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CNC Zero Hour

Vote & Discussion about ZH 1.06 League Point S...

Which League Point Count Offsets do you prefer?
80.00% (8)
40p (-200) 30p (+200) 20p (currently used)
10.00% (1)
30p (-200) 20p (+200) 10p
0.00% (0)
80p (-400) 40p (-200) 20p (+200) 10p
10.00% (1)
50p (-300) 30p (+300) 10p
0.00% (0)
30p (-300) 20p (+300) 10p
How much influence whould the Win%-Bonus have?
40.00% (4)
No Win% Bonus
30.00% (3)
Win% devided by 3 added to ELO
30.00% (3)
Win% devided by 2 added to ELO
At which game count should the Win% Bonus be available for each player?
30.00% (3)
>=20 games
50.00% (5)
>=40 games
20.00% (2)
>=60 games
How much impact should the activity bonus have?
0.00% (0)
Played games devided by 3 get added to ELO
40.00% (4)
Played games devided by 2 get added to ELO
60.00% (6)
Played games get added to ELO
Would you like to have a vote for the Best 1.06 replay (on TD)?
0.00% (0)
No.
20.00% (2)
Yes, I would like that!
80.00% (8)
Make only 1 vote for Best 1.06 replay not depending on the map
Would you like to have a vote for the Best 1.06 replay (off TD)?
10.00% (1)
No.
20.00% (2)
Yes, I would like that!
70.00% (7)
Make only 1 vote for Best 1.06 replay not depending on the map
Would you like to have a vote for Best 1.06 replay for a unique & efficient BO?
40.00% (4)
No.
60.00% (6)
Yes, sounds good!
Last but not least would you like to have additional tourneys on patch 1.06?
90.00% (9)
Yes.
10.00% (1)
No, 1.06 League seems to be enough.

Total Votes: 80
  
Closed Topic Start new topic
# 1ReLaX Feb 15 2013, 18:17 PM
Hallo to those who would like to play more or less actively some games in the 1.06 League.
I would appreciate if you only place a vote if you take part, that's why I placed the vote here and not in the main discussion forum.
Write some comments why you voted like you did, but please think about your vote before you vote.

Here are some explanations:

Votes:
● League Point Count Offsets:

I think for this vote some clarification is needed:
The points in the brackets are the boardes for the difference of the point count.
If player A (890 points) wins against B (1010 points) the winner has a difference of -120 points. The winner wins points, the loser get the same point reduction.
For choice 1 it would mean A gets 30 points, B loses 30 points.
For choice 2 and 3 it would mean A gets 20 points, B loses 20 points.
Let's take a closer look at choice 4 as an example:
5] 50p (-300) 30p (+300) 10p -> In the brackets you can see the edges.
50 points you only gain if you win with less than -300 points against your enemy.
In between -300 and +300 points you gain 30 points. If you have more than +300 points than your enemy and you win you gain only 10 points. Feel free to aks if you don't understand!

choices:
1] 40p (-200) 30p (+200) 20p (currently used)
2] 30p (-200) 20p (+200) 10p
3] 80p (-400) 40p (-200) 20p (+200) 10p
4] 50p (-300) 30p (+300) 10p
5] 30p (-300) 20p (+300) 10p

I know that we could also think about other scalings, but for a start I won't throw into too much at once.

● Win%-Bonus (note: ELO also displays how good a player is)
1 No Win% Bonus
2 Win% devided by 3 added to ELO
3 Win% devided by 2 added to ELO
● Win%-Bonus; at which game count should it count?
1 >=20
2 >=40
3 >=60
● Activity Bonus:
1 Played games devided by 3 get added to ELO
2 Played games devided by 2 get added to ELO
3 Played games get added to ELO
Example when using choice 2 of the last 3 votes (calculations to be rounded always up to the next full number!):
Someone has played 60 and an ELO count of 1190 points with 40 wins and 20 losses (Win%=67).
Total point count = ELO points + Win% bonus + activity bonus
Total point count = 1190 + 67/3 + 60/2 = 1190 + 23 + 30 = 1243 points

● We will also have 3 votes (out of some choosen replays) which are:
1. Best 1.06 replay (on TD)
2. Best 1.06 replay (any other map)
3. Best 1.06 replay for a unique & efficient BO
Choice 3 might be not the best/longest replay, but it should show some rare BO which worked pretty good. We hope to see some additional and useful BO you’ll not see in 1.04. Some sort of drops, usage of saboteurs early in the game, stuff like of this kind.
These are “activities” we will perform on all 1.06 replays which have been posted

ReLaX


Posts: 14,890

Clan: Casters & Co.

Game: CNC Zero Hour


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# 2ReLaX Feb 15 2013, 20:02 PM
Made my votes ;-)!

Posts: 14,890

Clan: Casters & Co.

Game: CNC Zero Hour


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# 3Squaggle Feb 19 2013, 05:50 AM
Voted, I was a little unsure in understanding the point offsets so just voted for how it is now.

Posts: 12,614

Clan: Casters & Co.

Game: Forged Battalion


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# 4GGTheMachine Feb 21 2013, 22:48 PM
I voted for a bit higher system then what we currently have, I think having the games count more is better than having to spam games.

Posts: 1,586

Clan: Casters & Co.

Game: CNC Zero Hour


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# 5ReLaX Feb 24 2013, 10:02 AM
Thanks for all your votes guys!

For some points I will wait from now on 6 more hours (17:00 for GMT+1) to make the decision for this month and next month final.

Please place your last votes now!

ReLaX

Posts: 14,890

Clan: Casters & Co.

Game: CNC Zero Hour


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# 6ReLaX Feb 24 2013, 15:56 PM
Okay, decisions have been done for this and next month.

Time 17:00 (GMT+1)
40p (-200) 30p (+200) 20p (currently used)
No Win% BonusActivity Bonus: Played games get added to ELO
Best 1.06 replay on/off TD
Best 1.06 replay for a unique & efficient BO
Players are also interested in tourneys on 1.06 beside the 1.06 League.

Topic can be closed!

Posts: 14,890

Clan: Casters & Co.

Game: CNC Zero Hour


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# 7cncHD Feb 24 2013, 16:02 PM
-closed-

Posts: 10,861

Game: CNC Zero Hour


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