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Patch Preview

By Paranoid Kamikaze - 23rd March 2013 - 04:06 AM

The preview for the next patch in the Elite mod is now out. The next patch is a rather special patch as it marks the end of the beta. It is also special because Force Commander players will now have two Diomedes on the field. One is hidden by his helmet while his twin brother kicks Tarkus out of the Tactical squad. It is not known if they will have the same voice lines so they can both tell us that they hear us so we can go ahead.

General
  • Fixed Trippa Shot keybinding from T to something else
  • Updated the Farseer Rune Armor tooltip to match it’s new ability
  • TSM Sergeant Model changed into Diomedes face (As well as the Sternguard)
  • ASM Sergeant Model changed into Thaddeus (again) // revert
  • Added some new cosmetics skins for the Leman Russ Tank
  • Added new main menu music
  • Fixed an issue that caused Strike Squad to snare 100% instead of 50%
  • Added new Stormtrooper models for the Grey Knights
  • Most bugs that are posted will be looked into
Space Marines
  • Whirlwind Hunter-Missile Killer cooldown reduced to 90 seconds
  • Purification Vials energy cost reduced from 35 to 25 energy
  • Purification Vials duration increased from 10 to 15 seconds
  • Increased the Librarian Force Staff ranged damage from 25 to 40
  • Cyclone Missile damage increased from 62.5 to 70
Chaos Space Marines
  • Increased the Bile Spewer debuff effect from 15% to 20%
  • Daemonic Summoning now allow for Chaos units nearby to reinforce while in effect
  • Blood Rage no longer improves chance to knockback by 25%
  • Blood Rage damage increased from 30% to 40%
  • Blight Grenade damage (spread) increased from 3 to 5
  • Pestilent Strike duration reduced from 18 to 15 seconds
Eldar
  • Far Sight red cost decreased from 50 to 35
  • Suppression on Mind War reverted back to previous values
  • Psychic Storm now deals slightly more damage
  • Dire Avenger Battle Equipment cost reduced from 75/15 to 65/15
  • Kinetic Shot damage increased slightly
  • Kinetic Shot cooldown increased slightly as well
  • Fire Dragon ability no longer reduces their damage output
  • Fire Dragon ability cooldown increased significantly
  • Removed the Dire Avenger Battle Equipment damage increase
  • Rejuvenation Field heal regeneration increased from 8 hp/s to 10 hp/s
  • Reduced the Banshee damage on retreating units by 10%
  • Aspect of the Reaper damage increase reduced from 15% to 10%
Ork
  • Mekboy Dakka Dakka Dakka cost reduced from 110/20 to 100/20
  • Warboss Kustom Shoota damage increased from 42 to 50
  • Warboss Cybork Implants health increased from 100 to 200
  • Big Stomp energy cost increased from 0 to 40
  • Kaboom energy cost reduced from 75 to 50
  • Ork Sluggas Burn ‘dat House damage buffed slightly
  • Flash Gitz damage reduced slightly on both weapons
  • Painboy Unstable Fuel Injection energy cost reduced from 100 to 50
  • Deff Dread cost reduced from 250/70 to 250/60
Tyranids
  • Ravener Alpha Hive Node cost reduced from 200/20 to 150/20
  • Red from Hive Node increased from 15 to 20
  • Experience from Hive Node increased from 100 to 150
  • Strengthened Sinew wargear moved from T2 to T1
  • Ravener Alpha Acid Splatter damage type changed to power_pvp from melee_pvp
  • Reinforced Chitin armor now makes the Ravener Alpha immune to knockdown
  • Lictor Alpha Flesh Hook cooldown reduced from 70 to 60 seconds
  • Ravener Brood cost reduced from 400/40 to 350/40
  • Reduced the Ravener Brood Devourer cost from 100/30 to 75/20
  • Reduced the dps of the Devourer (Broods) from 40 dps to 33,00
  • Infestation reworked & no longer stacks (Red generation removed as well)
  • Infestation cost reduced from 75 to 35
  • Now increases sight radius by +10 to all nearby Tyranid units. Also passively increases the Tyranids movement speed while out of combat by 1. +10% damage increase
  • Infestation Pillars now have a sight radius of 30
  • Infestation Pillars can now purchase Rippers & Spore Mines
  • Tyrannoformation speed bonus radius increased up to 80
  • Doom of Malan’tai “Psychic Storm” damage decreased from 3% to 2%
  • Doom of Malan’tai passive life steal reduced from 30 to 20 health
  • Doom of Malan’tai Life Essence (AoE life steal) range reduced slightly
Imperial Guard
  • Reduced Catachan Smoke Bomb incoming ranged damage from 80% to 50%
  • Catachan Smoke Bomb suppression resistance increased from 90% to 100%
  • Artillery Spotter T2/T3 upgrade cost from 50/15 to 75 req each
  • Chimera extra armor now grants 150 “energy” from 100
  • Kasrkin Grenade Launcher now grants “Smoke Barrage” ability
  • Reduced the Guardsmen Plasma Gun cost from 100/25 to 90/25
Grey Knights
  • Brother-Captain Purified Blades Wargear moved from Tier 2 to Tier 1
  • Purgation Squad melee skill reduced from 60 to 50
  • Stormtrooper Sergeant now grants a 0.5 movement speed increase to the squad
  • Stormtrooper damage dps reduced from 7,2 to 6,4
  • Stormtrooper Sergeant dps increased from 7,2 to 8
  • Reduced the energy cost of the Interceptor Teleport from 65 to 55 (as well as the Justicar)
  • Shrouding now also provides a temporarily damage increase of 25% for the squad
  • Brother-Captain Teleport range reduced from 55 to 45
  • Psyk-Out Grenades now also suppress targets hit for 4 seconds
  • Grey Knight Terminator cost reduced from 600/125 to 600/100
Source: DoW 2 Elite


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