Crackshot 50 red: +25% ranged damage to a targeted friendly unit Duration 20 seconds Cooldown 50 seconds
Guide from farseer 40 energy:Increase the Range and Damage of an allied unit by 30% for 10 seconds. 30 second Cooldown.
So seriously guide beats this GLOBAL by far,why the hell does the WSE has this there?Makes no freaking sense.I never noticed so far what that thing does i was too busy spamming the warp spider brood call in.Why would you put an ability thats worse than guide as a freaking global.....
It's not totally useless, but when you put it in context with similar abilities/globals ('AB/UYC anyone?) you realize you're just flushing your red down the drain.
Guide is a farseer ablity. Cannot compare directly to another heros ability, or even global as in this case.
The intention of each heros abilities and globals is to be usable and balanced within the context of the race and hero that are selected.
Some (heros and globals) perform better than others. Thats just the nature of a game that allows you to select from 6 different factions with 3 different commanders who all have a plethora of ablitites and globals. It is going to be difficult to reach a state of absolute even-ness amoung that number of choices and possible match ups.
Everything should ideally be taken in context. Crackshot is amazing if you have Advanced Targeters, Dual Death Spinners and a Farseer teammate to Guide your WSE to interesting levels of damage.
The beauty of globals is that they're globals and can be used newhere on the field regardless of where ur hero is, except for call da boyz reinforce of course. This can make things like dark flames or fart clouds the greatest pains when u only need vision to call down the hurt. But being able to increase dmg 25% on a key unit like say a melta autarch or wraithguard/D-cannon can really bring the hurt.
I use it as a mek all the time on things like weirdboy(as ork's only source of plasma till wagon) or as a way to buff my beamy deff to 300 per shot. Works good on ambush deff guns too.
I agree, crackshot isn't entirely useless at all. There's a reason why Holyhammer spams it non stop when he plays WSE. The exact same can be said about my liberal use of more dakka when I play mek. Sure, its 50 red. But when you are increasing the ranged damage of a guy who can teleport and continue to unload max dps for the duration of the global, you can definitely understand why its a 25% increase and nothing more.
What you should be asking, is why the hell the force commander has a global that increases ranged damage by 25% AND melee resistance by 25% for the exact same cost, 50 red.
What you should be asking, is why the hell the force commander has a global that increases ranged damage by 25% AND melee resistance by 25% for the exact same cost, 50 red.
well probably because sm doesn't has a hero that has psycho ranged dps that melts anything in tier 1 and can trolleport.
Threadstarter makes me wanna also start a thread to suggest BC to replace malignant blindness with larraman.
theres no unit in the entire game that benefits more from a % ranged dmg buff than the libby
Tho my bad I didn't realize it was with the libby that tex was implying. I thought the discussion was locked into tier1 since eldar would usually save their red for tier2 globals - either to nuke my weapon team or counter my razor.
The FC global buff was only really good for Libby. And then it was too good. With all other SM units (except ASM with Melta) you will get either the ranged damage buff, or the melee resist buff. You won't get both because you can't fire while in melee.
With Libby and ASM with with Melta Bomb you can do a devastating smite/melta bomb and then use the melee resist when you are melee.
For all other units it was hardly a buff because they would get one or the other.
Why do you single out the WSE exactly? Because he can buy a 130/35 T1 wargear to match the default damage output of some other ranged commanders?
Crackshot isn't necessarily bad, it just has limited and very specific use - brightlance, upgraded spider squad, non-tied-up WG that shoot on something that you've managed to prevent from moving, and sometimes WSE himself in t2/t3 if you've dumped 265/70 in targeters plus entangle. BTW, can anyone confirm if crackshot effects singularity?
Crackshot is alright, it's other, similarly priced globals that seem a bit too good.
Why do you single out the WSE exactly? Because he can buy a 130/35 T1 wargear to match the default damage output of some other ranged commanders?
wse's dps is much more reliable compared to the other said heroes factoring in teleport to chase, shoot at places where cover isn't covering, etc. I mean, look at how much sidewalk techmarine is sucking these days contrary to his overcharge dps.
It wasn't really my intention to take a jab at wse. I was just trying to point out that "this hero has this for a reason and this hero has that for a reason". That's why I was being sarcastic with Araghast + larraman.
Duration 20 seconds
Cooldown 50 seconds
Guide from farseer 40 energy:Increase the Range and Damage of an allied unit by 30% for 10 seconds. 30 second Cooldown.
So seriously guide beats this GLOBAL by far,why the hell does the WSE has this there?Makes no freaking sense.I never noticed so far what that thing does i was too busy spamming the warp spider brood call in.Why would you put an ability thats worse than guide as a freaking global.....
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