Explore GameReplays...

Dawn of War 2

1902 users online in the past 15 minutes
1894 guests and 8 members
No streams are active
LATEST GAMECASTS
DAWN OF WAR 2 STRATEGIES
IPB Image


IPB Image
HOT FORUM TOPICS
TEAMSPEAK 3 SERVER

Elite Mod Patch 2.2 Beta 5

By Paranoid Kamikaze - 17th October 2013 - 01:54 AM

Sorry for being a few days late for the update, but here are the notes! The beta 5 is a full installer and can be downloaded here.

General
  • New map: (2p) Leviathan Eye 1.0 beta 4 (by Blessed Spartan)
  • New map: (4p) Meridian High City 1.1 (by Max Power)
  • New map: (6p) Meridian High City 1.2 (by Max Power)
  • New model: Techmarine Master-Crafted Bolter (by David-CZ)
  • New model: Dark Reaper (by David-CZ)
  • New model: Dark Reaper Exarch (by David-CZ)
  • New portrait: Devastator Marine Squad (by Kilgarn)
  • New portrait: Grey Knight Librarian (by Kilgarn)
  • New portrait: Grey Knight Terminators (by Kilgarn)
  • Fixed auto-targeting behaviour on activated Power Nodes
  • Fixed squad tab behaviour (shuffling of garrisoned units)
  • Doom of Malan'tai "Paroxysm" target conditions changed (maybe affects monstrous creatures now)
  • Sentinel "Ground Pound" stun mechanic changed (maybe units won't be permanently stunned now)
Space Marines
  • Apothecary "Armor of the Apothecarion" speed bonus increased from 1 to 1.5
  • Techmarine "Missile Launcher Turret" range increased from 50 to 55
  • Terminator Commander "Assault Cannon" damage increased from 100 to 128
  • Terminator Commander "Heavy Flamer" now does splash damage as intended
  • Commander "Lightning Claws" cost decreased from 70/70 to 70/40
  • Scout Squad "Sniper Rifles" renamed to "Sniper Rifle"
  • Scout Squad "Sniper Rifle" cost decreased from 100/35 to 100/30
  • Tactical Marine Squad "Flamer" build time increased from 15 to 20 seconds
  • Tactical Marine Squad "Sternguard Veteran Squad" no longer allows using abilities while upgrading
  • Assault Squad "Vanguard Veteran Squad" no longer allows using abilities while upgrading
  • Vanguard Veteran Squad health regeneration increased from 0.5 to 1.5
  • Vanguard Veteran Squad health regeneration now increases by 1 hp/s when fighting
  • Terminator Squad "Heavy Flamer" now does splash damage as intended
Orks
  • Mekboy "Kult of Speed" cost decreased from 125 to 100 Waaagh!
  • Mekboy "Mekboy Turret" maximum engineers decreased from 6 to 1
  • Mekboy "Mekboy Turret" damage decreased from 300 to 150
  • Mekboy "Mekboy Turret" courage damage decreased from 400 to 0
  • Mekboy "Mekboy Turret" cooldown decreased from 1.5 to 1
  • Mekboy "Mekboy Turret" cost decreased from 200/30 to 150/20
  • Mekboy "Dakka Dakka Dakka" cooldown decreased from 1.5 to 1
  • Kommando Nob "Grapplin' Hook" fixed
  • Painboy "Speshul Git Sauce" regeneration boost duration decreased from 12 to 10 seconds
  • Painboy "Very Speshul Git Sauce" regeneration boost duration decreased from 12 to 10 seconds
  • Weirdboy ranged attack cooldown increased from 2 to 3
  • Weirdboy ranged attack reload duration increased from 2-2 to 3-3
  • Weirdboy "Warp Vomit" stun/debuff duration decreased from 10 to 8 seconds
Eldar
  • Dark Reaper Squad cost increased from 350/30 to 400/30
  • Dark Reaper Squad "Aspect of Reaper" cost decreased from 100/25 to 65/25
  • Dark Reaper Exarch cost decreased from 85/15 to 65/15
  • Falcon cost decreased from 375/95 to 360/90
Tyranids
  • "Infestation" cooldown increased from 30 to 45 seconds
  • Hive Tyrant "Venom Cannon" cooldown decreased from 2 to 1.5
  • Hormagaunt Brood Warrior Synapse Leader no longer detects infiltrated units
  • Hormagaunt Brood Warrior Synapse Leader health decreased from 525 to 350
  • Hormagaunt Brood Warrior Synapse Leader now grants the Basic Synapse effect instead of the Melee Synapse effect
  • Termagant Brood Warrior Synapse Leader no longer detects infiltrated units
  • Termagant Brood Warrior Synapse Leader now grants the Basic Synapse effect instead of the Ranged Synapse effect
  • "Venom Cannon" damage increased from 90 to 100
Chaos
  • Chaos Space Marines "Mark of Khorne" cost decreased from 90/30 to 70/30
  • Chaos Raptors "Daemonic Fury" now unlocked by Aspiring Champion
  • Chaos Raptors "Daemonic Fury" damage decreased from 200 to 150
  • Chaos Raptors "Blood Maul" removed for now
  • Bloodcrusher build time decreased from 45 to 40 seconds
Imperial Guard
  • Leman Russ "Vanquisher" cooldown decreased from 4.5 to 3.5
  • Cadian Kasrkin Squad "Grenade Launchers" damage increased from 65 to 70
Grey Knights
  • Inquisitorial Storm Troopers "Grenade Barrage" damage decreased from 25 to 20
  • Strike Squad cost decreased from 500/0 to 450/0
  • Strike Squad special attack damage decreased from 20 to 15
  • Strike Squad "Energy Burst" targeting radius increased from 25 to 30
  • Strike Squad "Incinerator" reload time decreased from 3-3 to 2-2
  • Purgation Squad GR value decreased from 21 to 15
  • Purgation Squad incinerator courage damage increased from 20 to 22.5
  • Purgation Squad incinerator reload time decreased from 3-3 to 2-2
  • Interceptor Squad "Krak Grenade" now behaves like Melta Bomb
  • Interceptor Squad "Psyk-out Grenade" projectile speed increased from 9-15 to 12-20
  • Interceptor Squad "Incinerator" reload time decreased from 3-3 to 2-2
  • Grey Knight Terminator passive energy drain increased from 2.5 to 3.75 per second
Source: Dawn of War Codex


Click here to discuss in the General Discussion!