Dawn of War 2

what is the Upkeep logic ?

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# 1Esox Nov 7 2009, 09:56 AM
What's the utility of the upkeep ?

Is it to avoid spam of a unit ? if yes why it's often the expensive unit which have the higher upkeep ?
An expensive unit can't be spam and always see battle field in the end game so it's not really an handicap? no ?
It's to avoid spam of powerfull unit ? the Deff Dread : 30.6 upkeep, Rangers : 7.7 upkeep ...

I don't see really a logic, maybe upkeep is not used enough to balance DOW2 ? ( COH : upkeep was a powerfull way to balance some units IMO )

I think upkeep could be a good way to balance early powerfull units, better than nerf a unit to uselessness.

This post has been edited by Esox: Nov 7 2009, 11:05 AM
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# 2fatlazyhomer Nov 7 2009, 10:45 AM
You are reading it wrong. Its 7.7/ranger.

Whats so difficult to understand about upkeep? More units = more upkeep. So one guy with 99 popcap cant be floating a shit-ton of res on the side as well. It gives the other guy a fighting chance. It prevents a snowball effect.

This post has been edited by fatlazyhomer: Nov 7 2009, 10:46 AM
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# 3Esox Nov 7 2009, 10:59 AM
QUOTE(fatlazyhomer @ Nov 7 2009, 12:45 PM) *

You are reading it wrong. Its 7.7/ranger.
Whats so difficult to understand about upkeep? More units = more upkeep. So one guy with 99 popcap cant be floating a shit-ton of res on the side as well. It gives the other guy a fighting chance. It prevents a snowball effect.


Why you talk about pop cap ? Popcap is not upkeep.
ranger pop cap : 9, upkeep : 7.7
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# 4Harry Russ Nov 7 2009, 11:08 AM
sometimes a dead squad pushes your eco (no upkeep anymore)
in a way zhat you can get higher tier units earlier. lol

the outcome of the game favors you then.haha.
stupid.

and zhe loading-screen says 'save your troops' or something like this.
bullshit.
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# 5hellic Nov 7 2009, 11:13 AM
You'll find upkeep price is based on a unit's pop cap. Around 2.55 upkeep cost per 1 population.
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# 6woppin Nov 7 2009, 11:19 AM
Allows you to field a larger T1 army due to high rec availability. You can easily field 1500 rec worth of SM units in T1 for example, but it limits the income later in the game so fielding 1500 rec worth of T3 tanks is comparatively harder.
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# 7Esox Nov 7 2009, 11:19 AM
QUOTE(hellic @ Nov 7 2009, 13:13 PM) *

You'll find upkeep price is based on a unit's pop cap. Around 2.55 upkeep cost per 1 population.


http://dow2.info/Info:Upkeep
Income Drain
This change was reverted in 1.2.1
In patch 1.1.3, an additional mechanism has been introduce to tax all units on the battle field regardless of the population, each unit decrease the overall income by a certain percentage, this effect stacks with regular upkeep.
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# 8fatlazyhomer Nov 7 2009, 11:19 AM
QUOTE(Esox @ Nov 7 2009, 03:59 AM) *

Why you talk about pop cap ? Popcap is not upkeep.
ranger pop cap : 9, upkeep : 7.7


One guy with a massive army getting full income would mean the other guy has absolutely no chance of winning.

Why is this hard to understand? And why is it suddenly an issue?

You cant balance powerful units by raising upkeep. The powerful units will just take the map and completely negate it.

However, shit like rippers should have some sorta upkeep so Nids dont amass 4 squads of em cause they have nothing else to do.

This post has been edited by fatlazyhomer: Nov 7 2009, 11:20 AM
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# 9Esox Nov 7 2009, 11:24 AM
QUOTE(fatlazyhomer @ Nov 7 2009, 13:19 PM) *

One guy with a massive army getting full income would mean the other guy has absolutely no chance of winning.
Why is this hard to understand? And why is it suddenly an issue?


Where i said it's an issue ?
I just say "we could think about upkeep to balance units if needed "
Why is this so hard to understand ?

"You cant balance powerful units by raising upkeep. The powerful units will just take the map and completely negate it."
You played COh no ? Did we increase rangers upkeep or not ?

This post has been edited by Esox: Nov 7 2009, 11:29 AM
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# 10Grizzzzzzzzzzzzz Nov 7 2009, 12:36 PM
QUOTE(Esox @ Nov 7 2009, 12:24 PM) *

You played COh no ? Did we increase rangers upkeep or not ?


to add to what homer said earlier,

rangers are not 7.7upkeep, they are 7.7upkeep each squad member.

so it'll be 23.1upkeep per squad.

http://dow2.info/Unit:Rangers

This post has been edited by Grizzzzzzzzzzzzz: Nov 7 2009, 12:37 PM
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# 11BW Sneaky QC Nov 7 2009, 16:21 PM
upkeep is there to allow comeback.
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# 12Harry Russ Nov 7 2009, 17:22 PM
QUOTE(BW Sneaky QC @ Nov 7 2009, 16:21 PM) *

upkeep is there to allow comeback.

this is enligthening, but for what is 'saving squads for' ? sometimes I am happy losing a shootassquad or a hwteam because it allows me to spamm looted tanks or stuff even faster.....
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# 13fatlazyhomer Nov 7 2009, 19:58 PM
QUOTE(Esox @ Nov 7 2009, 04:24 AM) *

Where i said it's an issue ?
I just say "we could think about upkeep to balance units if needed "
Why is this so hard to understand ?

"You cant balance powerful units by raising upkeep. The powerful units will just take the map and completely negate it."
You played COh no ? Did we increase rangers upkeep or not ?


Uh... CoH also had no req points. All the MP income came from the HQ.
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# 14smuf Nov 8 2009, 11:31 AM
Those "Strategic Points" gave you +3 or +5 didn't they?
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# 15Grizzzzzzzzzzzzz Nov 8 2009, 12:48 PM
QUOTE(smuf @ Nov 8 2009, 12:31 PM) *

Those "Strategic Points" gave you +3 or +5 didn't they?


the fabled Strategic point rush strat
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# 16smuf Nov 8 2009, 22:37 PM
Was quite awesome these days, where yourforth riflemansquad came full 8 seconds earlier then the wehrmachts counterpart. SPR-strat was quite OP in 1.71.
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