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Using Wards Effectively in Heroes of Newerth

By Schizofriendlia - 3rd December 2009 - 01:09 AM

Forests of Caldavar


Forests of Caldavar is the most balanced and played map so far. Probably around 99% of games are played on this map, as well as all of the competitive tournaments so far, so it would be in the best interest of any player to learn this map well.

Top Rune


The top rune is commonly warded at the very beginning of the game by the Legion players to protect the long lane. Typically a second ward is placed to block the Hellbourne's pull spawn.

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Sees the rune, as well as a path through the Hellbourne jungle, and one Nuetral Spawn.


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Sees the rune as well as the Legion Ancients and the Legion side of the river.


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Sees the rune as well as both sides of the river.


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Sees the rune as well as inside the jungle to help protect a Hellbourne jungler. Difficult to place because it must be on the very edge of the cliff and no further left than that, or it won't see the rune, and if it's placed too far to the right, it won't see the jungle well because of the cliff to the right.


Bottom Rune


The bottom rune is commonly warded at the very beginning of the game by the Hellbourne players to protect their long lane. Typically a second ward is placed to block the Legion's pull spawn.

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Pretty typical ward. Sees the rune, one ramp into the Hellbourne jungle, and the entrance to Kongor.


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Not as good as the last ward. Vision in that area is a little buggy, and no matter where you put the ward on that cliff formation, you won't see up the ramp to the nearby Ancients.


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Sees the rune as well as both ramps into the Hellbourne jungle.


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Sees the rune as well as the entrance to Kongor, one ramp into Hellbourne jungle, and both sides of the river.


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Sees the rune as well as the jungle next to the bottom lane. Very good for protecting Legion junglers.


Hellbourne Jungle


In some cases wards would be better used blocking multiple spawns, than giving vision of the areas between them, for shutting down a jungler. In those cases it is recommended you block the spawns closest to the middle lane. This will force the jungler closer to the long lane, which should have a strong double disable combo that will be able to kill the jungler any time they go looking for him.

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Sees people moving into two Neutral Spawns, as well as the way from the top lane into the Hellbourne jungle. Good for protecting or ganking Hellbourne junglers.


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Sees two neutral spawns. Good for protecting or ganking Hellbourne junglers.


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You can't actually place the ward directly inside the stone, but the stone will not obstruct its line of sight, so you don't need to be afraid of that. Only sees this little area that people sometimes use to gank from.


Legion Jungle


In some cases wards would be better used blocking multiple spawns, than giving vision of the areas between them, for shutting down a jungler. In those cases it is recommended you block the spawn closest to the middle lane and the pull spawn. This will force the jungler closer to the long lane, which should have a strong double disable combo that will be able to kill the jungler any time they go looking for him.

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Sees the rune and the jungle side of the trees. Good for protecting Legion junglers.


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Sees two spawn entrances. Good for ganking Legion junglers.


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This placement gives unrestricted vision and can be useful in situations where the Hellbourne have pushed towards the inner towers. It sees the safest Legion neutral spawn, as well as a path between the middle and bottom lanes outside of the base.


Lane Wards


These are just screenshots of wards that would be used to see behind enemy towers, mostly to give an idea of how close they can be placed to the tower without being seen by it's True Sight.

Hellbourne


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As long as it's further away from the tower that the torch on the top of this screenshots, the tower won't see it.


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This spot easily sees the nearby tower, and sees quite a bit more.


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The ward needs to be placed very close to the torch so that neither of the middle towers will see it.


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This ward is pretty safe to place because of the hill nearby.


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Need to be just north of the trees on its left, so that neither of the towers will see it.


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This ward can be place from the shelter of the nearby trees, and easily sees the closest tower. You can eat the tree that's halfway on the cliff to get good vision towards the secret shop as well.


Legion


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Needs to be placed to the left of the glowing sprout to keep the tower from seeing it.


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As long as it's further away from the tower than the glowing stone, the tower won't see it.


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This is a pretty safe place to put a ward.


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It has to be further away from the tower than the end of the crevice to not be seen.


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This can be a difficult Ward to place because the area around the statue is a little buggy when it comes to ward placement. For this screenshot the ward was tried to be placed in the small area of grass exposed near the statues feet, and the ward spawned in the location seen.



Base Wards


Base wards are generally very simple, and are again listed mostly in the effort to show where they will not be seen by the True Sight of the towers.

Hellbourne


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Placing a ward in the base here can give you good vision of the middle tower and Barracks.


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This is a safe place to put a ward to see up the hill into the bottom tower.


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A more dangerous place to put a ward, but as long as it's on the top edge of the ramp it won't be seen by the tower.


Legion


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This placement will see the top tower and Barracks. Keep it near the trees to avoid being seen by the tower.


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This placement will see the bottom tower and Barracks, as well as a decent area outside the base which can be useful down the road if you are forced to retreat.


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This will see the middle tower and Barracks. Anywhere outside that stone on top of the cliff won't be seen by the tower.


Next we will look at useful warding positions on the map Watchtower.