Nice game, high-pace, constant escalation. Allies obviously didn't know what to do with their early advantage (maybe came as too much a surprise after losing the first two games?):
- no efficient lockdown of map control (paks too far behind the lines). This was most painful, as for almost 15 minutes, you could have locked down the complete right side and most of the left. - chasing the halftrack for whatever reason? - highly inefficient artillery in this phase - no real strategy for this, no coordinated push - both players floating ammo but laying hardly any mines (a must against axis tanks and vet flamers) - losing both snipers to the same mine xD
- no efficient lockdown of map control (paks too far behind the lines). This was most painful, as for almost 15 minutes, you could have locked down the complete right side and most of the left.
- chasing the halftrack for whatever reason?
- highly inefficient artillery in this phase
- no real strategy for this, no coordinated push
- both players floating ammo but laying hardly any mines (a must against axis tanks and vet flamers)
- losing both snipers to the same mine xD