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Company of Heroes Gameplay Tips

Gameplay Tip

CoH Myths Revealed #2

Monday, 13 Aug 2012
This tip is provided by KolarisThe Myth: Camouflaged units retreat slowerMyth Details: The myth holds that by retreating a unit directly from camo, it maintains its camouflaged speed reduction. The unit won't run back to base as quickly as if it retreated while uncloaked. Speculation: In CoH,...
Gameplay Tip

Short Micro Tips

Saturday, 25 Feb 2012
Short Tips with ExplanationBy ArneComplex micromanagementExiting buildingsIn order to use buildings efficiently, it is important to manually select doors for exiting. As most players know you can do that this way:Select the house.Select the squad you want to exit the building.Click exit (or press...
Gameplay Tip

CoH Myths Revealed #1

Thursday, 7 Jul 2011
Welcome to CoH Myths Revealed, the weekly feature (we hope) where we shed some light on all the suspicious info you're likely to hear from a rank 7 in the GR chat channel. In this episode, we look at a myth that's been around for years, but tucked far away from common knowledge: gaining Command...
Gameplay Tip

Quicktips #2

Saturday, 23 Oct 2010
Welcome to the second installment of Quicktips! The process is quite simple: we give you short gameplay tips that are simple to digest and easy to follow. You use the tips in game, and you become a better player! Maybe it's not simple, but you get the idea. Remember, you can PM your own tips to...
Gameplay Tip

Introducing: Quicktips

Tuesday, 21 Sep 2010
Welcome to the first installment of Quicktips! The process is quite simple: we give you short gameplay tips that are simple to digest and easy to follow. You use the tips in game, and you become a better player! Maybe it's not simple, but you get the idea. Want to know the second best part about...
Gameplay Tip

Panzer Elite Tip of the Week #12: Detecting Mines

Wednesday, 14 Jul 2010
Field Craft is an upgrade for Panzer Grenadiers (PGs) researched at the Kampfgruppe Kompanie, the T2 building, for 160 manpower and 20 fuel. The upgrade increases your PGs' capping ability from .75 to 1.2525, as well as giving them the ability to detect mines when they are standing still. A...
Gameplay Tip

Tip of the Week #97: Use Attack-Move

Thursday, 1 Jul 2010
When players manage to decrew a weapon, such as an AT gun or Flak 88, they will often be unable to destroy it in any reasonable amount of time. More often, they will not even be able to destroy the object before enemy reinforcements arrive! The reason for this is that they are using the...
Gameplay Tip

Tip of the Week #96: 2.601 Strafing Run Explained

Friday, 30 Apr 2010
The Strafing Run is an ability acquired 3 command points down the right side of Airborne Company that allows the American player to call-in a fighter plane which will strafe ground targets. It is often considered a "click and kill" ability that requires little skill to achieve a devastating...
Gameplay Tip

Panzer Elite Tip of the Week #11: Schwimmwagen Incendiary Trap

Wednesday, 7 Apr 2010
The Panzer Elite's Schwimmwagen Type 128 (not to be confused with the Wehrmacht Schwimmwagen Type 166 vehicle) is an alternative unit to the Kettenkrad. Although both units are completely identical to each other in almost all of their stats, the Schwimmwagen does offer three different abilities....
Gameplay Tip

Tip of the Week #95: Queued Retreating

Saturday, 20 Mar 2010
One of the most useful ways to streamline complicated orders is to use the shift key to queue multiple actions. This is used often for building defenses or capturing territory, but can also be used to retreat squads after specific actions. To queue a retreat one must click the retreat button, the...