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Company of Heroes

[Group I] R3G1 Flying Allstars vs Extensionofdot

#11Gliese581g  Dec 5 2010, 23:24 PM -
Replays: 0
Nice game, high-pace, constant escalation. Allies obviously didn't know what to do with their early advantage (maybe came as too much a surprise after losing the first two games?):

- no efficient lockdown of map control (paks too far behind the lines). This was most painful, as for almost 15 minutes, you could have locked down the complete right side and most of the left.
- chasing the halftrack for whatever reason?
- highly inefficient artillery in this phase
- no real strategy for this, no coordinated push
- both players floating ammo but laying hardly any mines (a must against axis tanks and vet flamers)
- losing both snipers to the same mine xD
#12IFSILadykiller  Mar 9 2011, 13:16 PM -
Replays: 1 Game:
GG!
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