I don't seem to find the way to dodge booby traps, when it triggers and i hear the sound it's too late, i have to locate the point since i might be capping more than one point around and thats it, squad gone (or almost gone). I guess i should send the squad next to the point and take the time and work of being really alert when i'm sending it to cap. That means perhaps no queued cap lines once the ability is deployed.
I guess i should send the squad next to the point and take the time and work of being really alert when i'm sending it to cap. That means perhaps no queued cap lines once the ability is deployed.