Explore GameReplays...

Kanes Wrath

Kane's Wrath Ladder Wars Finals Season 1
IPB Image

Loading...

1155 users online in the past 15 minutes
1145 guests and 10 members
No streams are active
LATEST VIDEOS ON DEMAND
C&C:ONLINE
C&C:Online is the new, community-run way to experience C&C multiplayer like in the GameSpy days!




Ladders and ranking for this game are live! Click here for more information!
QUICK LINKS

IPB Image


IPB Image


IPB Image


IPB Image


IPB Image


IPB Image


IPB Image

HOT FORUM TOPICS
TEAMSPEAK 3 SERVER

Scrin units

By Eph2.8-9 - 21st October 2010 - 17:10 PM

Vehicles


How to read this page: The values for each unit were obtained from the 1.02 Kane's Wrath XML files. The armor percentages indicate the percentage of damage the unit takes from each damage type. Something with 75% cannon armor takes 75% damage from a weapon that deals cannon damage. Time between bursts refers to the time between the end of one burst and the start of another. Damage per clip indicates that the weapon fires a rapid succession of projectiles, damage per shot indicates a singular attack. Units with multiple weapons have the damage, range, and firing rate values for each weapon listed separately. Pay close attention to the wording.

Explorer


IPB Image
Cost: $1500
Build Time: 0:15
Prerequisites: Drone Platform
Tier: 1
Speed: 60
Armor: 100% Cannon, 100% Rocket, 100% Grenade, 75% Gun, 1% Sniper
Directional Armor: 100% Side, 100% Rear
Health: 2000

Explorers are sent out by the Scrin to find suitable locations for new bases. They are lightly armored and completely unarmed. Unlike most Scrin vehicles, Explorers are built from the Drone Platform. When an Explorer deploys, it leaves behind a radius of ground control where Scrin Foremen can place new buildings.

Special Abilities:
IPB Image
Deploy: Orders the Explorer to unpack into a stationary structure that provides ground control in a small radius around it. Explorer deployment is permanent.


Gun Walker


IPB Image
Cost: $700
Build Time: 0:07
Prerequisites: Warp Sphere
Tier: 1
Speed: 75
Damage per shot: 80 (Gun) with 200% scalar against aircraft
Time between shots: 0.4 seconds between shots, additional 0.5 seconds every 5 shots
Splash radius: 0
Armor: 100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper
Directional Armor: 110% Side, 150% Rear
Range: 300
Health: 2500

Arachnid-looking in appearance, Gun Walkers are surprisingly sturdy despite their slender legs and bulbous bodies. Firing high-energy bolts, they are effective against infantry and aircraft. Unlike their GDI and Nod equivalents, they can also crush infantry, but lack the ability to fire on the move.

Upgrades:
IPB Image
Attenuated Forcefields: Attenuated Forcefields provide a fair amount of protection to Gun Walkers, adding a shield that can take up to 500 points of damage. Shields take 100% damage from all damage types except Sniper (1%). Shields return 1:45 after taking damage or being destroyed.

Special Abilities:
IPB Image
Uncombine with Buzzers: Orders the Buzzer swarm attached to the vehicle to detach and roam freely.


Seeker


IPB Image
Cost: $800
Build Time: 0:08
Prerequisites: Warp Sphere
Tier: 1
Speed: 90
Damage per shot: 75 (Rocket), fires in volleys of 5 discs, 200% scalar against civilian buildings, 25% scalar against infantry
Time between shots: 0.5 seconds to fire clip of 5 shots, 1.7 seconds to reload clip
Splash radius: 10
Armor: 110% Cannon, 75% Rocket, 50% Grenade, 60% Gun, 1% Sniper
Directional Armor: 110% Side, 150% Rear
Range: 250
Health: 2100

Seekers are heavy scout vehicles for the Scrin, possessing stealth detection and the power to fire plasma discs at aerial or terrestrial targets. They are considerably slower than their GDI and Nod counterparts, but favor reinforced armor and firepower in exchange for speed.

Upgrades:
IPB Image
Attenuated Forcefields: Attenuated Forcefields provide a fair amount of protection to Seekers, adding a shield that can take up to 500 points of damage. Shields take 100% damage from all damage types except Sniper (1%). Shields regenerate 1:45 after taking damage or being destroyed.

IPB Image
Shard Launchers: Shard Launchers alter the weapons of the Seeker from plasma discs to lethal Tiberium shards propelled towards their targets at high velocity. Shard Launchers cause Seekers to fire bursts of up to 10 shards at a time, taking 0.1 seconds to fire each shard with a 1.7 second reload time every ten shots. Each shard does 75 (Rocket) damage with a splash radius of 10 and a 25% scalar versus infantry and a 200% scalar versus civilian buildings.

Special Abilities:
IPB Image
Uncombine with Buzzers: Orders the Buzzer swarm attached to the vehicle to detach and roam freely.


Harvester


IPB Image
Cost: $1600
Build Time: 0:16
Prerequisites: Warp Sphere, Refinery
Tier: 1
Speed: 75
Armor: 95% Cannon, 95% Rocket, 50% Grenade, 25% Gun, 1% Sniper
Directional Armor: 100% Side, 100% Rear
Health: 5000

Hovering innocently above the ground, Scrin Harvesters extract Ichor, or Tiberium as the humans calls it, and convey it back to Extractors for processing into the raw materials needed to fuel the Scrin war machine. Harvesters are unarmed and defenseless, but cannot be crushed, nor can they crush infantry.

Special Abilities:
Uncrushable: Scrin Harvesters are harder to crush than most other factions' Harvesters and can only be crushed by epic units. In turn, they cannot crush infantry.


Devourer Tank


IPB Image
Cost: $1600
Build Time: 0:16
Prerequisites: Warp Sphere, Nerve Center
Tier: 2
Speed: 55
Damage per shot: 650 (Cannon), 50% scalar against infantry, 200% scalar against civilian buildings
Time between shots: 2.75 seconds
Splash radius: 0
Armor: 100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper
Directional Armor: 110% Side, 150% Rear
Range: 340
Health: 3200

A rough analog of the humans' traditional armored combat vehicles, the Devourer packs more firepower and range than either the Scorpion or the Predator and can charge its weapon with Tiberium for a devastating green beam. Unlike most human tanks, the Devourer lacks a turret and so must point its body in the direction in which it wishes to fire.

Special Abilities:
IPB Image
Conversion Beam: Devourer Tanks can charge their weapons from nearby Tiberium fields, receiving a sizable boost in firepower represented by a green beam. The Tiberium charge inflicts 800 (Cannon) damage every 2 seconds and costs $100 to charge fully. Each shot consumes 10 credits of the stored Tiberium.

IPB Image
Uncombine with Buzzers: Orders the Buzzer swarm attached to the vehicle to detach and roam freely.


Corrupter


IPB Image
Cost: $1000
Build Time: 0:10
Prerequisites: Warp Sphere, Nerve Center
Tier: 2
Speed: 70
Damage per second: 300 (Grenade)
Time between shots: Continuous
Splash radius: 40
Armor: 100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper
Directional Armor: 110% Side, 150% Rear
Range: 150
Health: 3000

The Corrupter wields a deadly Tiberium spray toxic to infantry that can easily clear garrisons or slaughter infantry in the field. However, friendly Scrin units react quite differently to the spewing of the Corrupter: rather than sustain damage, they are actually healed by the liquid.

Special Abilities:
Clears garrisons: The toxic spray of the Corrupter instantly clears any garrisoned structure it is fired upon.

Healer: The Corrupter's spray heals any allied Scrin units that it is fired upon, at a rate of 150 health per second, with a splash radius of 30.

IPB Image
Uncombine with Buzzers: Orders the Buzzer swarm attached to the vehicle to detach and roam freely.


Annihilator Tripod


IPB Image
Cost: $3000
Build Time: 0:30
Prerequisites: Warp Sphere, Technology Assembler
Tier: 3
Speed: 60
Damage per shot: 550 (Cannon) per laser, 200% scalar against civilian buildings, 50% scalar against infantry
Time between shots: 1.5 seconds per laser
Splash radius:
Armor: 100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper
Directional Armor: 110% Side, 150% Rear
Range: 350
Health: 7500

A fearsome symbol of the Scrin invasion, the Annihilator Tripod is a weapon of humanity's darkest dreams. Standing tall on three legs, the menacing Annihilator Tripod sports three "arms" each armed with a deadly energy beam capable of slicing through the thickest armor. If it closes in, the Tripod's beam can EMP any vehicular or structural target. For added protection, Annihilator Tripods can also be upgraded with Scrin energy shields. Once destroyed, Tripods leave behind Husks that can be recovered by any player.

Upgrades:
IPB Image
Forcefield Generators: Adding Forcefield Generators equips Annihilator Tripods with glowing energy shields for added protection, absorbing up to 2500 points of damage. Shields take 100% damage from all damage types except Sniper (1%). Shields regenerate 2 minutes after being damaged or destroyed.

Special Abilities:
Crushes tanks: This unit can trample smaller vehicles and heavy infantry.

EMP: The weapons of the Annihilator Tripod overload the circuits of a targeted vehicle of structure within a radius of 100. The EMP lasts 10 seconds per shot and each Tripod can only EMP one object at a time. The EMP takes 10.6 seconds to recharge, so a Tripod can permanently keep one vehicle or structure disabled.

IPB Image
Uncombine with Buzzers: Orders the Buzzer swarm attached to the vehicle to detach and roam freely.


Mechapede


IPB Image
Cost: $1400
Build Time: 0:14
Prerequisites: Warp Sphere, Technology Assembler
Tier: 3
Speed: 110
Damage per shot: 70 (Cannon), 75% scalar against infantry and structures
Time between shots: 0.75 seconds, additional 0.35 seconds every 3 shots
Splash radius:
Armor: 100% Cannon, 75% Rocket, 25% Grenade, 25% Gun, 1% Sniper
Directional Armor: 110% Side, 150% Rear
Range: 150
Health: 2400

The versatile Mechapede is the fastest ground unit available to the Scrin and can quickly range over the battlefield, dealing death in a variety of forms. The Mechapede starts as a lightly-armored unit with a weak weapon akin to a Disintegrator beam and limited stealth detection, but is fully customizable by adding up to eight additional segments to its body, creating a unit resembling a long mechanical centipede and bristling with weapons. The Mechapede can choose between a mix of segments ranging from the anti-infantry/anti-vehicle Shard Segments to anti-structure Toxin Segments to anti-air/anti-vehicle Disc Segments to short-range Disintegrator Segments. Mechapedes can be loaded out with any combination of the four types or specialized to carry 8 segments of a particular type to suit the needs of the Scrin. If a Mechapede segment is destroyed, all segments behind it are lost as well, but can quickly be regrown. To destroy a Mechapede, the head of the unit has to be destroyed, or else it can simply retreat, heal, and return with freshly respawned segments to once more wreak havoc.

Special Abilities:
IPB Image
Spawn Shard Segment: Creates a Shard segment on the Mechapede that fires 3 Tiberium shards per salvo that do 75 (Gun) damage per shard, with a 225% scalar against vehicles and 75% scalar against vehicles. Shard segments can fire one clip every 1.65 seconds with 325 range. Spawning a segment costs $100 and takes 1 second. Each segment has 1000 health.

IPB Image
Spawn Toxin Segment: Creates a Toxin segment on the Mechapede that fires for 112.5 (Grenade) damage per second continuously with 150 range. Spawning a segment costs $100 and takes 1 second. Each segment has 1000 health.

IPB Image
Spawn Disintegrator Segment: Creates a Disintegrator segment on the Mechapede that fires for 70 (Cannon) damage with a 75% scalar against infantry and structures with 0.75 seconds between shots with an additional 0.35 seconds every 3 shots. It has a range of 150. Spawning a segment costs $100 and takes 1 second. Each segment has 1000 health.

IPB Image
Spawn Disc Segment: Creates a Disc segment on the Mechapede that fires 5 shots that each do 18 (Rocket) damage with a 400% scalar against aircraft. Each disc segment can fire one clip every 2.2 seconds with a range of 325. This is the only segment that can target aircraft. Spawning a segment costs $100 and takes 1 second. Each segment has 1000 health.

Disc Segment Glitch
There is a glitch with the Mechapede's anti-air capabilities. If the first segment of a Mechapede is a Shard or a Toxin one, the Mechapede cannot attack air units regardless of the amount of Disc Segments you put in after that. For example, a Mechapede using the layout "Shard, 7x Disc" will be unable to attack air targets, while a "Disintegrator, Disc, 6x Disintegrator" one will be able to attack air targets, albeit weakly.

Stealth Detection: Mechapedes detect stealth in a small radius around the Mechapede head.

Killing Mechapedes
Targeting Mechapedes normally will not force units to target the head and so the Mechapede can escape to rebuild its segments or destroy your forces. Force-fire on the head by Ctrl+clicking on the head.


Eradicator Hexapod


IPB Image
Cost: $5000
Build Time: 0:50
Prerequisites: Warp Chasm, Technology Assembler
Tier: 4
Speed: 0:40
Damage per shot: 500 (Cannon) per disc, fires volley of 7 discs, 200% scalar against infantry
Time between volleys: 2.25 seconds
Splash radius: 20
Armor: 33% Cannon, 25% Rocket, 8% Grenade, 12% Gun, 1% Sniper
Directional Armor: % Side, % Rear
Range: 300
Health: 15000

If the Annihilator Tripod is an emblem of the Scrin invasion, the Eradicator Hexapod is its most lethal manifestation. Striding across the battlefield on six enormous legs, the Eradicator Hexapod spews deadly volleys of plasma discs and can be upgraded by adding up to three Scrin infantry hardpoints to it. This insectoid war machine is larger than almost any other unit and is accordingly equipped with tremendous amounts of armor, making it hard to destroy, though it is slow. Furthermore, hostile units destroyed within a certain radius of the Hexapod are converted to resources for use by the Scrin, according to their cost.

Special Abilities:
Epic unit: The Eradicator Hexapod represents a sizable investment of resources and technology on the battlefield for the Scrin. As such, only one may be deployed at any time.

Lifeform Recycler: Enemy units or structures destroyed in a radius of 450 around the Hexapod return 15% of their cost to the Scrin player.

Garrisons Infantry: The Hexapod can be equipped with up to three Scrin infantry hardpoints. Infantry used in this manner are installed permanently and cannot be evacuated, but provide the Hexapod with a variety of effects depending on their type. Most infantry provide the Hexapod with their respective weapons emplacement, while Assimilators provide self-healing. Each infantry squad added provides two of its respective weapon upgrades to the Hexapod.
  • Disintegrator hardpoint: 200 range, 240 damage (Rocket) with 75% scalar against infantry, 200% scalar against civilian buildings, 1 seconds between shots, additional 0.7 seconds clip reload time every 5 shots.
  • Ravager garrison: 260 range, 150 damage per shot (Gun) with 225% scalar against vehicles, 75% scalar against structures, 0.7 seconds pre-attack delay, 0.2 seconds to fire each shot, additional 1.3 seconds reload time every 3 shots, 0 splash.
  • Shock Troop garrison: 300 range, 380 damage per disc (Rocket) with a 200% scalar against civilian buildings, 2.5 seconds between volleys, 0 splash. Can target aircraft.
  • Mastermind Garrison: Allows the Hexapod to teleport up to 750 units away every 30 seconds.
  • Assimilator Garrison: Each Assimilator garrisoned heals the Hexapod by 30 health per second. This is the one effect that does not stack twice.


In comparison with the Scrin arsenal in Tiberium Wars, the Scrin receive two new vehicles, the Mechapede and the Eradicator Hexapod, as well as two new upgrades.


Back to Game Info page
Back to Scrin Main Page
Scrin Structures
Scrin Support Structures
Scrin Infantry and Aircraft
View Scrin unit tree