It's a they-think you-think you don't know type of Kansas City hustle. Where you take your time, wait your turn and hang them up, and out to dryIt's all about deception.
Kansas City Shuffle
People have a great weakness, their tendency to assume. The strategy which follows is all about countering an American opponent's assumptions, making them believe they are in a comfort zone, while repeatedly changing direction, showing them that they're not safe and then putting the nails in the coffin before they have even the time to realise where it all went wrong, let alone mount a defence.
Table of Contents:
- Beginning Moves
- The Bait
- The Shift
- End Game
- Additional Units, Abilities and Upgrades
Begining Moves
You want to begin with one additional Pioneer, use your initial Pioneer to construct your Wehrmacht Quarters.
Your opening combat units can really be anything you like or are comfortable with, for the purpose of this guide I've selected the build order recently popularized by
Seph.
This opening serves several purposes; the first is to aid in early resource income, fewer MGs means more territory and less chance of being pushed from the field due to one small mistake. The second purpose is to allow Munitions to be spent on Mines and saved, in part, for later on in the game through use of the Sniper as a building clearer. The third purpose is to manipulate the opponent. Players are familiar with this build order now, they often know what follows it and can sometimes jump the gun in countering it. This only benefits you, as will be explained later.
A Medic Bunker may not be everyone's flavour of the month but it is an important tool in the bigger picture of this strategy. Getting one may not provide you with any free squads, but it will have a massive effect on what your opponent does.