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Dawn of War 2

Ra vs CL elo 2500+ who cares.

Calderis Refinery (2)
Calderis Refinery (2)
00:23:30
#1Carnevour  Dec 1 2011, 00:50 AM -
1611 1577 1776
Replays: 70 Game:
Learning from Tex tongue.gif

Got back to DoW2 after a while and decided to go nids. Was a clear surprised at how the race is fun to play now without the rav spam and a-blob of doom. I gotta give credit to the CL player although he did do some nasty things he tried to adjust to them differently and not mindlessly abuse shit in todays chaos. RA pimped out with shiny things.

Also the ripper call in is the most awesome thing ever i just love them now.

Was a bit sloppy in the end, i guess you will see why. I should prob put units of the same type into one group next time.
This post has been edited by Carnevour: Dec 1 2011, 00:52 AM
#2texaneous  Dec 1 2011, 05:41 AM -
Replays: 244 Game:
QUOTE
Learning from Tex tongue.gif

Got back to DoW2 after a while and decided to go nids. Was a clear surprised at how the race is fun to play now without the rav spam and a-blob of doom. I gotta give credit to the CL player although he did do some nasty things he tried to adjust to them differently and not mindlessly abuse shit in todays chaos. RA pimped out with shiny things.

Also the ripper call in is the most awesome thing ever i just love them now.

Was a bit sloppy in the end, i guess you will see why. I should prob put units of the same type into one group next time.

i love seeing RA wargear man, its honestly so cool. Just watching this replay gave me some more tasty ideas smile.gif. gg
#3Carnevour  Dec 1 2011, 11:00 AM -
1611 1577 1776
Replays: 70 Game:
RA really could use power melee on acid splaters. His default claws do power_melee while other melee wargear does normal melee dmg.
#4SupahSpankeh  Dec 1 2011, 17:03 PM -
1197 1122 1280
Replays: 17
Downloaded, will watch and wub.

Thanks for upping RA games!
#5texaneous  Dec 1 2011, 18:44 PM -
Replays: 244 Game:
QUOTE
RA really could use power melee on acid splaters. His default claws do power_melee while other melee wargear does normal melee dmg.

I think power_melee on acid splatter would conflict with the crippling claw a bit. just my opinion though. I really can't wait for the RA burrow traps to be fixed though, just think about the power he is going to have! Traps to threaten high model squads in t1, fleet of claw + cripple to counter sents, etc etc... basically im excited to use RA again after this replay tongue.gif
#6Carnevour  Dec 1 2011, 19:37 PM -
1611 1577 1776
Replays: 70 Game:
QUOTE
QUOTE
RA really could use power melee on acid splaters. His default claws do power_melee while other melee wargear does normal melee dmg.

I think power_melee on acid splatter would conflict with the crippling claw a bit. just my opinion though. I really can't wait for the RA burrow traps to be fixed though, just think about the power he is going to have! Traps to threaten high model squads in t1, fleet of claw + cripple to counter sents, etc etc... basically im excited to use RA again after this replay tongue.gif


Esp against IG sents and GMs. Forcing to go for catas or severly lose map control. The burrow armor is actually quite good against IG played against Tyger it proved good for forcing Gms repair off sents. But then he got baneblade which i almost took out with the rest of the army. The strenghten seniew i think should be in T1 it doesnt do much expect give a sprint like the FC AoA.
#7texaneous  Dec 1 2011, 20:51 PM -
Replays: 244 Game:
QUOTE
QUOTE
QUOTE
RA really could use power melee on acid splaters. His default claws do power_melee while other melee wargear does normal melee dmg.

I think power_melee on acid splatter would conflict with the crippling claw a bit. just my opinion though. I really can't wait for the RA burrow traps to be fixed though, just think about the power he is going to have! Traps to threaten high model squads in t1, fleet of claw + cripple to counter sents, etc etc... basically im excited to use RA again after this replay tongue.gif


Esp against IG sents and GMs. Forcing to go for catas or severly lose map control. The burrow armor is actually quite good against IG played against Tyger it proved good for forcing Gms repair off sents. But then he got baneblade which i almost took out with the rest of the army. The strenghten seniew i think should be in T1 it doesnt do much expect give a sprint like the FC AoA.

it is in t1 now thx to some nagging. at least, im pretty sure its in t1. I really feel it shouldnt take away so much damage from the RA though. It currently reduces his damage by 80%, meanwhile sprint reduces FC damage by 0%... see the problum?!?!?!?!
#8Carnevour  Dec 1 2011, 22:39 PM -
1611 1577 1776
Replays: 70 Game:
QUOTE
QUOTE
QUOTE
QUOTE
RA really could use power melee on acid splaters. His default claws do power_melee while other melee wargear does normal melee dmg.

I think power_melee on acid splatter would conflict with the crippling claw a bit. just my opinion though. I really can't wait for the RA burrow traps to be fixed though, just think about the power he is going to have! Traps to threaten high model squads in t1, fleet of claw + cripple to counter sents, etc etc... basically im excited to use RA again after this replay tongue.gif


Esp against IG sents and GMs. Forcing to go for catas or severly lose map control. The burrow armor is actually quite good against IG played against Tyger it proved good for forcing Gms repair off sents. But then he got baneblade which i almost took out with the rest of the army. The strenghten seniew i think should be in T1 it doesnt do much expect give a sprint like the FC AoA.

it is in t1 now thx to some nagging. at least, im pretty sure its in t1. I really feel it shouldnt take away so much damage from the RA though. It currently reduces his damage by 80%, meanwhile sprint reduces FC damage by 0%... see the problum?!?!?!?!


Oh wow lol. Thats stupid. It reduces dmg dealt even more then FoF.
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