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Heroes of Newerth

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Empath

Tied to the lifeforce of all creatures that move across the lands of Newerth, the Empath has suffered greatly in the war against the deamons. Nevertheless, her gift - and curse - is a powerful asset for the Legion, for the Empath is able to call on her magic to heal allies, weaken foes, and even merge her essence with other heroes.

Damage: 43- 51
Attack Range: 600
Attack Speed: 116

IPB Image Armor: 1.64 IPB Image Move Speed: 300

IPB Image 17 (+2) IPB Image 16 (+1.5) IPB Image 21 (+2.7)


Skills


Esssence Link
Drains life and stuns upon reaching a certain distance away from the target.

Activation
  • Target Unit - Enemy Organic Units
  • Type: Magic
  • Range: 500
  • Mana cost: 110/125/140/155
  • Cooldown: 12 seconds
Drains 20/35/50/65 life per second from the target. The tether breaks if the distance between targets is 800 units, at which time the target is stunned for 1/1.5/2/2.5 seconds.

While bonded to an ally with As One, Essence Link heals the host for 100% of the drain amount and Empath for 0.


Illusory Veil
Creates a wall that blocks enemies, but not allies. Enemies close to the wall take damage over time.

Activation
  • Target Vector - Enemy Units
  • Type: Magic
  • Range: 800
  • Mana cost: 100
  • Cooldown: 18 seconds
Creates a 600 width wall that blocks enemies. The wall lasts for 3/4/5/6 seconds.

Enemies within 150 units of the wall take 50 damage per second.


Synergy
Grants Health Regeneration to all allied heroes.


Aura
Radius: Global
Ally Heroes

Aura Effects
All allied heroes gain 1/2/3/4 Health Regeneration, as well as 0.05/0.1/0.15/0.2% Health per second.


As One
Empath becomes one with an allied hero, buffing the host. Empath may continue to cast spells and use items as normal. Grants a sub-skill, "Faster!"

Activation
  • Target Unit - Allied Hero
  • Range: 300
  • Mana cost: 150/200/250
  • Cooldown: 100/80/60 seconds
Host hero receives 40/60/80 bonus Attack Damage and Attack Speed. The bond lasts for 30 seconds, and expires if the host dies or Empath chooses to end the bond early.


As One: Inside
Will instantly end the bond between the host and Empath, placing Empath outside and adjacent to the host.

Can only be used when Empath is inside an allied hero.

Faster!
Empath does some back-mind driving and spurs her host to move more quickly.

Activation
Grants the host 150 bonus Movement Speed which tapers to 0 over 2 seconds.

Can only be used when Empath is inside an allied hero.