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Heroes of Newerth

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Gauntlet

Nedd the ogre was captured by the Hellbourne when their war with the legion overran his home. The Hellbourne used their demonic magic to alter Nedd, fusing him with powerful weapons, and lobotomizing him to ensure complete obedience. Now little remains of the peaceful ogre he once was. He's an abomination, a living weapon, a tightly-reined destructive force: He is Gauntlet.

Damage 53 - 55
Attack Range 110
Attack Speed 0.59

IPB Image Armor: 2.6 IPB Image Move Speed: 300

IPB Image 22 (+2.8) IPB Image 15 (+1.4) IPB Image 18 (+2.0)

Skills


Infernal Instability
The demonic force powering Gauntlet's massive glove grows unstable. If Gauntlet hits anything in the next couple of seconds, some of the demonic power inside it will detonate, damaging and knocking back all nearby enemies.

Activation
  • Self
  • Type: Magic
  • Radius: 250
  • Mana cost: 80/90/100/110
  • Cooldown: 11 seconds
On use, applies Infernal Instability to self for 4 seconds and gives max charges to Enfeeble.

While Infernal Instability is active, Gauntlet's hand will detonate on the first target that he attacks.

Upon detonation, deals 120/180/260/320 Magic damage in the radius, pushing back units near the hit target.

Infernal Instability
+40 Movement Speed


Grapple
Gauntlet's fires his chain-mounted glove. If the glove catches an enemy hero, both Gauntlet and his foe will be dragged to the targeted location.

Activation
  • Target Position - All Other Units
  • Type: Physical Push
  • Range: 800/950/1100/1250
  • Mana cost: 125
  • Cooldown: 20 seconds
Fires Gauntlet's Glove 800 distance in target point's direction. Upon impacting any ally or enemy hero, Gauntlet and the impacted hero are pulled toward the target location.

If an enemy hero is hit, they take 100/140/180/220 Magic damage and are stunned for 1/1.2/1.4/1.6 second(s).

You can double-activate Grapple and it will go in the direction he is facing and pull the target to right in front of himself.

Enfeeble
Gauntlet unleashes an incredible pummeling on his opponent, crippling them severly.

Gains one charge for every 0.8/0.6/0.4/0.2 seconds that pass without Gauntlet attacking. Maximum of 20/25/30/35 charges.

On Attack Impact
Applies Enfeeble to attack target for 4 seconds, applying all of the ability's charges to the target, resetting charges back to 0 if the target was a hero.

Max possible slow is 35%.

Applies Empowered to self for 4 seconds, setting charges equal to the damage removed from the target.

Enfeeble Effects
1% Movement Slow per charge
1% Attack Speed Slow per charge
1% Cast Speed Slow per charge
1% Damage Stolen per charge

Empowered Effects
+1 Damage per charge


Gauntlet Blast
Fueled by malevolent power, Gauntlet's glove rockets at a target unit, purging, stunning, and damaging them when it hits. Any enemy units the glove passes near on it's way to the target are consumed by Demonic Power, taken out of the fight for a short time.

Activation
  • Target Unit - Enemy Units
  • Type: Physical
  • Range: 600/700/800
  • Mana cost: 100/150/200
  • Cooldown: 75/65/55 seconds
Shoots the glove out at the target unit.

Any enemies within 200/225/250 units of the glove as it flies have Consumed by Power applied to them for 4 seconds.

When the glove strikes the target, they take 300/400/500 Magic damage and all buffs are purged. The target hero is stunned and revealed for 1.5 seconds.

Consumed by Power
Stunned
Revealed
Unitwalking
Splash Immunity
After 1s, any direct damage from another player breaks this