Tuesday, 16 Dec 2008
This Tip of the Week is an extension to three prior TotW’s: Tip #41: Cover, Tip #43: Rally Points from buildings and Tip #44 Using Shift+Click. For the most part these tips are about cover. 1) When you set a Rally Point from one of your base buildings, choose a location that has green...
Tuesday, 9 Dec 2008
This week's tip is about capping in cover, a follow-up to Militaris Templi's earlier tip on the same subject. When you have a unit capture a point from behind cover, they will take less damage from enemy fire than they would otherwise. The extra survivability granted by capturing points from...
Saturday, 29 Nov 2008
Usually if a Wehrmacht Motorbike dives in to take out your sniper(s), it will quickly be destroyed by BAR fire from one or two Riflemen squads. However, if you have not yet bought BARs for your Riflemen, or if your supporting infantry has poor accuracy against bikes (i.e. Airborne) or long reload...
Monday, 24 Nov 2008
As we all know, medic bunkers are the primary stronghold of the mainstream T2 Wehrmacht strategy. A lot of people have asked me about effective ways to clear bunkers, so I decided to make a tip about it. By clearing a bunker I mean killing the MG42 inside. Although, most of the time you will not...
Wednesday, 19 Nov 2008
Tempo is a very important concept in RTS games. If you move too fast and too aggressively, you may overextend yourself and surrender the gains you fought so hard to make. On the other hand, if you relax and fail to keep the pressure on your opponent, you may give up an advantage unnecessarily....
Wednesday, 12 Nov 2008
Our neighborhood friend Sun Tsu wrote an entire book on war which stated when and where to chose one's battles. But to those who don't fancy reading "Art of War", here is a summarized CoH version.Early GameThink about your early game objectives. Are you trying to stall the enemy in order to tech...
Monday, 3 Nov 2008
Knowing when and when not to retreat is very important in Company of Heroes. You should try to avoid retreating Paratroopers (which can reinforce anywhere) and units near halftracks or reinforce points (such as a Forward Headquarters or Defensive Doctrine bunkers) unless you're in immediate...
Monday, 27 Oct 2008
Of all the choices you make in a standard Company of Heroes game, when you pick your doctrine is one of the most crucial decisions you'll make. While some doctrines give you an early bolster and some can give you a massive late game push, you need to pick the right tool for the right job or else...
Sunday, 5 Oct 2008
The Cheeky Democharge: In the video, my opponent builds a sandbag wall and i catch him doing it and charge. I fend him off with a grenade and go forth to capture a sector. My Engineer squad lay down a demo charge on the sandbag wall and pulls back. Then I bate his two Volks with my one rifle onto...
Tuesday, 30 Sep 2008
This tip is for everyone who wants to use the bike, which may be one of the most fragile units in the game, but can be very good if used well, as demonstrated in this video: Just like the jeep, the bike can use it's invisible force field of pathing issues to physically push units in a desired...