Monday, 1 Mar 2010
The Stasis Shield is a Scrin and Reaper-17 tier-1.5 support power. It costs 2000 credits, lasts 20 seconds and has a 6 minute cooldown. Upon use it forms a spherical bubble over the targeted ground, which essentially removes the affected area from the game for a while. It freezes any objects...
Monday, 22 Feb 2010
Behold, one of the most feared weapons against manspam as GDI! I present to you, the Slingshot!Hold on, hold on, you say. You mean "one of the most feared weapons against airspam" right? Or, if you're particularly trollish, "STFU n00b, Slingshots don't shoot menz." Well, Mr. Troll, you are...
Tuesday, 16 Feb 2010
This is the second part of the Scouting and Anti-Scouting trilogy, covering units and tactics for the Brotherhood of Nod. Unlike the GDI subfactions, there is significant variation between the Nod factions due to differing basic infantry, access to stealth and other abilities. This tip will cover...
Monday, 8 Feb 2010
This guide will teach you what to do when facing a Dev/Corr strategy as Traveler-59. There was an earlier tip about countering Dev/Corr + MCV move, but as no solid counter-strategy for T-59 had been invented at that time, it did not cover that faction, but instead left the players with a bitter...
Monday, 1 Feb 2010
For the final entry in the damage type series, GameReplays.org presents gun damage. Humanity's fascination with firearms has lasted well into the C&C universe's 21st century and Kane's Wrath offers a slew of gun weapons to employ, ranging from traditional rifles to advanced autocannons spraying...
Monday, 25 Jan 2010
The Mechapede. The ultimate symbol of epic lameness during the dark times of patch 1.00. It has even been immortalized in an epic ballad. It was significantly nerfed in 1.01, and — even with the buff from 1.02 — hasn't returned to its former glory. In fact, the Way of the Mechapede has now been...
Monday, 18 Jan 2010
Scouting is probably the most important aspect of any battle. If you do not scout, you will not know what the enemy is about to throw at you, and therefore you cannot possibly prepare appropriate countermeasures. If your opponent is playing as "random", you do not even know which faction you are...
Thursday, 14 Jan 2010
More often than not, people who play as the Marked of Kane subfaction ("MoK" for short) do not play any differently than as vanilla-Nod. They may not be able to put two Black Hand squads in their Redeemer, but beside that, they don't change their playstyle at all. In essence, many players...
Tuesday, 12 Jan 2010
Rocket and missile weapons have been around in literally every form of Command & Conquer, ever since the original Tiberium Dawn and its Rocket Soldiers, MLRS, Attack Bikes, Stealth Tanks, and other rocket and missile-type weapons. In previous games, rockets and missiles have enjoyed the advantage...
Thursday, 7 Jan 2010
The GDI Hammerhead is one of the most versatile units in Kane's Wrath. At 1500 credits, it is relatively inexpensive, and while its default armament is fairly weak, it can be incorporated it into virtually any type of play style or strategy in many ways, making it a great unit all around.Date:...