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Company of Heroes

If you believe kangaroos are balanced, watch this

#181Hans90  Jul 11 2012, 19:53 PM -
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O.o
#182nhi  Jul 25 2012, 03:21 AM -
Replays: 0 Game:
heres my 2v2 theory about the factions

PG inf (g43) > american rifleman
infantry div(recon element) > PG inf

in 2v2, it'll look like this

6/6 rifles 5/5 recon run into PG's, 3/3 3/3
recon snipes, than its 2/3 3/3

PE than make halftracks and push allies to corner
brit gets piat + heroic charge vet ---> push pe back

PE switch to inf support tank / at HT vs roo / inf blob

brit and allies defend with stickies and piat + 17 pounder

than elevates to allies lucky arty shots killing PG squads and glass tanks
or ROO's driving into stationary tanks (piats always miss moving targets)

~
easiar to do PE/WH, hard to kill MG + volks + PG, when the halftrack reinforces

ask any good PE player if 5 PG squads made at start of game survive to the end?
usually lose 2 squads on average to nade/arty/sniper/blob/luck


I suggest double tank destroyer PE, so you can use bergetiger to balance things out in the fuel / manpower fights. not making more marders. .

hetzer + inf support tank in rapid fire mode, see if allies and brit try to sticky the hetzer, you'll win that fight

imo, its hard to micro 2 at hts, because they always get too close to tanks to tread break, than die, and when tankbusters move up they just die because their acc suck

id stop at 1 at ht, and 1 marder per player, anything else is excessive AT and you are playing way too defensive for a harass heavy faction



#183IamAGenius  Aug 1 2012, 00:15 AM -
Replays: 2
i will watch it
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