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Heroes of Newerth

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Devourer

Consuming and destroying all in its path, the corpulent, putrid Devourer exists only to feed. No pain can match the agony of its hunger, and so it shrugs off all attacks, spreading its rot and disease across the battlefield like doom itself.

Damage 52 - 58
Attack Range 128
Attack Speed 0.59

IPB Image Armor 2.96 IPB Image Move Speed 285

IPB Image 25 (+3.2) IPB Image 14 (+1.5) IPB Image 14 (+1.5)

Skills


Guttling Hook
The Devourer launches his Gutting Hook at a target unit or location. The first targetable unit that touches the hook will be dragged back to the Devourer.

Activation
  • Target Position - All Non-Siege Units
  • Type: Physical Push
  • Range: 1100
  • Radius: 75
  • Mana cost: 140
  • Cooldown: 14 seconds

Deals 100/200/300/400 Physical damage to target and interrupts channeling abilities. Drags the target to self.

Decay
The Devourer allows himself to decay, draining his Health over time and releasing poisonous gasses that both damage and slow nearby enemy units.

Activation
  • Toggle
  • Range: 250
Applies Decay to enemy targets in radius and deals 25/50/75/100 Magic damager per second to self.

Decay Effects
20% Movement Slow
25/50/75/100 Magic damage per second

Cadaver Armor
This grotesque armor increases the Devourer's Magic Armor and permanently adds strength for each nearby hero kill or each kill he makes.

Passive Bonuses
+1/2/3/4 Magic Armor

On Kill
Permanently adds 1 Strength to self per hero kill.

Aura
Radius: 400
Enemy Heroes

Aura Effects
On death, when not killed by the Devourer, adds 1.5 strength to the Devourer.


Devour
The Devourer grabs a target enemy and feasts on their flesh, dealing massive damage for every second he feeds while increasing his own power.

This ability can be boosted by Staff of the Master.

Staff Effect: Heals self equal to the damage done. Deals additional 0.75 * Strength Magic damage per second.

Activation
  • Target unit - Enemy Units
  • Type: Magic
  • Range: 160
  • Channeling Time: 3 seconds
  • Mana cost: 100/130/170
  • Cooldown: 30 seconds
Applies Devour to target enemy for 3 seconds or until channel is canceled.

For each second of channel, a charge that lasts 10 seconds is added to Devourer. Each charge increases damage by 15/25/35, increases maximum health by 75/125/175, and increases the radius of Decay by 30/40/50.

Devour Effects
Stunned
Silenced
Perplexed
Disarmed
Immobilized
75/125/175 (+(0.75 x Strength) boosted) Magic damage per second