The Voodoo Jester haunts the dreams of countless warriors with his demented laughter, glowing eyes, and deadly magic. It is said that every time a child weeps, his power grows stronger, though some believe this rumor was invented by parents to quiet their unruly children.
Damage: 46 - 56
Attack Range: 600
Attack Speed: 0.667
Armor: 1.82
Move Speed: 305
16 (+1.8) 14 (+1.4) 22 (+3)Skills
Acid CocktailVoodoo Jester throws a wretched mix of cursed chemicals at an enemy, stunning them and nearby units one after the other.
Activation- Target Unit - Enemy Units
- Type: Magic
- Range: 700
- Mana cost: 110/120/130/140
- Cooldown: 20/18/16/14 seconds
Deals 75/100/125/150 Magic damage to creeps and stuns target for 1.5 second on heroes and 5 seconds on creeps. Bounces 2/4/6/8 times. Bounces deal no damage to heroes and stun for 1 second.
MojoVoodoo Jester afflicts an ally with good mojo or an enemy with bad mojo. The good mojo passes to Voodoo Jester's allies, healing those around the target over time. The bad mojo drags down Voodoo Jester's enemies, causing those around the target to take damage over time.
Activation- Target Unit - All Units
- Type: Magic
- Range: 500
- Mana cost: 110/120/130/140
- Cooldown: 20/17/14/11 seconds
Applies Good Mojo to an ally or Bad Mojo to an enemy for 8 seconds.
Good Mojo EffectsHeals 10/20/30/40 Health per second to allied units in a 340 radius around the affected unit.
Bad Mojo EffectsDeals 10/20/30/40 Magic damage per second to enemy units in a 340 radius around the affected unit.
Cursed GroundVoodoo Jester curses the very ground the enemy walks on, causing damage to them based on how much life they lost after several seconds.
Activation- Target Position - Enemy Heroes
- Type: Magic
- Range: 400
- Radius: 165
- Mana cost: 120
- Cooldown: 35 seconds
Applies Cursed to targets in radius for 12 seconds.
Cursed Effects5/10/15/20 Magic damage per second.
Every 4 seconds, inflicts Magic damage equal to 10/20/30/40% of total Health lost since Cursed was applied.
Spirit WardVoodoo Jester channels a deadly Spirit Ward to attack enemy heroes. This ability is boosted by Staff of the Master
Activation- Target Postion
- Type:Superior Magic
- Range: 300/350/400
- Channeling Time: 8 seconds
- Mana cost: 200/200/300
- Cooldown: 90 seconds
Summons an invulnerable Spirit Ward to attack nearby enemy Heroes.
The Spirit Ward deals 60/90/120 (90/120/150 upgraded) Physical damage with an attack cooldown of 0.3 seconds. The Spirit Ward's attack bounces to 0/0(1)/1 additional target(s) (and splits its attacks to 1/1/3 target(s)).
The Spirit Ward is channeled and will be destroyed if the channel is canceled.