Tiberium Alliances

Army Composition

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# 1foofightersrule Mar 26 2012, 03:50 AM
Hey guys,
Started playing about a week and a half ago, perfect for playing at work! w00t.gif
Anyway, I'm starting to rack up the research points and credits and I'm wondering what you guys recommend researching next. I'm currently attacking lvl 17 and 18 camps with guardians (3 lvl 16), predators (2 lvl 14), firehawks (14, 14, 14, 13) and pitbulls (3 lvl 14). I also have a couple riflemen for distractions.
What's the best army composition for taking out camps in the 20s?

Or should I go for 3rd MCV before researching anything else? (I also have missile inf and predators for defense)

This post has been edited by foofightersrule: Mar 26 2012, 04:33 AM

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# 2Vivo Mar 26 2012, 16:09 PM
Having two bases is somewhat a must because of the issue with repair points, but I don't see a need for the third. After researching defense Pitbull, my next goal is to get a Juggernaut.

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# 3foofightersrule Mar 30 2012, 21:38 PM
How does the juggernaut compare with the commando? I know the commando has a smaller range which is good for focusing down the con yard, but can the juggernaut do more damage overall? I already have a lot of vehicles so I'm thinking about getting the orca or commando next and getting rid of a couple pitbulls as I now have riflemen(18,18), guardians(18,18,17), predators(16,15), firehawks(15,15,15,15,15), and pitbulls(15,15,15).
What's the max army points you can have?

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# 4Vivo Mar 31 2012, 15:53 PM
Yeah, commando's range is smaller so it can be used in more tactical sense but overall, juggernaut is capable of doing more damage. I switched Pitbulls to juggernauts when I got a chance and haven't regretted it. Now I have 4 of these babies. happy.gif

Max army points is 200, you need level 28 command center to achieve that.

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# 5methuselah Mar 31 2012, 17:05 PM
I'm going to try a Commando next I've not researched one anywhere. I love Juggs they are quite good.

200 huh? I think I'm at 180 in server 1 I'm not sure what I'd do with any more. I even have decoy units although mostly those are just suicide units either I suck at decoying or it only works in very specific circumstances.

I have not tried any decoy air yet I need to try that.

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# 6number45_ Mar 31 2012, 17:53 PM
QUOTE(methuselah @ Mar 31 2012, 17:05 PM) *

I love Juggs they are quite good.

snicker

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# 7methuselah Mar 31 2012, 18:06 PM
ohmy.gif

laugh.gif

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# 8Vivo Mar 31 2012, 18:30 PM
QUOTE(methuselah @ Mar 31 2012, 20:05 PM) *

I love Juggs they are quite good.


Tell me something I don't know. laugh.gif

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# 9foofightersrule Mar 31 2012, 19:15 PM
LOL, Meth for unintentional joke of the day! tongue.gif

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# 10foofightersrule Apr 30 2012, 06:31 AM
So the new kodiaks, have they gone from flying pitbulls to flying juggernauts?
As I face more an more artillery, I'm thinking more and more that something that will stop and kill a buster, without taking damage, would be something great to have. w00t.gif

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# 11Vivo Apr 30 2012, 17:58 PM
They are not Juggernauts just yet, but they are close. A Kodiak will leave a same-level conyard with 27% health when Juggernaut leaves it to only 9%.

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# 12foofightersrule Apr 30 2012, 18:52 PM
Not too shabby, nice info, thanks!

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# 13foofightersrule May 3 2012, 20:34 PM
Kodiaks can tank damage like crazy! biggrin.gif
They can take on a flak four levels higher than them, and survive with 66% health against flaks two levels higher! w00t.gif

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