The Marked of Kane have the best early game of all of the Nod factions due to the immense power and multiple-use Awakened Cyborgs. Because they don’t lose the ability to build anything, the Marked of Kane are also highly flexible.
Units

Tiberium TrooperThese infantry replace the Black Hand for the MoK, using liquid tiberium instead of flame. The tiberium does damage after the initial attack for a little while.

Awakened CyborgThe basic infantry unit of the MoK (replacing the Militant Infantry), Awakened Cyborgs come in squads of three. They do heavy damage with they chain guns, and can disable enemy vehicles and structures with their EMP Cannon ability.

Enlightened CyborgEnlightened Cyborgs are the elite infantry for the MoK, and function much like the Zone Troopers of GDI. They also have EMP cannons, but theirs have a far greater area of effect when compared to those of the Awakened.

ReckonerThe Reckoner is Nod’s new APC vehicle, although there are a few key differences between it and its GDI counterpart. For one thing, it can carry two battalions of infantry, instead of one. However, this comes at a disadvantage: infantry cannot fire out of Reckoners
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SpecterSpecter Artillery are Nod’s new siege unit for Tier Three, with Beam Cannons moved down to Tier Two. Specters are automatically cloaked upon construction, so you do not need to waste a cloaking field on them. However, once they begin firing, they are visible to your enemy!
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RedeemerNod’s Epic Unit is the Redeemer, a towering walker armed with a high powered laser and a Rage Generator, which turns all enemy units caught within the blast against each other. Garrison up to two infantry into the Redeemer (permanently) to increase its firepower.

Upgrades
Super Charged Particle BeamsAwakened Cyborgs and Venoms now do more damage (Note that Venoms are no longer affected by Laser Capacitors). This upgrade increases damage more than the regular Charged Particle Beams upgrade.
Cybernetic LegsSaboteur, Tiberium Troopers, and Cyborgs move much faster.
Buildings
Redeemer Engineering FacilityThis new building is the only one that can assemble the Redeemer. It can also build and repair vehicles like a normal War Factory.
Support Powers

Tiberium Vein DetonationThis is Nod’s new super weapon in support power form. Does high damage in a large area.
Laser FencingThis power makes the targeted building immune to C4 and engineer captures. If the building takes a lot of damage, however, the Laser Fencing will become damaged beyond repair and disappear.
RedemptionAll infantry that die within the radius of this power will respawn as Awakened Cyborgs.
Magnetic Mine DropUnlike those from the normal Mine Drop, these mines attach themselves to enemy vehicles can slowly damage them until they kill them. Repairing the vehicle instantly stops the damaging effect.