Dawn of War 2

Grenades should have minimum range.

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# 1geg_ma3gau Feb 14 2012, 13:39 PM
Hi. We all know that you can lure a squad into charging/leaping or whatever and it wont be able to dodge a point blank grenade. Its like a cheat. also many noobier players are fond of throwing grenade under themselves and pressing x to great results. I d say nooby exploits/cheats shouldnt be allowed. Grenades should be aimed, not thrown with 100% chance of success and no chance to dodge. Just want to point it out and bring this to attention.

FLAME AWAY.

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# 2Rokco Feb 14 2012, 13:56 PM
Would make nades useless other than for retreat spiking I think, seeing as dodging them would be hella easy.
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# 3warp652 Feb 14 2012, 14:00 PM
The only squad who can't dodge is hormas with their leap. You just have to have a little micro thats all. So thats a no go. It's by no means a cheat.
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# 4Brichals Feb 14 2012, 14:02 PM
They should put a minimum range on Kill the Weak also.
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# 5geg_ma3gau Feb 14 2012, 14:04 PM
Not horma also asm, storms. and the trick with throwing nade under yourself and pressing x always works. no need to aim or anything, the opponent cant dodge either.

nades wont be useless: they will be still used well with knockdown/stun/supress abilities in combos. they would just require more thought. plus squad wipes on retreart and antigarrisson. theyu are awfully useful, they just dont need those extra cheaty exploits.

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# 6geg_ma3gau Feb 14 2012, 14:07 PM
QUOTE(Brichals @ Feb 14 2012, 14:02 PM) *

They should put a minimum range on Kill the Weak also.

http://www.youtube.com/watch?v=heORiZ8l484

xD

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# 7GuruSkippy Feb 14 2012, 14:17 PM
can't believe it...
I.... agree... with... geg

oO

well, 99% won't agree here, but I always found nade spiking too easy.

real men use nades at more than 5m.
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# 8JamusMcgamuS Feb 14 2012, 14:32 PM
all melee squads except horma can just slingshot past the nade spiking squad with melee charge.

yes nade spiking is the 'easy' way to get bang for your buck, but unless there is garrison or dumb retreat manuevers(I can't spell that word =|) from your enemy, its the only bang for your buck as well.
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# 9geg_ma3gau Feb 14 2012, 14:47 PM
only bang for your buck? supress and throw grenade on slowed opponent. stun and throw, knockdown and throw its all great. Thats how it was supposed to work, not the "lol melee me and eat grenade" thing.

This post has been edited by geg_ma3gau: Feb 14 2012, 15:27 PM

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# 10Wurgl Feb 14 2012, 14:48 PM
l2micro

even with hormas you can just click behind the enemy unit, hormas will walk past, not leap, you can perfectly dodge

with every other squad that isnt suicidal like leaping hormas you can avoid them even easier
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# 11RedRupee Feb 14 2012, 15:55 PM
Even without spiking 'nades are certianly still useful. Before I learned to 'nade spike back in the good old days of nooby times, grenades are still excellent for dislodging setup teams and as people have mentioned, garrisons.

Just because you aren't wiping a whole melee squad doesn't mean they aren't useful, and as people have mentioned, using grenades in combination with supression or other skills will either net some kills or flat out force a squad off the field, which can be worth it's wieght in power.

AND even if your grenades don't hit and kill their targets, forcing those tacs to stop shooting and move out from green cover for afew seconds can make all the difference. OR buying your ranged/setup squad those extra couple seconds by dropping a grenade between you and oncoming melee, it doesn't always makre or break the engagements but it certianly can.
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# 12Riserise Feb 14 2012, 15:59 PM
There is truth to what geg is saying. CSM and Tacs, for example, are so fucking easy to spike it's not even funny.

Nade should be an offensive tool imho.
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# 13Asmon Feb 14 2012, 16:35 PM
QUOTE(GuruSkippy @ Feb 14 2012, 15:17 PM) *

real men use nades at more than 5m.


KN never spikes himself then retreats?


QUOTE(Wurgl @ Feb 14 2012, 15:48 PM) *

l2micro

even with hormas you can just click behind the enemy unit, hormas will walk past, not leap, you can perfectly dodge

with every other squad that isnt suicidal like leaping hormas you can avoid them even easier


Nothing to add.

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# 14GuruSkippy Feb 14 2012, 16:43 PM
QUOTE(Asmon @ Feb 14 2012, 18:35 PM) *

KN never spikes himself then retreats?

honestly, if you do this as knob, then you are a bad knob or it's a desperate situation ^^
real KN throws stun bomb 2m in front of him, then move back and is not stunned. dat's da real orky skill !

na seriously, I have abused nade spike with knob stikkbombz too in the past,
I know that nade spike will stay in game, but I never liked it.
(and do you remember stikkbombaz in T1 with nade spike ? cry.gif god, I miss them so much...
and they have a minimum range now, and not a short one... ONCE AGAIN, AN ANTI ORK CONSPIRATION !)

This post has been edited by GuruSkippy: Feb 14 2012, 16:49 PM
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# 15Cursed Feb 14 2012, 16:46 PM
Really geg?

I guess BC's should do 150 melee heavy DPs, blood letters should have doubled HP, CL should be speed 6 and worship should grant 100% extra damage to units in range?

Sigh...

Seriously, nade spiking isn't hard to dodge, it just requires you to pay attention to a squad for a little bit longer than you normally would.

And then there's the whole thing about changing between 2 or more squads so you have to guess which one to spike with, where to do it if your both moving, etc etc etc.

It's really not hard to do.
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# 16Asmon Feb 14 2012, 16:50 PM
QUOTE(GuruSkippy @ Feb 14 2012, 17:43 PM) *

honestly, if you do this as knob, then you are a bad knob or it's a desperate situation ^^


Well vs some swift melee squads such desperate situations may happen a lot - but, well, I got it.

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# 17geg_ma3gau Feb 14 2012, 16:52 PM
QUOTE(Cursed @ Feb 14 2012, 16:46 PM) *

Really geg?

I guess BC's should do 150 melee heavy DPs, blood letters should have doubled HP, CL should be speed 6 and worship should grant 100% extra damage to units in range?

Sigh...

Seriously, nade spiking isn't hard to dodge, it just requires you to pay attention to a squad for a little bit longer than you normally would.

And then there's the whole thing about changing between 2 or more squads so you have to guess which one to spike with, where to do it if your both moving, etc etc etc.

It's really not hard to do.


By the way this thread is about grenades not cl not worship not nothing xD. I know you like your op scouts: when the opponent manages to walk through two shotgun blasts and all the ranged fire of tacs and techmarine or apo or whatever and finally gets a chance to do anything about your scouts they throw a grenade on the floor and press x. Nice trick to abuse isnt it.

This isnt the way the grenades were supposed to be used. You are supposed to AIM them and put some effort in hitting things with them. use some secondary abilities to hold someone in place and then throw you know. Not this bull. Thats total op and stupid.

And please.. anyone stuff your l2p comments in your ass thanks.

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# 18JamusMcgamuS Feb 14 2012, 16:54 PM
i thought cursed was being over the top

then that example you just gave blew me away
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# 19Carnevour Feb 14 2012, 16:54 PM
lol ofc no. L2micro srsly.
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# 20GuruSkippy Feb 14 2012, 16:57 PM
QUOTE(Asmon @ Feb 14 2012, 18:50 PM) *

Well vs some swift melee squads such desperate situations may happen a lot - but, well, I got it.

oh, you mean these banshee bitches ? ^^

let me give you a little tip with knob vs shees :
NEVER TRY TO STUN SPIKE BANSHEES WITH KNOB IF THEY ARE IN MELEE WITH YOU ! HIT RETREAT ASAP OR PREPARE TO SUFFER A CHAIN KNOCKBACK IN YOUR ASS !

bansee OP ^^

(you can still HES or kaboom their mothafuckin bitchy faces though, knob is so much fun)
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