6/6 rifles 5/5 recon run into PG's, 3/3 3/3 recon snipes, than its 2/3 3/3
PE than make halftracks and push allies to corner brit gets piat + heroic charge vet ---> push pe back
PE switch to inf support tank / at HT vs roo / inf blob
brit and allies defend with stickies and piat + 17 pounder
than elevates to allies lucky arty shots killing PG squads and glass tanks or ROO's driving into stationary tanks (piats always miss moving targets)
~ easiar to do PE/WH, hard to kill MG + volks + PG, when the halftrack reinforces
ask any good PE player if 5 PG squads made at start of game survive to the end? usually lose 2 squads on average to nade/arty/sniper/blob/luck
I suggest double tank destroyer PE, so you can use bergetiger to balance things out in the fuel / manpower fights. not making more marders. .
hetzer + inf support tank in rapid fire mode, see if allies and brit try to sticky the hetzer, you'll win that fight
imo, its hard to micro 2 at hts, because they always get too close to tanks to tread break, than die, and when tankbusters move up they just die because their acc suck
id stop at 1 at ht, and 1 marder per player, anything else is excessive AT and you are playing way too defensive for a harass heavy faction