Version rc2 released 23.4.2012 -Modified fuel and ammo points -Weather transitions (From night to dawn)! Choose between Stormy Dawn and Dawn. -Details added -Other tweaks and fixes
Hey Mr. Late, we played a clan 2v2 on the map and thought it was pretty good. We didn't analyze the map much, but just played it and we had fun. We will most likely still keep playing it and post comments here. Good job! BTW, any chance you can take the weather off?
I really enjoyed this map. there were a few things that caught my eye but its hard to say for sure after the first game whether or not its a big deal. Ill give you a couple thoughts though so you can look yourself.
1. I played as allies on the south. the axis player went defense and it seemed it was very hard to place an 88 due to the buildings and shrubs on the +10 muni and +5 fuel on the left side. however, if they were placed on the south the 88 may have been more effective. again that's hypothetical.
- so what i am trying to get to is the south seems more open then the north. which may not be a bad thing. again, we will look more into that after a few games.
2. the munitions by the star on the south is further away than the munitions (+10) on the northern star.
again, it seems this can favor the north to be able to defend it or attack it.
just a thought. but in the end, a fantastic map and something new.
one more thought. Its a high resource type map meaning its easy to get resources. what would happen if you changed the two high fuels in the north and south to +5 and made the munitions +5 in the middle a +10 fuel to make the middle more important. thats just a random thought. I personally have no idea how much that would change the map.
This post has been edited by CoonDogg: Apr 22 2012, 21:28 PM
Hello! Thanks for the comments . Regarding to that weather comment, yes I am going to add multiple weather options so you choose what kind of weather you want.
1. Yes that might be true, south-east VP has more shot blockers than the north-west VP
2. I balanced the distances! Balanced some other points too.
I changed the fuel points and I'll release new version when I have finished adding some details!
Version rc2 released 23.4.2012 -Modified fuel and ammo points -Weather transitions (From night to dawn)! Choose between Stormy Dawn and Dawn. -Some details added -Other tweaks and fixes
Overall I don't think resources are an issue, the map plays like Duclair in that the +10 fuels in the corners are key, which is fine.
We tried saving the replays, but they don't save, that is, they don't show up in-game. The only thing you can see is the temp.rec at which time you can rename it, but still it won't show up on RO.
We will most likely continue to play the map and continue to provide comments. That being said, I would NOT make map changes based on our comments as we make them. Perhaps gather a recommendations list, then consider them all at the same time.
So this is my newest CoH 2v2 map, called Aurora.
Strategic points: 4
Fuel: 4x5 + 2x10 = 40
Munitions: 5x5 + 4x10 = 65
Strategic overview:
Other screenshots:
Version rc2 released 23.4.2012
-Modified fuel and ammo points
-Weather transitions (From night to dawn)! Choose between Stormy Dawn and Dawn.
-Details added
-Other tweaks and fixes
Download: Aurora (4)
This post has been edited by MrLate: Apr 23 2012, 10:07 AM
Posts: 24
Game: