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American Strategies

By Sepha - 29th January 2008 - 00:27 AM

Welcome to American strategic and tactical training! This is a summary of all of the basic information you need to know about the Americans in order to be effective in game. You'll start off with basic background information behind the various units and weapons, and then move on to applied strategies with the information you learn. Please click on each of the following items to learn more.

Basics



American Headquarters
The Headquarters is the first building in a players base area, a large amount of manpower and +5 fuel are generated from the Headquarters every minute. Engineers can be built from the Headquarters, the basic builder unit for the...
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Barracks
The Barracks allow The Americans to deploy Riflemen and Jeeps to the battlefield. Jeeps are excellent at hunting down enemy snipers and are also usefull against infantry and weapon teams out in the open. Riflemen are...
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Weapons Support Center
The Weapons Support Center houses 3 different units designed primarily to kill enemy Axis infantry, the HMG team fires bullets at a fierce rate and is extremely accurate, the Sniper is able to kill almost any unit on the...
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Motor Pool
The Motor Pool can deploy vehicles and AT firepower effective in mid-game situations right up to the end game. The halftrack can be upgraded to a quad that is extremely good at killing infantry, the M8 armored car has better...
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Tank Depot
The Tank Depot deploys heavy Armor for the American army including M10 tank destroyers that is very maneuverable and specializes in destroying enemy armor and vehicles, the Sherman tank which is good against both...
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Supply Yard
A Supply Yard is required in order for the Americans to build a Motor Pool and Tank Depot, it also has economy upgrades for a manpower a fuel cost that reduces upkeep for troops on the battlefield.
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Companies



Airborne Company
A very versatile Company that compliments any strategy the player uses. Airborne comes with the best emergency anti-vehicle units in the...
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Infantry Company
An excellent, well-rounded Company, Infantry comes with nearly everything you need: elite infantry, long-range artillery, highly practical early...
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Armor Company
To take complete advantage of this Company players must be using a vehicle centric strategy. The early abilities benefit light vehicle builds, with Fast Deployment maximizing the effectiveness of...
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Tales of Valor Units


T17 Armored Car
The T17 is a great replacement for the M8, but is comes with its disadvantages. sjceran, philiwili, AVD, and VelocityGirl have compiled this guide on the new T17...
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Applied Strategy Guides & Tips



Defending Panzer Elite Baserush as Americans
With the recent 2.501 patch, as many of you USA players know, the Panzer Elite Infantry Halftrack got a buff to suppression. It will now suppress a rifleman squad in 1.5 bursts if they are in open ground. This buff to the Halftrack...
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American Guide to Wrecked Train
Wrecked Train is a community map by Hatge that was added to the game in the 1.7 patch. The map is popular, and it's definitely one of the...
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Semois: Riflemen Guide to Flanking
This is another flanking guide for the purpose of clearing your Wehrmacht opponent's MGs with just riflemen; no WSC or mortar pool units...
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Langres: Riflemen Guide to Flanking
These are examples of how to flank the two houses on Langres. The house on the right that overlooks a huge portion of the map and the house on the left that overlooks the high munitions point...
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The SayNoToKlauss Strategy
The SayNoToKlaus strategy is an American strategy used against the PE. It relies on stall tactics, harassment, and quick vehicles to gain map dominance in the mid game and eventually starve your opponent of resources...
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Americans vs Panzer Elite Guide
A Company of Heroes Expert shares some of his insights on how to beat the Panzer Elite with the US by using a fast M8/Airborne strategy...
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Guide to Playing US like a Pro
This guide is all about using the Rifle squad to its maximum effect as well as the jeep to support the Rifles; this is my first guide so any feedback would be appreciated...
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The 4ES: Flamers, Mines, and Snipers
Reborn Clan is proud to present a new strat by Clan Member and Gr.org Replay Reviewer, MarinezReborn! Marinez is off to join boot camp...
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Unit Guides



Meet the Mortar
The US mortar team is trained from the Weapon Support Center, and the Airborne Doctrine's Supply Drop also provides a (crew-less) mortar tube....
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Meet the Sniper
In recent times, Snipers have become a key part of any match, thanks to their ability to kill a squad member with every shot. Given the prevalence of infantry-heavy strategies in the current metagame, Snipers can play a vital role...
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Meet the Sherman
The Sherman is a medium tank and fills its role very well. Its built out of the Tank Depot and costs 420 manpower and 90 fuel. It is a good unit to lead an assault as well as...
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Meet the .30 cal
The 30. cal is a Heavy Machinegun (HMG) Team with three men, one carrying an HMG. Before the HMG can fire it needs to be setup every time...
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Important Resources



American Technology Tree
Direct download to a print-friendly, complete layout of the American technology tree, abilities, and units in .pdf format...
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Tip of the Week Archive
A complete listing of every single Company of Heroes tip ever written. Over 100+ tips, from overall general tips to faction help for each of the four factions, the British, the Americans, the Wehrmacht, and the Panzer Elite...
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American Strategies Forum
Forums completely dedicated to American strategies including the latest strategy topics and even a Q&A. Each strategy forum has Strategy Specialists who are there to answer questions and help players improve their game...
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