terminators and mekboy can heal them like 2.5k HP. The only thing terminators can do to win is to buy Lightning claws to stand up to nobs. Even then, with all the support they can get, things like weirdboy stun, nobs do very well against terminator play. This is all ignoring that the SM player even has a chance to get to t3 in a 1v1 (maybe easy on lower levels of play - but I guarantee you its nigh impossible to get against high leveled players).

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# 19Reki Feb 13 2012, 05:16 AM
sm has globals?
IPB Image
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# 20Gokkel Feb 13 2012, 14:04 PM
You heard bC some good while ago, globals have no priority for him "currently". Probably that is the case already since years, because several globals are broken since release of game or close to it (OB as UP example, Call da Boys as OP example).

The problem with the SM Terminator call ins is that you cannot build them at your base and they cost a good chunk of red. SM has no buildable infantry units which are not squishy, unreliable set up weapons or the hardcapped Librarian after T1. That means that you are somewhat dependent on preserving at least the choice to get Terminators out after they made Tacs and ASM scale worse and worse into late game, so you cannot waste too much red on other globals. What are you otherwise going to build if your enemy is packed with AV units (there are tons of units now which can do AV and still beat infantry, and heroes like the Knob which totally negate any vehicle with their AV weapon) or god forbid you lost your leveled T1 infantry?

In the same time there is not much you can use the red on anyway.

Blessing of Omnissiah - crap
Orbital Bombardment - crap, as in "worst global of the game award"
Vendread - decent, but goes in same category as Terminators and is another vehicle option instead of infantry
Larramans Blessing - it is ok in itself I guess, although not cheap either
Angels of Death - good to get out of Nukes or so which would usually devastate your whole army, otherwise clearly inferior to Call da Boys which makes effectively your whole army minus hero invincible for 20 seconds and stronger on top of that
Drop Pod - more or less crap, can use it to save a little req sometimes, but high red cost; inferior to Call da Boys ofc
FTE - actually I guess it is ok in itself now, after all it is only a 50 red global; the problem is only that you might give away the choice for Terminators

The real shame is that OB is broken already since patch 1.3 and besides some minimal buffs is still left alone in this useless state. So don't expect that those things will ever be fixed, I certainly don't believe it, so I am not going to post any more about it.

This post has been edited by Gokkel: Feb 13 2012, 14:13 PM

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