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Forsaken Archer

Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.

Damage: 44 - 50
Attack Range: 600
Attack Speed: 0.59

IPB Image Armor: 2.08 IPB Image Move Speed: 305

IPB Image 17 (+1.9) IPB Image 22 (+2.5) IPB Image 17 (+1.8)


Skills


Crippling Volley
The Forsaken Archer fires a Volley of barbed arrows high into the sky, dispersing them over an area and pinning any enemy caught in their path to the ground.

Activation
  • Target Position - Enemy Units
  • Type: Magic
  • Range: 800
  • Radius: 200
  • Mana cost: 95/110/125/140
  • Cooldown: 10 seconds
Applies Crippling Volley to all enemies in the radius for 1/1.5/2/2.5 seconds. Deals 85/150/215/280 Magic damage.

Crippling Volley Effect
Immobilized


Split Fire
By drawing even more from the stolen souls she keeps trapped in her quiver, the Forsaken Archer is able to fire arrows that split into parts, striking multiple targets.

Activation
  • Toggle
Activation
  • Main target takes full, 2 additional targets take 14/21/28/35% damage.


Call of the Damned
With the cursed powers bestowed on her by the Hellbourne, the Forsaken Archer is able to bring the soulless bodies of her victims back from the dead to fight by her side as skeletal warriors.

On Kill
Creates an uncontrollable Skeletal Minion that will follow and assist the Forsaken Archer.

Skeletal Minions have 20 max health, deal 14/20/26/32 to 20/26/32/38 Physical damage per attack.


Skeletal Minions last 30 seconds and only 3/4/5/6 can be alive at a time.


Piercing Arrows
Fueled by the rage in her heart, the Forsaken Archer fires Piercing Arrows that fly straight through her target, striking any other enemies in its path behind them before it finally dissipates.

Activation
  • Target Position - Enemy Units
  • Type: Magic
  • Range: 625
  • Radius: 175
  • Channeling Time: 4.1 seconds
  • Mana cost: 100/200/300
  • Cooldown: 100/80/60 seconds
Shoots a Piercing Arrow every .5 seconds that travels 1300 units at 1150 speed. Any enemies hit take 75/150/225 Magic damage per arrow. Any enemies behind the first have the damage reduced by 10% per target hit.

While channel is active, any skeletal minions will automatically attack enemies within 600 radius of self.