Hi guys. I play with two other friends and we normally can deal with most builds/maps.
However, we seem to be cursed on Angel Gate. I'm sure that, despite making bad decisions in game, we are not playing the map properly. Usually we send two down the bottom, secure the power and then move off to bash the opposition power on the top and then far right of the map.
Any advice? I've attached a replay as an example of us playing this way, but losing.
the bottom is really not important on that map, it's the middle, in a sort of triangle between the three VPs but also the two powers in the middle. the bottom isn't worth putting a lot of effort into, it's easy to retreat from and to get back to quickly and there's just two hard to hold power nodes down there. don't ignore those two bottom nodes but don't spend a huge amount of effort holding them, especially when you have that way out of the way natural node in the upper corner. be careful with the garrisons on that map though, some of them have doors facing bad directions.
Step 1 Play warlock Step 2 Tell your team mates to get fast/alot of av *this is VERY important as you will have none, and the enemy WILL spam vehicles(or loose to your rangers cause they have an all inf army)* Step 3 be the bottom guy Step 4 have your team mates double top, your only job early game is to make sure the other team doesnt have a "farm" of gens south, get immolate if pc/tm build turret, kill turret Step 5 Build a ranger Step 6 build 3-5 more rangers (pathfinder upgrades as you get the chance) Step 7 fast tech to a dcanon or kit your WL out with etheral slash, providence armor and warp throw Step 9 get an avatar
This has netted me a win in about 90% of angel gate matches.
IME it's better to simply deny possession of the bottom rather than occupy it and build up the nodes. If you try that, they'll double the top, take the top VP (keeping the natural VP is easy) and burn your two natural nodes. The second you move up to fend them off/counter gen bash, it's too easy for them to slip a gen basher to the bottom and burn all ~800 req worth of gens and nodes. The close proximity of the HQs makes it hard to fend off unless you turret it up... which is also an effective strategy if your team is coordinated enough to protect the turrets. Losing ~800 worth of gens and 2+ turrets = game over
Also, building abuse. Switch commanders if necessary.
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However, we seem to be cursed on Angel Gate. I'm sure that, despite making bad decisions in game, we are not playing the map properly. Usually we send two down the bottom, secure the power and then move off to bash the opposition power on the top and then far right of the map.
Any advice? I've attached a replay as an example of us playing this way, but losing.
http://www.gamereplays.org/dawnofwar2/repl...s&id=260749
Also, forgive my/our play for being spammy.
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