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Ezreal

Ezreal was born with the gift of magic flowing through his veins. Ezreal, however, was also born with a much stronger sense of wanderlust. Put into school to become a skilled techmaturgist, Ezreal quickly became bored with magical studies. By the time the boy genius was eight years old, he had fully mapped out the underground tunnels of Piltover. The quality of his work was so great that the government of Piltover purchased his maps and salaried his services as Piltover's Grandmaster Explorer. This sealed the deal on Ezreal's path in life - he would eschew the arcane arts in favor of archaeology. Since then, countless of Ezreal's adventures have been written about as romanticized stories.

One of Ezreal's latest adventures, however, has brought him face-to-face with his other legacy - his latent magical power. While exploring the pyramids of Shurima Desert, Ezreal uncovered an Amulet of incredible power. Aside from the sheer size of the amulet (it was made for a being easily twice Ezreal's size), it allows the wielder to control and shape magical energy - provided a source of magic is in the vicinity. This allowed Ezreal to tap into his natural talent for magic without having to put any serious effort into it - a big win for the Prodigal Explorer. The drawback is that for some unknown reason, the amulet is attuned with summoning magic. Without warning, Ezreal may find himself acting as a champion for, as he puts it, ''a summoner hell-bent on resolving some irrelevant world-shattering League conflict.'' Still, Ezreal feels being summoned into a Field of Justice on occasion is a small price to pay.

''There's little time to study musty tomes when you're busy crawling around where the musty tomes originally came from.'' Such is Ezreal's credo.


Stats


Health........................430 (+80 / level)
Mana.........................280 (+45 / level)
Attack Damage............48 (+3 / level)
Attack Speed..............0.66 (+.02 / level)
Move Speed................305
Armour........................15 (+3.5 / level)
Magic Resistance.........30 (+0 /level)
Health Regen...............1.2 (+.11 / level)
Mana Regen.................0.99(+.07 / level)


Ablities


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Rising Spell Force
Hitting a target with any of Ezreal's abilities increases his attack speed by 15% for 6 seconds (5 Stacks Max).


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Mystic Shot
Ezreal fires a bolt of energy dealing 35/55/975/95/115 (+0.2 Ability Power) plus 100% of his attack damage as physical damage (applies on-hit effects) and Ezreal's cooldowns are reduced by 1 second if Mystic Shot hits a target.

Cooldown..............6/5.5/5/4.5/4 seconds
Cost....................30/35/40/45/50 Mana
Range...................1150


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Essence Flux
Ezreal fires a wave of energy that damages all enemy champions it passes through for 80-280 (+0.7 per ability power) magic damage. Affected ally and enemy champions have their attack speed respectively hasted or slowed by 20-40% for 5 seconds.


Cooldown..............10 seconds
Cost....................60/70/80/90/100 Mana
Range...................1000


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Arcane Shift
Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75/125/175/225/275 (+0.75 per ability) magic damage.

Cooldown.............. 19/17/15/13/11 seconds
Cost....................90 Mana
Range...................475


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Trueshot Barrage
Ezreal channels for 1 second to fire a barrage of missiles dealing 350/500/650 (+0.8 ability power and 1 attack damage) magic damage to each unit it passes through. However, it deals 8% less damage for each unit it hits (Minimum 30%).

Cooldown..............80 seconds
Cost....................150 Mana
Range...................Global